Having an issue with weapon points

Hi sorry im back again with another noobie issue but...

 

I have imported a new model in to sins, i want it to have only 1 weapon type so i have set it up with 8 weapon-0 nulls on each side of it facing 90 and -90 degrees to have a broad side effect then i added 4 weapon-0 null points to the fore and aft for chaser guns facing 0 and 180 degrees.

 

Now the issue... ok the guns work fine, they fire in each direction that i want them to and from the right point.  the issue i have is i want the ship to only be able to fire its guns at one target at a time. at the moment the ship is firing all its guns at independent targets.

 

the only 2 lines in the entity file i have found that i though affected this was preferstofocusfire TRUE and SynchronizedTargeting FALSE

I have set them both to True but my ship still goes in all banks blazing.

 

is there anything i can do to make the ship only fire at and track one target at a time?

oh and the bank settings are as follows.

firingAlignmentType "Default"
TargetCountPerBank:FRONT 1
TargetCountPerBank:BACK 1
TargetCountPerBank:LEFT 1
TargetCountPerBank:RIGHT 1

is this the cause? because i have tryed changing it to left and right only and that makes the front and rear stop working completely.

5,061 views 9 replies
Reply #1 Top

Huh, strange.

It should work.

The TargetCount tells how many targets per side.

The ship that you mention should only take on 4 ships at once, one ship for each bank.

Reply #2 Top

ah ok well i want it to only be able to engage 1 ship at a time. not one per bank, the reason i have set up weapon 0 on all sides was so that if the target im engageing moves round my ship then the guns can keep tracking it, that way the ship dosnt need to turn after its target.

 

is it possible to do that?

 

Reply #3 Top

Not to my knowledge.

Possibly if you turn on Focus fire, then the ship will follow the target with its largest bank.

-edit-

oops, I meant turn off Focus fire.

Reply #4 Top

Quoting Bestor, reply 2
ah ok well i want it to only be able to engage 1 ship at a time. not one per bank, the reason i have set up weapon 0 on all sides was so that if the target im engageing moves round my ship then the guns can keep tracking it, that way the ship dosnt need to turn after its target.

 

is it possible to do that?

 
End of Bestor's quote

Not with weapons, though an ability could do that.

Reply #5 Top

Quoting GoaFan77, reply 4
Not with weapons, though an ability could do that.
End of GoaFan77's quote

 

Orly? now that is interesting, what type of ability would do that?

oh and thanks for the fast responses guys

 

Reply #6 Top

Turn off focus fire, then maybe you will get what you want.

Reply #7 Top

Quoting Bestor, reply 5
Orly? now that is interesting, what type of ability would do that?
End of Bestor's quote

Make an ability that puts a do damage buff on target and set needs to face target to false. Just don't give it an antimatter cost and it in effect acts like an additional weapon. Gauss rail gun is probably the best example, just turn need to face target to false.

The Battle fleet goth mod had flak guns that are a better example if you want to take a look at those.

Reply #8 Top

@krdaxdrkrun unfortunately turning off focus fire just made it fire at random targets in its arcs

@goafan cheers for that ill look in to the bfg mod and look at the ability thing

thanks again guys.

The game wont recognise nulls on a 45 degree angle will it?

 

Reply #9 Top

ok so i have my gun null points on a 45° angle to the left and right of the ship so in theory the ship has a 90° cone left and right so 180° arc of fire forward.

on the damage per bank if i set the damage to only front, will the guns work in that 180° arc eg. 90° to each side of the front? or will the guns only be able to fire forward in a 90° arc from the center point?

 

basicly im trying to figure out if i need damage per bank to be left/front and right/front of if i can make only the front bank use the 45° null points to each side.

if i can make the front damage use the full 180° arc then i can in theory stop the ships firing front, side and rear.