File Request

ConvertXSI

Resuming work on ConvertXSI, and I need files. If someone could please post a textured model in as many .XSI fromats as possible. (ie make a model and export it in .xsi v3.0, .xsi v6.0, .xsi v7.5 ... etc) Please also check and tell me which of the versions you post currently work with ConvertXSI and the ones that don't.

Thank you.

2,257 views 5 replies
Reply #1 Top

http://soase.weebly.com/convertxsi.html

Here are some SoaSE Capital Ships you can test.

Open your converted Mesh file, it should look something like this...

As you see in the picture there is 1 set of materials, in your case it might be two or more. If there is more then do go back to XSI and Clean-up your  Model as described in the documentation. The exception is that you have Created a Second Set of Materials.

 

If the 3 texture sections have just "" you may have saved the model to dotXSI using version 3.5.

 

 

Using version 3.6 will give a few error pop-up messages but just click OK for each and the texture sections will be fill in.
 

 

Before you begin to manually add the textures you need to know which texture is listed with each parameter.

 

DiffuseTextureFileName is the -cl.dds
SelfIlluminationTextureFileName is the -da.dds
NormalTextureFileName is the -nm.dds

 

I wrote a script that does it all for me so I will have to check the rest of the settings. I will post back when I have the time.

Reply #2 Top

By the by, Sintern is working on updating ConvertXSI and Galaxy Forge for us for Rebellion. ;)

Reply #3 Top

OOH!

Was that a statement that there will be new planet types?

Was that a statement that there will be different mesh thingies?

SO EXCITED!

-seriously-

If those two utilities need updating, then there has to be some new stuff coming our way.

(BTW extremely sorry, MyFist0, for derail.)

Reply #4 Top

No, it's a statement that they're updating ConvertXSI and Galaxy Forge. Nothing more, nothing less.

 

:fox:

Reply #5 Top

The guys in this thread have plenty they can throw at you I'm sure...