[suggestion 0.77]

1.  Equip/trade/shop

 

  They all are very similar in effect yet take up 2/3 separate buttons, surely one generic button would be better and allow space for the spell-casting button which  is on its own on the far right (i missed it for my first few games) to be with the turn based action buttons like trade/attack/explore.

 

2. End of turn summary when something is wrong.

 

  If a city isn't producing or research has stopped there should be some sort of warning maybe with a tick box to permanently ignore.  I know you get the zzz or a blank research icon but its easy to miss.

 

3.  "show tile yield on map"

 

  Should be default on for pioneers and a setting default (on/off) for the game

 

4.  In a tactical battle, if I pass/defend, I would expect say the greater of +5 defence or +30% defence.

 

 

 

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