Some probably simple questions..

Hey!

Im new to modding SOASE, so sorry if the answers are obvious :P

 

Firstly, is it possible for a research to be already be applied to a faction at the start of a game? For example, i want my factions to be able to travel through wormholes without having to research it.

Secondly, is it possible to create a new type of phaselane or wormhole lane? I'd like a third one that has the properties of the phaselane and the speed of a wormhole, and if it's possible how would i do it?

I've spent a fair few hours trying myself, and i've got nowhere. So any help is massively appreciated! 

1,326 views 3 replies
Reply #1 Top

1) Make a map where everyone starts out with the artifact for wormhole travel. See the map Ancient Gifts for reference.

2) In the PlayerTech/Psi/Phase .entity file, there is modifier line for phase jump chargeup time, travel speed, and antimatter drain. Change those to suit your needs.

Reply #2 Top

Abilities use NumResearchPrerequisites which can be set to 0. If the ability is shared by factions it will also share the no research needed. You can fix this by creating copies of the shared ability and renaming each for the faction using it then tell that faction to use the new ability name in place of the original.

You can also try to change the speed and cost of the research to 0. I never tried but its worth a test.

The player entities can be modded as stated above but you cant create a new value line. 

	hyperspaceSpeedBetweenStarsMultiplier 24.000000
hyperspaceSpeedToFriendlyOrbitBodiesMultiplier 1.000000

 or you might also look at mods using jump gates or the vasari ability to create a new phase lane. 

Reply #3 Top

Quoting KrdaxDrkrun, reply 1
2) In the PlayerTech/Psi/Phase .entity file, there is modifier line for phase jump chargeup time, travel speed, and antimatter drain. Change those to suit your needs.
End of KrdaxDrkrun's quote
?

 

Thanks for the reply!

Id want to able to leave the other two intact, so i suppose my question is more, is it possible to make a third one?

 

Quoting myfist0, reply 2
Abilities use NumResearchPrerequisites which can be set to 0. If the ability is shared by factions it will also share the no research needed. You can fix this by creating copies of the shared ability and renaming each for the faction using it then tell that faction to use the new ability name in place of the original.

End of myfist0's quote


I'll give that a try and get back to you, thanks.



The player entities can be modded as stated above but you cant create a new value line.

hyperspaceSpeedBetweenStarsMultiplier 24.000000
 hyperspaceSpeedToFriendlyOrbitBodiesMultiplier 1.000000 or you might also look at mods using jump gates or the vasari ability to create a new phase lane.
End of quote


 

I'd forgotten about th ability, ill check it out now!