Rebellion 50% off!?!?!?!? YAY!....but

I played the first sins and always wanted to try rebellion but i have a couple questions:

Community size? In the first sins the average number of players online were around 200 and took a while to find an opponent.

Can you reconnect to matches you lost connection on? This feature should be a no brainer but i have experienced many games that neglect this.

Mini-dump error. This thing occured very often and is the primary reason i stopped playing the first sins. From forum posts it looks like it still happens but im wondering if it has been minimized in some way since the first sins.

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Reply #1 Top

ICO player count doesn't get above 200 very often anymore....that being said, every time there's a sale you might get a peak...but in general, the ICO online counts are low, and most of those people are just comp stomps with friends....

You cannot reconnect to matches you've lost connection to...it is a "no-brainer" feature for games made today, but sins is old and wasn't made at a time where that was necessarily expected...implementing such functionality probably would require massive rewrites to game code...they may implement it but I highly doubt it....

As far as I know, MDs are still a problem....there have been worst times, but it's not a rarity like you'd hope it to be....

Reply #2 Top

Quoting Seleuceia, reply 1
As far as I know, MDs are still a problem....there have been worst times, but it's not a rarity like you'd hope it to be....
End of Seleuceia's quote

 

That being said, it is a lot better than it was at the end of Trinity. At least from my perspective. The engine, while still 32-bit got a nice overhaul graphics wise with fairly impressive shadows. There are also the implementation of Titans and corvettes and the fact that on max settings, the game shouldn't hit the 2gb limit issue anymore. It can get close but I haven't seen an issue related to that, that wasn't related to not having enough ram available for the game to reference, in a while.