Entrenchment modding

Hi, I'm building a mod for Entrenchment that basically buffes up the TEC. All I have done is modify the Mazda Entity file, and make a copy of Cleansing Brillance (AblilityBeamBlast.entity) and its buffs, to create a beam weapon for the Mazda. However, anytime I try to load the mod the game crashes. Any Advise?

9,417 views 11 replies
Reply #1 Top

Where did you download the entity files from?

It's possible they are probably outdated ones...

If the files are outed... There are lots of ways to get the proper reference files but the easiest is to download the core set available here, here, or here. You can also download a tool to convert them from here.

 

Reply #2 Top

The Entrenchment reference files were downloaded from the official website and are the correct version. I have another question - how do you change things like the unit discriptions, default names for capital ships, etc.?

 

Reply #3 Top

also, I want to make it so that a capital ship has more than 4 abilities - is that possible?

Reply #4 Top

Quoting max1045, reply 3
also, I want to make it so that a capital ship has more than 4 abilities - is that possible?
End of max1045's quote

I think you can technically have 5, but the fifth one must be passive (or can just stay on autocast) because there is no more room in the UI for a fifth ability button.

Reply #5 Top

Quoting max1045, reply 2
The Entrenchment reference files were downloaded from the official website and are the correct version. I have another question - how do you change things like the unit discriptions, default names for capital ships, etc.?

 
End of max1045's quote

The official website are (i.e. forge) files are severely outdated and will cause mini-dumps.

Reply #6 Top

this isnt a mini dump - the mod wont load. im not yet using forges yet, im just editing word pad. as for my next question, do you know how, and if so, will you please explain it? thanks

Reply #7 Top

If you downloaded the files from the forge tools link your mod WON'T work, it will crash, not start, mini-dump depending on the files modified. The forge tools reference files were last updated for Sins 1.15/Entrenchment 1.01 (sins is now 1.191/1.051).

You need to start with up to date reference files from the links in my first reply or convert the files from bin to text yourself.

Reply #8 Top

wordpads editing features can have strange effect on sins files. Use notepad or notepad++.

Reply #9 Top

thats what im using -if i said wordpad it was a typo. do you know how to alter unit descriptions?

Reply #10 Top

Sting\English.str

Use the find option and type part of the description your looking for and change the line. Be sure to keep it in double quotes. For Example the game title is SINS OF A SOLAR EMPIRE and I want the main game screen to change this to read the name of my mod.

from

StringInfo
    ID "IDSMainMenuScreenTitle"
    Value "SINS OF A SOLAR EMPIRE"

to

StringInfo
    ID "IDSMainMenuScreenTitle"
    Value "SINS OF HUMANITY"

Not all the tutorials are complete but it will get you started  :P

 

Modding Home Modeling Home
Placing Mods Modeling Tools
Placing Maps Texturing
Modding Tools Getting Rid of Non-Tris and Non Quads
Modding Basics Creating the UV Map
Developer EXEs Hooking-up Textures to the Model
Hard Code Limits Creating the Tangent Map
Sound Setting-up Meshpoints
Spiral Galaxy Fix Cleaning-up Your Model
Add Planets Exporting your Finalized Model
Add Race Creating a Second Set of Materials
Research Button Import Models
Particle Forge 3 Shared Models
Convert Data Convert XSI

 

Reply #11 Top

Thanks! thats really helpful! What kind of a mod are you building, 'cause I would deffinatly be willing to help with coding/naming/etc. that you can do through wordpad. i dont have any modeling software :( but if you know a free version, i would be interested in doing that to. Is your mod posted at moddb.com?