Supply & AI Bugs

I've no idea if anyone else is getting this bug, but in a couple of game sessions I've had my destroyed frigates and cruisers still count in my fleet supply. This has only been a problem with TEC so far, I haven't actually checked if it happens with advent since I've only used capitals in games playing as them since they were added to the Beta. It also doesn't seem to happen until well into the game, as my early game scouts didn't remain in the fleet supply when destroyed.

 

Another bug is enemy AI players not expanding if they have been trapped behind pirate bases. Even if I destroy the bases to let them out, the AI refuses to capture new planets.

2,133 views 3 replies
Reply #1 Top

I also experienced a Hard AI player, camper with Loyalist TEC, not expanding past any pirate bases. It only built 2 Starbases in 12 planets, and spam built between 3 and 5 broadcast centres per planet. There was a Titan and a few Capital ships, but nothing close to the amount you would expect 6 hours into the game.

PS: I wanted to test my Advent vs a hard Camper since I play with a few campers  <_<

Reply #2 Top

Are you sure it's not a technology that give you neutrals / pirates?

Reply #3 Top

Quoting Scudhawk, reply 2
Are you sure it's not a technology that give you neutrals / pirates?
End of Scudhawk's quote
Good catch - that could be an issue with the TEC Rebels with their new research. Should not be an issue for the TEC Loyalists though - they can still kill the pirates.

* Edit *

I will try a game against a TEC Rebel to see if for me it has the same problem. Actually, I will put one of each in and entrench myself to see what goes on with the planets behind the pirates.