WTF did I break? LOL
c:\gs\entrenchment\CodeSource\GS\Entity\Interfaces\IWeaponOwner.cpp(395): assert! [Math::IsNear(point.m_Orientation.GetForward().GetLength(), 1.0f, MathConst::ZeroWithErrorTolerance())]
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c:\gs\entrenchment\CodeSource\GS\Entity\Interfaces\IWeaponOwner.cpp(395): assert! [Math::IsNear(point.m_Orientation.GetForward().GetLength(), 1.0f, MathConst::ZeroWithErrorTolerance())]
Another thing I can't stand about sins. The error messages make no sense lol. That is, of course, when it doesn't minidump out with an unreadable error file.
I agree.
Usually when I screw something up, it is an entity file, which is specified, so no harm done. Error messages like that, though...
The messages actually make a lot of sense if you understand them. That understanding comes from the fact that they're not telling you what is wrong, but instead telling you how to fix what is wrong in most cases.
This particular one tells me that the weapon owner has a problem and then gives off what it expects to find but isn't finding.
There is likely a weapon with a range trying to target one's self, or a self targetted weapon has a range or constraint which makes it impossible to target itself. Or possibly a weapon trying to fire in a direction it's not pointed at.
All I can make of it is that a weapon has zero tolerance for something.
Great, the weapon system was taken over by the public school system...
No. It was taken over by the government.
I think that it is more simple... it is Semaz who have mess up the orientation matrix from a weapons hardpoint with notepad... probably put values who are impossible or who give multiple orientation result...
Could also be that sure. I thought he had the simple orientations all worked out though. I don't mess with weapon points in notepad, I always toss them in 3DS Max to add or change them. It's a lot less headaches to be honest.
actually, I didn't mess with meshes for these and the Psi Starbase I did tweak runs fine. I won't even touch the SaMatra meshes, they are strange.
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