[UI] Unnecessary info for weapons and some starbase modules

Currently all weapons, and some starbase modules, show you two kinds of information: that they'll add a weapon of a certain kind (beam, kinetic, missile), and their attack value of this type. Like here, for example:

Isn't it redundant to tell us, that this module will add weapons of all three categories? The fact, that this module increases the attack value in all three weapon-categories, should make this apparent enough.

1,658 views 3 replies
Reply #1 Top

maybe (hopefully) its like that because either those values can be affected by certain things like resources, or because both the amount of weapons and the damage each one will do will be important later on when combat gets more fleshed out.

 

 

Reply #2 Top

Maybe, but I'm not so sure. If each weapon will be one attack, like in GalCiv 2, then that information is important for the game. However, I don't think, that the player needs to be told, that adding one Laser to his ship, will add one beam weapon to his ship. That should be obvious.

If there is more to it, then maybe it is necessary to keep after all. However, I still think, that it is confusing to new players. Even I had to look twice to find out, how much damage that module does.

Reply #3 Top

Quoting Gaunathor, reply 2

Maybe, but I'm not so sure. If each weapon will be one attack, like in GalCiv 2, then that information is important for the game. However, I don't think, that the player needs to be told, that adding one Laser to his ship, will add one beam weapon to his ship. That should be obvious.

If there is more to it, then maybe it is necessary to keep after all. However, I still think, that it is confusing to new players. Even I had to look twice to find out, how much damage that module does.
End of Gaunathor's quote

I think it comes down to a separation here. Gaunathor has the right of it, the info is confusing. Knowing the weapons on the ship/starbase may be important, but it would be nicer if they grouped those options together and gave final attacks of the objects in a separate category. Like

Weapons:

Beam +1
Kinetic +1
Missile +1

Attack (totals):

Beam +2
Kinetic +2
Missile +2

This is one option, so one can see the info in separate lines. But maybe something along the line

Starbase Defense System

Construction time  :time:  +1

Beam      :borg:  +1  :banhammer:  +2

Kinetic      :borg:  +1   :banhammer:  +2

Missile     :borg:  +1     :banhammer:  +2

Where  :borg:  represents the number of weapons and  :banhammer:  represents the attack. It is all on one line. Might be easier to read and take up less screen space. (Using forum icons to help represent in game solution)