goafan for the notepad method you would also have to alter/adjust the planet/star/phase lanes/wormholes identification numbers AND locations for the copied sections.
End of harpo99999's quote
pretty sure in a random that is not necessary.
ring
starRadiusRange
minPercentage 0.3
maxPercentage 0.7
militiaColonizationPerc 0
planetGroupCount 1
planetGroup
minCount 9
maxCount 9
planetTypeCount 1
planetType "WeightedRandom"
you can simply add a ring with desired planets and update the ring count. I have customized most of the randoms in SOA without issue.
here is 1 colonized planet in a ring
ring
starRadiusRange
minPercentage 0.3
maxPercentage 0.7
militiaColonizationPerc 1
planetGroupCount 1
planetGroup
minCount 0
maxCount 1
planetTypeCount 1
planetType "RandomXClass"
mincount 0, maxcount 1 gives the map a chance at not having one.
starRadiusRange, the star is at 0 and homeworlds are at 1, so 0.3 is where the typical pirate base is to almost as far out as the homeworld. The planet will be somewhere in that range with random connections.