Creating a new modifierType

I was wanting to create a research item that would adjust the maximum upgrade slots of a starbase. For example, the first level of research would upgrade the maximum starbase slots from 8 to 9, second research upgrade 9 to 10, and so on.

 

The problem I have run into (I think) is that I need a modifierType for the research can move the maxUpgradeLevelCount variable of the respective StarBase entity up one.

 

Is there any way to add modifierTypes to Sins? Or is there a work around such that I can modify that value directly through a researchModifier?

 

Thanks.

1,783 views 6 replies
Reply #1 Top

Is there any way to add modifierTypes to Sins?
End of quote

Nope, we have to bug a programmer to do that.

Or is there a work around such that I can modify that value directly through a researchModifier?
End of quote

Not certain.

Reply #2 Top

There's no way to change that within the game.

 

:fox:

Reply #3 Top

Oh man, if we could add modifiers, we could do almost anything with this engine. :drool: Sadly the game has to be programmed to know how to use modifiers, so unless we somehow get the source code (maybe ten years after Rebellion lol) there is no way for us to add new ones. You just have to learn to use the existing ones as creatively as possible. ;)

Reply #4 Top

If we could just find a Vulcan, kidnap a developer--then with the mind meld we could...

Where's Spock or a Beta zed when you need one?

Reply #5 Top

Thanks guys... wonder if I could bribe someone to give me the source code so I can muck around with it :) thanks for all your help.

Reply #6 Top

When you do let us know. A lot of us are itchin to get at the AI and such.