Rebellion announced
is harpo going to have to make new reefercens files????
and will i have to restart my O.R.B mod again???? i want it to be playable on the newest version of sins
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is harpo going to have to make new reefercens files????
and will i have to restart my O.R.B mod again???? i want it to be playable on the newest version of sins
im just wondering i cant further my mod right now anyways but i dont want to have to restart all the entity files all over again........ i have the reseach tree done and that was a pain to do in the first place.......minus the custom icons AAAAAARRRRRRGGGGGG im going to have to make titans and corvettes.......
dante, yes I WILL have to make new reference files, AND update my utilities, btw the reference files are easy, I use my sins txt-bin gui and upload, BUT the utilities I actually HAVE to alter the code OR add files as needed
harpo
ugggg next question will i have to completely redo the tech tree??? sorry i havent really made a mod before when they are about to release a expansion pack before
At this point i wouldn't worry about it. We'll have no clue what will change in the files till the beta at the earliest. So we should go by the assumption that nothing will change. And if something will change you may have to add a line or a box of text. It's not a total reworking. So don't worry. ![]()
i hope so cuz reworking a almost finish tech tree wont be fun!!!!! what will be fun making the 2 new classes of ships of which i already have 3-4 done i made them 2 big made the 2 scale bad i idea in sins!!!!!
Love the crack made in the announcement.. "The time for "Diplomacy" is over"... Word has it that this will be a stand alone expansion that includes all the other versions of sins with it? can anyone confirm this?
yes it is here is the story
Developer Ironclad Games and publisher Stardock have announced that they are working on a new game in the Sins of a Solar Empire series, called Rebellion, which is set to be delivered this year and will be stand alone, playable without requiring the player to own the original game or any of its two mini expansions.
Rebellion will allow gamers to choose between Loyalist and Rebels factions and fight for domination of their original faction, using a new array of combat options and a number of new ships.
The stand alone expansion will deliver a new class, the Titan size, which is bigger than normal capital ships seen in Sins of a Solar Empire with the developers saying, “these deadly new monsters are capable of wiping out entire enemy fleets single-handedly.”
There is also a new capital ship linked to each of the two factions in Rebellion, allowing for more tactical choices, and each faction also gets a number of small ships, with the existing cruisers and frigates also gaining versions that are better suited for various play styles.
Rebellion also delivers new victory conditions for each faction and an updated game engine which creates even more impressive visual effects in combat.
Brian Clair, who is the director of publishing for Stardock, has stated, “Rebellion is the first stand-alone expansion to the Sins of a Solar Empire universe. Sins of a Solar Empire: Rebellion will add many new ships, refresh the visuals and integrate Impulse::Reactor features to support achievements, multiplayer leagues and much more.”
Sins of a Solar Empire: Rebellion will use Impulse Reactor in order to deliver Achievements and allow gamers to chat with friends and organize games.
The developers working on the new space-based strategy game say they are working hard for a 2011 launch, but that the quality of the game is their main aim.
hopefully it is just as modifiable as the original
It had better be. I want my planets to work with it....
i want my mod to work with it.....
EDIT: alot of the ships for my race are really massive so titans are a good thing for me as i can put them their and make new capital ships......the corvettes are just a bonus
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