First of all thank you so much for an economic RTS. It's something that I've been wishing for ages!
Let's talk impressions that I feel are important to a enjoyable, even, fair game:
I really like the resource scarcity that exists. In my second game I built up water and had a near monopoly and could buy out the other companies quickly. One problem with fairness is that water has a cost associated with it. For instance, the infrastructure required to move power, and the logistics required to move water should be taken into account:
1) Infrastructure: If water requires power to move, the power cost to get water industries going should increase as you move away from power infrastructure. If you lose 0.5 points of power per ten tiles then there would be a game play decision associated with the diminishing returns of building far from home, and far from use areas.
2) Water has to be taken to storage or industries that use water. (I think chemicals should require water to produce, and greenhouses should just have an upfront water cost.) If I choose to monopolise water I'm going to get reduced benefit as I stockpile water. If I need 5 shipping trucks to get a stable supply of water from my leases tiles I should be paying extra fuel to move that water increased distance. I can store water at the lease, but if water has to be moved I should be paying a cost to move it, or building infrastructure (i.e. pipes) to move it.
I think the pace of the game picks up well, you start with short waits, and you invest your resources thoughtfully. At a certain point you are just throwing money and resources out as quick as you can and not having lease squares is holding you back. I think I'd prefer to have a lease purchasing system. There was this old Canadian board game called "Oilman". First you'd spend money to buy leases, then you'd test the leases for oil, then you'd get a return based on your successes. I'm not saying this would work in this game, I think that having a lease purchasing system, and a lease trading market could enrich the game.
I love the fact I can play this game with one finger on my Surface Pro 2. I'd give the sell and buy buttons more screen real estate though.
I'd like to have civilization investments, not too many but something to make me feel like I'm building a functioning society with my workers. illed chemical engineers This brings up a few ideas:
1) Outpost storage facilities
2) Logistics between outposts and bases, and between industries (having a charge cruiser pick up carbon for my chemical factory etc.)
3) Improved efficiency from placing habitation around the planet for fly in fly out workers
4) Skilled chemical engineers needed for factories, training facilities and immigration depts. Lower immigration cost for very liveable and desirable habitation.
Just playing around, Thanks so much for this game looking forward to improvements very much.