Superweapon limit

At the moment I am trying to change some things to make it more to my liking, but I can't seem to figure out how to make the superweapon limit to 0, instead of 4, since I really dislike superweapons :|
Is there any easy way to reduce it to 0, or is it alot of work if I want it? xD 

4,168 views 5 replies
Reply #1 Top

Gameplay.constants has it in there.

Reply #2 Top

Hmm. I'm looking in there now but can't seem to find it...I must be blind xD

 

edit: Nvm I think I've found it. 

maxNumberOfCannonsPerPlayer 4

Almost at the top.

Thanks alot for the help Volt.

Reply #3 Top

Try this,

http://www.speedyshare.com/7UA6P/No-Supers.zip

http://www.filefactory.com/file/58d8eecb9pgl/n/No_Supers.zip

hmm need to find somewhere to host stuff!

it Turns the Superweapons into huge Base defense turrets

It has the same firepower as 18 tactical Turret slots 18x20 and the same health as 18x turrets tho split into shields and health. Does huge damage but its actually less effective than 18 turrets because of the loss of Synergy, Missiles, Railshot etc, but its cheaper and has more Range

each Superweapon has a... Superweapon Ability that can target ships and shoot across the Entire Gravity well and into the next System (if its close 70000 range)

Same 300 cooldown 200 AM costs as before

Tec one deals 9000 damage, +dot until they jump and 600 +Aoe knockback to everything near the impact

Advent one Mind controls the target ship(inc caps) and 4 other (frigates) targets near the impact

Vasari one all ships near the impact loose all shields, antimatter and disables regen for 2 mins, also disables the weapons on the target ship for 1 min

 

No superweapons for those 2 vs 6 Brutal AIs but you still get to use them :)

Reply #4 Top

i tried this out but as soon as i attempted to build one it crashed :\