I find it amusing that you boast about your supposedly amazing IQ but still apparently have problems understanding that the singular I is capitalized or how to use its or it's correctly... not that I'm a grammar nazi but the contradiction there is interesting.
I typically do not use great english. Its not that i am not capable.. it is that i do not care. Its annoying when people bring up grammar that is readable on an internet forum board. It makes one wonder if they take life too seriously. Grammar nuts are worried about sentence structures while i am coming up with hydroelectric power plant designs in my head that do not need a traditional water source( IE: self contained hydroelectric power plant) and a way to make "real" space exploration and colonization cheaper by at least a power of 10 using current technology. And i am not even a hydroelectric engineer or astrophysicist. Also my brain operates at a speed i could never physically keep up typing or talking so i tend to leave, sometimes vital, words and punctuation out of my sentences. I wrote this entire post in my head in less time than it will take you to read this paragraph. Now i have to wait for my hands to catch up.
You make a good point that the core of Sins (competitive Sins at least) is not all that complicated to master if you're familiar with RTS and understand the game mechanics. That said, even with mods, the AI still seems to be horribly dense at not understanding how to handle starbases or multiple enemy raiding fleets or countering ships effectively (or bomber spam).
AI is like playing Chess with a two year old. But i have been playing MMOs extensively and i just do not care to play against humans. Its the humans themselves that actually annoy me.I have played at least 1/2 dozen space MMOs this year alone. I am just tired of me VS people. So i am on vacation from that. When i feel like playing against people again, i will load up a MMO. By then i will be burned out on Sins for a few months.
Humans are not. For this reason, if you're looking for a challenge, you should really think about ICO, where you'll find much more difficulty than you ever will against an AI. But if you just like watching ships blow up it makes sense to prefer AIs and mods.
Actually, when i play against the AI, i play against myself. Since i pretty much have edited just about everything about this game. I set the AI up so they are hard. I cannot make them more intelligent, not easily anyway, but i can make them harder. My AI is completely different then if you took Sins out of the box and installed it and started playing. Can i counter them? Yes. But i can counter a player just as easy. When you play in a 6000 member alliance in the largest sandbox MMO with some of the most hardcore pvp you will ever find for a few years players become as predictable as the AI. I think that is why i got bored with pvp in general. It lost the strategic aspect and became about who could better exploit game mechanics and when that fails bring friends!
Plus the nilla version is SOOOO boring now, i would have to play a 6 planet map or risk falling asleep, reading the news, or watching tv.
But since the AI can't even handle playing normal Sins competently I don't understand why you would find more of a challenge playing against it using mods... sure, you can add all sorts of nifty abilities and ships and stuff but with a human player that would probably only make it easier to trounce computer players.
Their is more than one type of difficult. Something can be physically difficult but mentally easy. And sometimes can be mentally difficult and physically easy. First i play one race. Two the AI is setup in a way in which they are more powerful. If you were to take over the AI race and play against me you would ALWAYS win. Even if we let our empires get completely built up, you would only have a bigger advantage over me. For example the Phase dread gets a 150% damage increase from leveling up to 10. I get a 50% damage increase leveling up to 10. The end result all teched out is the Phase dread hits about 2 1/2 times harder than my dread.
I took a pirate base the other night right off the star. Two Vasari on cruel i think it was attacked me They brough 23 dreads between them. I had two starbases fully setup, 6 dreads ( with AOE shield repair maxed) and a couple of normal caps and about 2 dozen LRs. We fought for nearly 3 hours. I brought in reinforcements twice. Once i brought 4 more dreads, the second time i brought 30 dreads for a total of 40 dreads and two starbases. They reinforced as well several times. I lost 12 dreads and they lost maybe 15-20 between them( and i was doing focus fire they were shooting 4-5 targets at once), about 8 other caps, who knows how many LRs, two starbases, and 9 orbital defense cannons ( which hit for about 700 alone). The problem was i couldnt kill them fast enough. When i left they still had 32 dreads left and 4 more sitting at the star.
Its was physically challenging but not mentally. Mentally i would of just ignored the base for now and while they were busy taking the system with most of their fleets run to their systems and knock out several of their planets and set them up defensively. Then when they went to take them back i would let them have them and run to more poorly defended planets and take those out.. repeat until they have no planets left and no fleet and i win. Pretty easy and works every time.
That is one reason i fixed tactical. And i even go as far as setting them up with defense before the game starts. Physical difficulty is more of a challenge to me than mental difficulty.Maybe ive spent to much time pvping, I dunno.