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WindowFX 5 - Beta 2 Released

WindowFX 5 - Beta 2 Released

Add Animated effects and advanced window controls to your Windows desktop

We have released Beta 2 for the upcoming WindowFX 5 today.  WindowFX 5 lets Windows users add animated effects and advanced window controls to your Windows desktop!

New in this update:

  • Added new UI for animations to handle presets
  • Added new blend options to darken inactive windows feature for colors, desktop, and custom image
  • Added modifier for holding Ctrl when dragging to screen edge to stop using edge window resizing
  • Updated wobbly windows to complete animation rather than stopping instantly
  • Updated performance for multiple monitor setups
  • Updated high DPI support
  • Updated UI on Windows XP to hide animations tab
  • Possibly fix for configurations with multiple discrete graphics cards
  • Fix for darken inactive windows displaying a bad animation
  • Fix for third party animation script crashing

Current Object Desktop subscribers can download WindowFX 5 beta 2 now from download.stardock.com.

For more information visit the WindowFX website.

https://www.stardock.com/products/windowfx/

Windows 7 x64-2012-03-15-13-17-19 Windows 7 x64-2012-03-15-13-20-11
28,582 views 37 replies
Reply #26 Top

Quoting orion68, reply 24
I've had the same problem. You do not have to disabling WFX5 - in my case switching off animatad menu in Dopus fixes th problem.

br Darek
End of orion68's quote

I'll try that. Thanks

edit: added a couple SShots to show the Explorer issue on dual card systems

Reply #27 Top

A new WindowFX Beta 2 Update 1 build is available from the store downloads page or Stardock Central that should address the cpu spiking and staying high.

Kris

Reply #28 Top

Kris, it doesn't show in SDC.

Reply #29 Top

It will.  Had a 'back end' issue with the last update, probably same with this one.  Kris'll fix it.

Reply #30 Top

Well I'll be a monkey's uncle, THIS WORKS!!!   :thumbsup:

 

I'll try it all day, but so far, no explorer crashes or maxed CPU.

 

Kris, you might want to pass a note on whatever had to be changed to whoever is the Deskscapes Codemaster on duty these days.   As I mentioned in my post before, this behavior was identical to a longstanding problem there, and if this fixxed it here, it might fix it there.  Just a thought.

Bravo Team Stardock!   :beer:

Reply #31 Top

Quoting Excalpius, reply 30
Well I'll be a monkey's uncle, THIS WORKS!!!  

 

I'll try it all day, but so far, no explorer crashes or maxed CPU.

 

Kris, you might want to pass a note on whatever had to be changed to whoever is the Deskscapes Codemaster on duty these days.   As I mentioned in my post before, this behavior was identical to a longstanding problem there, and if this fixxed it here, it might fix it there.  Just a thought.

Bravo Team Stardock!  
End of Excalpius's quote

The cpu issue was unrelated to GPUs, though it was linked to having multiple monitors I think.

Reply #32 Top

Looks like it's fixed on my end as well. Thanks Neil :)

Reply #33 Top

The cpu issue was unrelated to GPUs, though it was linked to having multiple monitors I think.
End of quote

Ahhh, then it definitely could be the same thing happening within the Deskscapes engine, because muliple monitors/multi-GPU cause the same consequences there.

Amazingly good catch, Stardock elite.   :beer:

 

Reply #34 Top

Very frequently, but not 100% of the time, when I save a document in Word 2010 the window will dim/trans & stay that way until clicked.  Happens with Excel, too.

Reply #35 Top

I am having problems displaying the shutdown menu in the windows 7 start menu, only the shadow is visible.  If i disable Windows FX It displays fine, I didn't have the problem in beta 1.

Windows FX 5 beta 2 (4.97 According to SDC)
WindowsBlinds 7.31
Windows 7 Pro x64
ATI Radeon HD 5700 Series

Reply #36 Top

Neil: I have a tra and ttt using the particle engines. I have set 4, and defined 4 ParticleEngine1,2,4 sections in the tra and 4 EMITT opcodes in the ttt, one each for 0,1,2 and 3.

Engines 2 and 3 don't seem to render.

Reply #37 Top

What language was that?  o_O     Must be genius talk.....us rednecks don't get that.  :moo: