i think if approval returns it'll be to add a new dynamic (for instance, to expand on the political element of game play where trying to undermine each other's governments become a strategy). Hence, approval ratigs have too much future potential to be used up as a soft population growth counter.
Frogboy, yeah, I hope approval makes it back!
I really think that dumping it totally is a big mistake. It pretty much hurts the immersion, after all...
There are two innovative solutions, mentioned somewhere earlier:
- Approval as a part of influence. You set high taxes, have autocratic government etc.? You will start to loose grip on your colonies.
- Approval in a BOTF style - rather than current rate, think of it as a pool (for every planet and empire), that slowly recovers over time. And you have events that both add and take away. Examples: Every time your empire loses a battle, you loose small amount of approval. For peace loving races, going to (declaring) war creates a big approval hit. For warmongers going after peace. Random events. Etc.
Of course there are modifiers that affact the everyturn recovery of approval, like taxes, technology, occupation armies, buildings etc. Going under certain level = rebellion.
We're a community. All of us all want the best game we can make. And here we are talking about it. It's just awesome.
Yeah, and mainly the fact that you actually LISTEN to us is awesome!
As of current early access concept (apart from SD and few other companies), in most cases it is actually consumer bait and it will come under significant pressure soon.
to you! (and 2fate as well )