[Good Suggestions] Stardock, please strongly consider! Collected From Another Thread.

I like these suggestions for mage gear.  FE DESPERATELY NEEDS GOOD MAGE GEAR!  Ah, now I've got that out of my system, here are the suggestions from Stupidity10:

Staff of Inner Flame: +1 fire shard for champions spell calculations.

Clerics Staff: +20% healing and allows you to cast heal once per combat free.

Sorcerers Cown: +2 temporary spell mastery for every spell cast in combat

Magi Cloak: Absorbs 25% mana cost of spells directed at champion

Sorcerers Ring: Lowers targeted enemy resistances by 30% (resist fire/ice/lightning)

Staff of Surity: Cannot be counterspelled. Cannot be knocked prone

Staff of Refund: When counterspelled you recieve the spells mana cost back and cast your next spell with +5 SM

Staff of Cold Flame: all fire dmg from champions spells is converted to cold dmg

Channeling Ring: When you curse a unit move a random buff to yourself from that unit for combats duration

Enervating Ring: Gain health equal to 50% of lightning damage you do

Titan Crown: +2 of every shard type for champion spell calcs. +10 SM. +50% tactical spell cost

Pyre Ring: Allows you to cast pillar of fire outside your territory once per turn

Prism Amulate: +3 of a random shard type for spell calculations for the duration of combat

Staff of Terror/Bravery (depending on faction): Everytime a Death/Life spell is cast by champion in combat all enemy/allied troops get -/+ 1 initiative for combats duration.
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And how about this suggestion of mine:

Staff of the Fearless -  boosts dodge, and increases spell damage, and spell effects and/or spellcasting abilities as long as you are not wearing heavier than leather armor. (And possibly boost the power and maybe dodge even more if you are not wearing any armor, though might be hard to balance.)

3,610 views 3 replies
Reply #1 Top

Initiative should only impact weapon attack rate, that's it.   Spells should fire at a set rate, impacted by skills/items/intelligence.
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The problem with this is it would be extremely complicated to both create, balance and play with. While its a nice idea, its.... a bad idea. - if you get my drift.

Sincerely
~ Kongdej

Reply #3 Top

Quoting StevenAus, reply 2
Okay, I'll delete that from this thread.
End of StevenAus's quote

Hey no need to delete it, just talking about it :(
If everyone thinks its a fantastic idea it can be content for an expansion or something.

Or it might spark a fantastic idea from some forum member reading.

I really do like all the suggestions to all the mage items! :D

Sincerely
~ Kongdej