Request: Separate building for each tech branch

Rather than having a building which covers two research branches, I would like to see separate buildings for each branch. Is this possible? This would mean hving to build 4 different types of buildings to cover all 4 branches or even 6 if you also include fleet logistics and artifacts as separate as well.

6,786 views 9 replies
Reply #1 Top

Not possible I'm afraid.

Reply #2 Top

How come? Surely that wasn't hardwired in?

Reply #3 Top

Quoting The, reply 2
How come? Surely that wasn't hardwired in?
End of The's quote

Of course it is. There is only planet module roles for military and civic labs (or whatever you want to call them), and military and defense are hard coded to use one, Civic and Diplomacy the other, and fleet logistics can use both.

The key to modding Sins is learning to deal with these constraints in creative ways to get the effect you want. You will have to keep what you want to do flexible enough to go around these hard codes, if you're set on wanting something done a very specific way you'll become frustrated very quickly.

Reply #4 Top

I'm just surprised that part of the modding isn't more flexable than that. I suppose we can alter the number of the building type required for each tech easily enough though?

Reply #5 Top

Quoting The, reply 5
I'm just surprised that part of the modding isn't more flexable than that. I suppose we can alter the number of the building type required for each tech easily enough though?
End of The's quote

Many parts of the game are not very flexible. And research is perhaps a bit less flexible than average, but no where near the least flexible.

You can set which tier the particular tech is (and you can place it anywhere on the tech tree, a tier 8 tech can be in the first column for example), and you can globally set how many research labs are needed to be able to research a given tier. But that's it. If you wanted to have just one race have very good research but need twice as many labs, you'd have better luck editting that race's research lab so that is takes twice as many logistical slots and costs twice as much. That's the kind of approach you need to take to modding. Same net effect, just perhaps not your first choice in implementing it.

Reply #6 Top

Ok, thanks for the info GoaFan77. B)

Reply #7 Top

There are only so many slots available

 

Reply #8 Top

Quoting SemazRalan, reply 8
There are only so many slots available

 
End of SemazRalan's quote

I was going to say this, too.  It'd burn up more logistic slots than it'd be worth at that point.  You would be forced to dedicate 5-10 planets of logistics slots just to research.

Reply #9 Top

Well...the idea was to make research a little more challenging so... O:)