Honor Harrington Mod

Hey I always thought Sins of a Solar Empire was the perfect basis for a Mod playing in the Honorverse. I had some models ready when I heard that because of their own game the company owning the rights would threaten everyone trying to do mod.

However their game is dead now, and some Honor Harrington mods for other games are up and running again. Anyone interested in starting to work on one for "Sins"?

 

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From what I understand, it would simultaneously be easy and hard- stupendously so.

The ships have no turrets that are used in combat, using either zero- or limited-traverse mounts for their weaponry.........but they also make heavy use of missile weaponry that is easily intercepted by other missiles. I can think of a way to get the missile/countermissile system going, but it's a bit of a kludge and isn't targetable against specific targets.

The easy part is ships- they have (relatively) simple shapes with (relatively) minimal surface detailing that can perhaps be done by texturing and normal mapping. The hard part is that missile/CM system (modelling the "gunsmoke" styling of the missile salvos is easy*). As noted above, I do have a very kludge-ish idea, namely that missiles and countermissiles are fighter/squad entities, deployed via ability. Missiles are scripted to deal a single, high-damage strike to a ship (with very short-range on the weapon per "missile"); the attack has a long cooldown..........it would likely have deceptively low DPS, but the idea isn't to provide continuous damage over time.

Countermissiles are the same, except with a weapon that has an attack type keyed to the armor type (using in-game armor/attack types, mind you), and a similarly high-damage, long-cooldown attack. Note that I recommend that the "expiry time" of CMs be much lower than that of actual missiles, and that the anti-missile guns and the CMs themselves have damage that is actually overkill against anti-ship rounds.

Sidewalls are similarly going to be a problem; there's a way to make a ship take less damage from the front (in Entrenchment onward, but not base Sins).......but nothing like the sidewalls. Quite frankly, I'm at a loss on how you'd work the sidewalls. It might end up being that sidewalls are dropped from the mod as a concession to gameplay and engine hardcodes.