Militia Help

Hello all, I have recently started making maps and I seem to have hit a wall with this.  I have tried editing the .galaxy file with galaxy forge and manually but it never seems to change the map in game.  What I want is for some planets to have very large militia fleets and colonies.  This is what I have so far for the planet but it never seems to work.  I have tried with FALSE on the default template but that just makes the planet completely empty.  Any help would be awesome, thanks.

 

planet

 designName "Planet102"

inGameName "" type "Desert"

pos [ 1307 , 1085 ]
owner ""

isHomePlanet FALSE

normalStartUpgradeLevelForPopulation 0

normalStartUpgradeLevelForCivilianModules 0

normalStartUpgradeLevelForTacticalModules 0

normalStartUpgradeLevelForArtifacts 0

normalStartUpgradeLevelForInfrastructure 0

quickStartUpgradeLevelForPopulation 0

quickStartUpgradeLevelForCivilianModules 0

quickStartUpgradeLevelForTacticalModules 0

quickStartUpgradeLevelForArtifacts 0

quickStartUpgradeLevelForInfrastructure 0

planetItems templateName ""

subTemplates 1

template "Template:LocalMilitiaStrong"

groups 1
group condition type "Always"

param ""

owner "PlanetOwner"

colonizeChance 1.000000

items 18

item "Tech:CapitalShip:BattleShip"

item "Tech:Frigate:Heavy"

item "Tech:Frigate:Heavy"

item "Tech:Frigate:LongRange"

item "Tech:Frigate:LongRange"

item "Tech:Frigate:LongRange"

item "Tech:Frigate:Utility1"

item "Tech:Frigate:Utility1"

item "Tech:Frigate:Utility1"

item "Tech:Module:CapitalShipFactory"

item "Tech:Module:CultureCenter"

item "Tech:Module:FrigateFactory"

item "Tech:Module:HangarDefense"

item "Tech:Module:HangarDefense"

item "Tech:Module:HangarDefense"

item "Tech:Module:HangarDefense"

item "Tech:Module:TradePort"

item "Tech:Frigate:Colony"

spawnProbability 1.000000

useDefaultTemplate TRUE

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Reply #1 Top

try with 'NoPlanetOwner' instead of 'PlanetOwner'

harpo