HELP PLEASE

plz look

does anybody know how to fix theses two errors. after they show up the game crashes so i cant take screenies of the two ships i just finished.

 

 

3,860 views 8 replies
Reply #1 Top

really wow i really need help with this i cant run  sins anymore with the ships i have been making for a mod

Reply #2 Top

Your ship is broked.

Reply #3 Top

Quoting Shmily123, reply 1
really wow i really need help with this i cant run  sins anymore with the ships i have been making for a mod
End of Shmily123's quote

Quoting psychoak, reply 2
Your ship is broked.
End of psychoak's quote

Your model is not compliant with Sins. You might post the model if you want experienced modellers to provide feedback.

Thoumsin had a post somewhere about using meshlab to validate models too... though I can't remember where that post is.

Edit - search seems to work well for me apparently. https://forums.sinsofasolarempire.com/399710

Reply #4 Top

how can a model not work with sins? it was working yesterday till i textured it with the siege ones it after that it stoped working and doing those two errors

 

 

also does it matter if im working on a 64bit system and xsi is 32 would that make any difference.

Reply #5 Top

also does it matter if im working on a 64bit system and xsi is 32 would that make any difference.
End of quote

No, but if you are using Softimage XSI 11 there may be problems as reported by other modders on these forums. I'm using 7.5 on windows 7 64 bit without any issues.

Reply #6 Top

i have 7.5 as well but every time i load a ship no matter which cpu i have made it on i have to load it three to four tie so it doesn't look screwed and twisted up  going to try with the untextured ships hopefull they work

Reply #7 Top

ive done everything i can possibly think of it its just that one ship mesh that it reads then crashes will try it on another cpu tomorrow

Reply #8 Top

now i am just getting this error

 

Assert @ c:\projects\Perforce\SinsDiplomacy\main\CodeSource\Engine/Render/Mesh/Mesh.cpp(875)

DirectXAssert: [!FAILED(dxVerifyHR)]
Context: D3DXCreateMesh( m_Data.m_Triangles.Size(), m_Data.m_Vertices.Size(), D3DXMESH_MANAGED, decl, g_Core.d3d9->GetDevice(), &m_pD3DXMesh)
HR: (D3DERR_INVALIDCALL)-Invalid call

 

it crashes right after this