WTF did I break? LOL

c:\gs\entrenchment\CodeSource\GS\Entity\Interfaces\IWeaponOwner.cpp(395): assert! [Math::IsNear(point.m_Orientation.GetForward().GetLength(), 1.0f, MathConst::ZeroWithErrorTolerance())]

 

       :banhammer: #:(

8C  

3,277 views 9 replies
Reply #1 Top

Another thing I can't stand about sins.  The error messages make no sense lol.  That is, of course, when it doesn't minidump out with an unreadable error file. #:(

Reply #2 Top

I agree.

 

Usually when I screw something up, it is an entity file, which is specified, so no harm done. Error messages like that, though... X(

Reply #3 Top

The messages actually make a lot of sense if you understand them.  That understanding comes from the fact that they're not telling you what is wrong, but instead telling you how to fix what is wrong in most cases.

This particular one tells me that the weapon owner has a problem and then gives off what it expects to find but isn't finding.

There is likely a weapon with a range trying to target one's self, or a self targetted weapon has a range or constraint which makes it impossible to target itself.  Or possibly a weapon trying to fire in a direction it's not pointed at.

Reply #4 Top

All I can make of it is that a weapon has zero tolerance for something. :grin:

Reply #5 Top

Great, the weapon system was taken over by the public school system... X(

Reply #6 Top

No. It was taken over by the government. :annoyed:

Reply #7 Top

Quoting Stant123, reply 3
There is likely a weapon with a range trying to target one's self, or a self targetted weapon has a range or constraint which makes it impossible to target itself.  Or possibly a weapon trying to fire in a direction it's not pointed at.
End of Stant123's quote

I think that it is more simple... it is Semaz who have mess up the orientation matrix from a weapons hardpoint with notepad... probably put values who are impossible or who give multiple orientation result...

Reply #8 Top

Could also be that sure.  I thought he had the simple orientations all worked out though.  I don't mess with weapon points in notepad, I always toss them in 3DS Max to add or change them.  It's a lot less headaches to be honest.

Reply #9 Top

actually, I didn't mess with meshes for these and the Psi Starbase I did tweak runs fine.  I won't even touch the SaMatra meshes, they are strange.