Limit unit limit

I want to make a flagship mod and I want to limit the unit to only have one buildible.

Im using CAPITALSHIP_TECHSIEGE file but I cant find something that whould do that.

2,417 views 5 replies
Reply #1 Top

You can't.

Directly anyways.

Reply #2 Top

Ok, is it possible to make a ship start at the start of a game for a certian faction.

Want this ship to spawn 

CAPITALSHIP_TECHSIEGE. the last cap ship listed on the human team

Reply #3 Top

Yes

Modify the GalaxyScenarioDef file in GameInfo folder.

planetItemsTemplate
    templateName "Template:DefaultHomePlanetSetup"
    subTemplates 0
    groups 6
        group
            condition
                type "PlanetOwnerIsRaceNormalStart"
                param "Tech"
            owner "PlanetOwner"
            colonizeChance 1
            items 3
                item "Tech:Module:FrigateFactory"
                item "Tech:Frigate:Constructor"
                item "Tech:Frigate:Constructor"
        group
            condition
                type "PlanetOwnerIsRaceNormalStart"
                param "Psi"
            owner "PlanetOwner"
            colonizeChance 1
            items 3       
                item "Psi:Module:FrigateFactory"
                item "Psi:Frigate:Constructor"
                item "Psi:Frigate:Constructor"
        group
            condition
                type "PlanetOwnerIsRaceNormalStart"
                param "Phase"
            owner "PlanetOwner"
            colonizeChance 1
            items 3
                item "Phase:Module:FrigateFactory"
                item "Phase:Frigate:Constructor"
                item "Phase:Frigate:Constructor"
        group
            condition
                type "PlanetOwnerIsRaceQuickStart"
                param "Tech"
            owner "PlanetOwner"
            colonizeChance 1
            items 10
                item "Tech:Module:FrigateFactory"
                item "Tech:Module:CapitalShipFactory"
                item "Tech:Module:MetalExtractor"
                item "Tech:Module:MetalExtractor"
                item "Tech:Module:CrystalExtractor"
                item "Tech:Module:CrystalExtractor"
                item "Tech:Frigate:Constructor"
                item "Tech:Frigate:Constructor"
                item "Tech:Frigate:Scout"
                item "Tech:Frigate:Scout"
        group
            condition
                type "PlanetOwnerIsRaceQuickStart"
                param "Psi"
            owner "PlanetOwner"
            colonizeChance 1
            items 10
                item "Psi:Module:FrigateFactory"
                item "Psi:Module:CapitalShipFactory"
                item "Psi:Module:MetalExtractor"
                item "Psi:Module:MetalExtractor"
                item "Psi:Module:CrystalExtractor"
                item "Psi:Module:CrystalExtractor"
                item "Psi:Frigate:Constructor"
                item "Psi:Frigate:Constructor"
                item "Psi:Frigate:Scout"
                item "Psi:Frigate:Scout"
        group
            condition
                type "PlanetOwnerIsRaceQuickStart"
                param "Phase"
            owner "PlanetOwner"
            colonizeChance 1
            items 10
                item "Phase:Module:FrigateFactory"
                item "Phase:Module:CapitalShipFactory"
                item "Phase:Module:MetalExtractor"
                item "Phase:Module:MetalExtractor"
                item "Phase:Module:CrystalExtractor"
                item "Phase:Module:CrystalExtractor"
                item "Phase:Frigate:Constructor"
                item "Phase:Frigate:Constructor"
                item "Phase:Frigate:Scout"
                item "Phase:Frigate:Scout"

This is the area you are looking for. Study the planetItemType just about to figure out what to put in next.

Reply #4 Top

THanks dude it worked. You guys here are really fast on helping two. |-)

Reply #5 Top

We try.