Coronata Titan [BUG]
Unity Mass Graphics / Sound / Damage Desync
While using "Unity Mass" the sound and actual damage on target occurs approximately 3 - 4 seconds before the beam graphics is shown.
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Unity Mass Graphics / Sound / Damage Desync
While using "Unity Mass" the sound and actual damage on target occurs approximately 3 - 4 seconds before the beam graphics is shown.
i have noticed this as well, somtimes it does not even show if the target dies from it
Yeah that as well.
as far as I know the damage hits when the ring lights up yellow/orange, then the beam zzzzzaps. if the target dies because of the skill it stops the animation and you see no beam. Its less then .5 seconds of diffrence I think (it could be that lag affects the animations but not the wait before the damage tick). Its not super, but on the other hand watching a capital explode without even being hit by a beam makes it looks asif they ruptured it by sheer will.
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