Armor Models

Is there a way to combine the Chest and Leg armors into one armor model wise?  Basically making a suit of armor instead of two pieces?  This is totally not in line with the games current equipment system but I am just curious.  Maybe with boots as well.  This is just a thought.

4,594 views 13 replies
Reply #1 Top

Yeah, no problem at all. Each ArtDef contains all the model information, and you can also make armor pieces occupy several "slots" by modifying their <Type> (give them several).

I was actually thinking about this before when testing your mod. With so many options for each slot it became overwhelming, meanwhile the benefit of mixing pieces had become basically nil - because each piece gives such a small "speciality", you need a full set to really see a difference in how the unit performs in that speciality.

Reply #2 Top

That basically the same final thought I came to as well.  Each pieces become a niche piece.  I was seriously considering giving the main "suits" the main bonuses then making the auxiliary pieces (helms and gloves) give different bonuses like helms have crit protection and the gloves a different bonus.  I have not fleshed this idea fully out yet but it might work better for an upgradable armor system. 

Reply #3 Top

Oh yeah for accessories, is it possible to force an accessory slot to be something like, ACCESSORY_RING1 and so on for two rings, a necklace, and something else?

Reply #4 Top

Not as far as I know.

PS. I personally don't care much for really special stuff coming from armour, imho things like crit protection belong in traits. But it's your mod.

Reply #5 Top

True enough just trying to make sure that gloves and helms don't become obsolete by removing (reducing) their armor values and shifting their values to the "suit" of armor.

Also is it possible to re introduce elementium back into the game as an option to blending crystal and metal for what I am trying to do for Champion's armor.

Bascially

Normal ==> Masterwork / Crystal ==> Champion's (Elementium)

I am still not totally sold on making armor out of crystal but the way I have it built now is the closest to the spirit of the game.

I would rather it be set up something like

Normal ==> Masterwork ==> Minor Enchanted Armor ==> Champion's Armor

With potentially a 5th tier in there  for Major Enchantment, I am not fond of the whole armor gets bonuses that get stronger as the character levels, I personally think that armor and weapons should stay static but the individual gets better at using them, like you said, traits.

 

Anyways that's what I was wondering.

Reply #6 Top

So how do I combine pants and chest graphics by the way?

Reply #7 Top

You would do it in the ArtDef xml file, not the actual item files, by simply adding the art from one piece to another. 

Reply #8 Top

Alright will give it a try.

Reply #9 Top

Interesting, experimenting around with different things and have found that it doesn't look half bad.  However, there is a downside to doing this.  All drop armors would have to be converted to suits of armor instead of just chest and legs.  Not that I don't like that idea.  This I think has a LOT of potential.  Also I solved, I think, the problem of the non enchanted versions of armor for boots, gloves, and helm.  Leather versions would start at 1 def with a +1 for blunt defense, chain would start at 2 def and +1 for cutting and plate would be 4 defense with a +1 for piercing.  Then make what ever versions beyond that I want to.  One less piece of armor per set makes a lot of things easier.  Just need to finalize what I actually want to do with this mod direction wise.  The version I have posted as far as I can tell works and stays pretty true to Elemental right now, so I will leave it alone.

Reply #10 Top

Hmmm I have a question for you guys,  Would it just be easier to have a Full suit of armor for troops, I.E. all slots full for each suit, or just legs and chest slots like robes then you can decide to add boots, gloves, and helm?  Or a mix of both, as in a suit would be legs and chest and a full suit would be everything?

Reply #11 Top

I'd say a mix is not a bad thing.

Reply #12 Top

What about both, and label the full suits for everyone (Mainly for troop design, and the non full suits for champion's only?

Reply #13 Top

Actually the more I think on this the more I like the idea of armor suits being a set for army units and individual pieces being for champions/sovereigns.  Does this sound like an acceptable compromise for equipment for pretty much everyone?  Or should I just make everything available and just make the chest and legs combined?