[.804][Crash] CTD after returning from minimized
was here posting a bug report, and when i clicked the E icon in my taskbar, i got a "DX Error: Invalid Call" msg, and the game crashed out.
repeatable.
Stardock will be closed for the week starting on Monday, June 29th and we will be returning on Monday, July 6th. We will be monitoring support tickets and forums during this time but expect delays in responses during this time.
was here posting a bug report, and when i clicked the E icon in my taskbar, i got a "DX Error: Invalid Call" msg, and the game crashed out.
repeatable.
crash log as follows:
DebugMessage: Version 0.804 last updated on: Fri Jun 25 14:16:22 2010
DebugMessage: Entering WinMain
DebugMessage: ******* Starting Game Shell *******
DebugMessage: *********DXDiag info follows.*********
System Info
Time: 6/28/2010, 12:39:51
DirectX Version: DirectX 11
Machine Name: PHOENIX
Operating System: Windows 7 Home Premium 64-bit (6.1, Build 7600) (7600.win7_gdr.100226-1909)
Languages: English (Regional Setting: English)
System Manufacturer: Gateway
System Model: DX4710-05
BIOS: Phoenix - AwardBIOS v6.00PG
Processor: Intel(R) Core(TM)2 Quad CPU Q6600 @ 2.40GHz (4 CPUs), ~2.4GHz
Physical Memory: 6144MB RAM
Page File: 2329MB used, 9953MB available
Windows Dir: C:\Windows
Display Info
Display device 1:
Device Name: \\.\DISPLAY1
Card Name: NVIDIA GeForce 9800 GT
Manufacturer: NVIDIA
Chip Type: GeForce 9800 GT
DAC Type: Integrated RAMDAC
Key Device: Enum\PCI\VEN_10DE&DEV_0605&SUBSYS_09BE19F1&REV_A2
Display Memory: 3310 MB
Current Display Mode: 1440 x 900 (32 bit) (60Hz)
Monitor Name: Generic PnP Monitor
Monitor Max Resolution:
Driver Name: nvd3dumx.dll,nvwgf2umx.dll,nvwgf2umx.dll,nvd3dum,nvwgf2um,nvwgf2um
Driver Version: 8.17.0012.5721
Driver Date: 6/7/2010 19:58:00
DirectX Acceleration Enabled: Yes
Display device 2:
Device Name: \\.\DISPLAY2
Card Name: NVIDIA GeForce 9800 GT
Manufacturer: NVIDIA
Chip Type: GeForce 9800 GT
DAC Type: Integrated RAMDAC
Key Device: Enum\PCI\VEN_10DE&DEV_0605&SUBSYS_09BE19F1&REV_A2
Display Memory: 3310 MB
Current Display Mode: 1024 x 768 (32 bit) (60Hz)
Monitor Name: Generic PnP Monitor
Monitor Max Resolution:
Driver Name: nvd3dumx.dll,nvwgf2umx.dll,nvwgf2umx.dll,nvd3dum,nvwgf2um,nvwgf2um
Driver Version: 8.17.0012.5721
Driver Date: 6/7/2010 19:58:00
DirectX Acceleration Enabled: Yes
Sound info
Sound device 1:
Description: Speakers (Realtek High Definition Audio)
Default Sound Playback: Yes
Default Voice Playback: Yes
Hardware ID: HDAUDIO\FUNC_01&VEN_10EC&DEV_0888&SUBSYS_1025018D&REV_1000
Manufacturer ID: 1
Product ID: 100
Driver Name: RTKVHD64.sys
Provider: Realtek Semiconductor Corp.
Driver Version: 6.00.0001.5678
Driver Date: 8/4/2008 05:03:00
Type: WDM
Other Drivers:
Acceleration Level: 1
Cap Flags: 0
Min/Max Sample Rate: 0, 0
Sound device 1:
Description: Realtek Digital Output (Realtek High Definition Audio)
Default Sound Playback: No
Default Voice Playback: No
Hardware ID: HDAUDIO\FUNC_01&VEN_10EC&DEV_0888&SUBSYS_1025018D&REV_1000
Manufacturer ID: 1
Product ID: 100
Driver Name: RTKVHD64.sys
Provider: Realtek Semiconductor Corp.
Driver Version: 6.00.0001.5678
Driver Date: 8/4/2008 05:03:00
Type: WDM
Other Drivers:
Acceleration Level: 1
Cap Flags: 0
Min/Max Sample Rate: 0, 0
DebugMessage: *********END dxdiag info.*********
DebugMessage: Using 2 samples for multisampling.
DebugMessage: Game Resolution: 1024 x 768 (full screen mode)
DebugMessage: HAL (hardware vertex processing)NVIDIA GeForce 9800 GT
DebugMessage: Presentation Interval: Immediate.
DebugMessage: Refresh Rate: 0hz.
DebugMessage: Back Buffer Bit Depth: X8R8G8B8.
DebugMessage: 32-bit z-buffer using 24-bits for the depth channel and 8-bits for the stencil channel.
DebugMessage: ** Checking Direct3D 9 Device Capabilities ************************************
DebugMessage: A full-color cursor is supported in hardware at high resolution modes.
DebugMessage: Bump mapping is supported.
Debug Message: Device is now ready
Debug Message: GFX-THREAD: DISABLED
DebugMessage: Shell initialization complete
DebugMessage: Elemental: War of Magic is activated.
DebugMessage: Error flipping back buffer to primary buffer.
DebugMessage: Device lost
Debug Message: ResourceManager::Invalidate
Debug Message: effect: C:\Program Files (x86)\Stardock Games\Elemental\Gfx\fx\fxo\ScreenSpace.fxo has 28 refs
Debug Message: Device has been lost
Debug Message: Device is now ready
DebugMessage: ***** Initializing Game *****
DebugMessage: Timer Frequency is 0 23ac7f
DebugMessage: Initializing sound card.
DebugMessage: initailizing bink
DebugMessage: Create anchor mwin
DebugMessage: Load texture atlas.
DebugMessage: InitializeWorld
DebugMessage: Create popup manager.
DebugMessage: InitializeMWinStripEngine
DebugMessage: InitializeMWinDeferredTextRenderer
DebugMessage: Initialize effect system.
DebugMessage: InitializeSpellRepository
DebugMessage: InitializeTriggerManager
DebugMessage: InitializeMusicLayerGroupManager
DebugMessage: InitializeMultiplayerClient
DebugMessage: LoadCoreXMLData
DebugMessage: No files found matching mask C:\Users\Aerich\Documents\My Games\Elemental\Items\*.xml
DebugMessage: No files found matching mask C:\Users\Aerich\Documents\My Games\Elemental\Race\*.xml
DebugMessage: No files found matching mask C:\Users\Aerich\Documents\My Games\Elemental\Stamps\*.xml
DebugMessage: No files found matching mask C:\Users\Aerich\Documents\My Games\Elemental\Tiles\*.xml
DebugMessage: No files found matching mask C:\Users\Aerich\Documents\My Games\Elemental\Units\*.xml
DebugMessage: No files found matching mask C:\Users\Aerich\Documents\My Games\Elemental\RaceTypes\*.xml
DebugMessage: No files found matching mask C:\Users\Aerich\Documents\My Games\Elemental\Effects\*.xml
DebugMessage: No files found matching mask C:\Users\Aerich\Documents\My Games\Elemental\Quests\*.xml
DebugMessage: LoadCoreXMLData finished 3
Debug Message: Campaign Def is overwriting an opponent at ID 1.
Debug Message: Campaign Def is overwriting an opponent's leader at ID 1.
Debug Message: Campaign Def is overwriting an opponent at ID 2.
Debug Message: Campaign Def is overwriting an opponent's leader at ID 2.
Debug Message: WARNING: Elemental Sub Pack 'M_Horse_Mounted_AttackShieldKill_Animations' was set to unrecognized animation type: 'AttackShieldKill'
Debug Message: WARNING: Elemental Sub Pack 'M_Horse_Mounted_AttackTwoKill_Animations' was set to unrecognized animation type: 'AttackTwoKill'
Debug Message: WARNING: Elemental Sub Pack 'M_Horse_Mounted_AttackSpearKill_Animations' was set to unrecognized animation type: 'AttackSpearKill'
Debug Message: WARNING: Elemental Sub Pack 'M_Horse_Mounted_AttackBowKill_Animations' was set to unrecognized animation type: 'AttackBowKill'
Debug Message: WARNING: Elemental Sub Pack 'K_Soldier_Mounted_Horse_AttackShieldKill_Animations' was set to unrecognized animation type: 'AttackShieldKill'
Debug Message: WARNING: Elemental Sub Pack 'K_Soldier_Mounted_Horse_AttackTwoKill_Animations' was set to unrecognized animation type: 'AttackTwoKill'
Debug Message: WARNING: Elemental Sub Pack 'K_Soldier_Mounted_Horse_AttackSpearKill_Animations' was set to unrecognized animation type: 'AttackSpearKill'
Debug Message: WARNING: Elemental Sub Pack 'K_Soldier_Mounted_Horse_AttackBowKill_Animations' was set to unrecognized animation type: 'AttackBowKill'
Debug Message: Faction Ability RaceType is Unknown: Being Purged from Ilyan Orekeepers
Debug Message: Faction Ability RaceType is Unknown: Being Purged from Settlers of Lujhahn
Debug Message: Faction Ability RaceType is Unknown: Being Purged from Polapel Mystics
Debug Message: Player -1 doesn't have a tech manager!
Debug Message: Kingdom of New Pariden Tried to Adjust Invalid Ability:
Debug Message: Kingdom of New Pariden Tried to Adjust Invalid Ability:
DebugMessage: LoadCoreXMLData finished
DebugMessage: Create setup screens.
Debug Message: Started Load Game XML Thread
DebugMessage: LoadGameXMLData
DebugMessage: No string tables in C:\Program Files (x86)\Stardock Games\Elemental\Data\English\*.tips
DebugMessage: Set mouse.
DebugMessage: Set update timer.
DebugMessage: Popup Manager Update: Unhiding FullScreenBink
Debug Message: Setting a CChooseFactionEntryWnd with a null faction config
Debug Message: Setting a CChooseFactionEntryWnd with a null faction config
Debug Message: SetUnitStatValue: Overwriting UnitStat_Essence ( 12.000000 to 0.000000 )
Debug Message: SetUnitStatValue: Overwriting UnitStat_Essence ( 15.000000 to 0.000000 )
Debug Message: WARNING: File: Gfx\HKB\Clothes\K_Male_Boots_Mesh_01.hkb includes a skeleton, when it should not
Debug Message: - Current Game Settings -
Debug Message: Selected local player faction: KingdomOfPariden
Debug Message: Selected local player sovereign: Lady_Procipinee
Debug Message: AI factions:
Debug Message: KingdomOfAltar
Debug Message: KingdomOfCapitar
Debug Message: KingdomOfGilden
Debug Message: KingdomOfTarth
Debug Message: Finished Load Game XML Thread
Debug Message: Stamp Quantity: 15
Debug Message: Land Mass Size: 1031038311
Debug Message: Land Mass Min Spawns: 1885425000
Debug Message: Land Mass Max Spawns: 1919111995
Debug Message: Forest Quantity: 3
Debug Message: Mountain Generation Option: 1
Debug Message: Map Random Seed: 1277743207
Debug Message: ---------------------------------------------
Debug Message: ---------------------------------------------
Debug Message: Map Size:
Debug Message: Sectors: 10 x 8
Debug Message: Tiles: 160 x 128
Debug Message: Tile Vertex Resolution: 5 x 5 vertices
Debug Message: ---------------------------------------------
Debug Message: ---------------------------------------------
Debug Message: ---------------------------------------------
Debug Message: ---------------------------------------------
Debug Message: NOTE: The extra tiles don't appear to be in MapData at this point.
Debug Message: Map Generation Complete
Debug Message: Creating terrain objects...
Debug Message: Terrain objects created.
Debug Message: Kingdom of New Pariden Tried to Adjust Invalid Ability:
Debug Message: Kingdom of New Pariden Tried to Adjust Invalid Ability:
Debug Message: Placing random resources near player at 38, 112...
Debug Message: WARNING: AI Player couldn't find a default difficulty level.
Debug Message: Placing random resources near player at 18, 40...
Debug Message: WARNING: AI Player couldn't find a default difficulty level.
Debug Message: Placing random resources near player at 105, 116...
Debug Message: WARNING: AI Player couldn't find a default difficulty level.
Debug Message: Placing random resources near player at 42, 17...
Debug Message: WARNING: AI Player couldn't find a default difficulty level.
Debug Message: Placing random resources near player at 48, 76...
Debug Message: WARNING: AI Player couldn't find a default difficulty level.
Debug Message: WARNING: AI Player couldn't find a default difficulty level.
DebugMessage: Error. String Not Found. Table: DefaultObjectNames String Name: QuestLocation
DebugMessage: Error. String Not Found. Table: DefaultObjectNames String Name: QuestLocation
DebugMessage: Error. String Not Found. Table: DefaultObjectNames String Name: QuestLocation
DebugMessage: Error. String Not Found. Table: DefaultObjectNames String Name: QuestLocation
DebugMessage: Error. String Not Found. Table: DefaultObjectNames String Name: QuestLocation
DebugMessage: Error. String Not Found. Table: DefaultObjectNames String Name: QuestLocation
DebugMessage: Error. String Not Found. Table: DefaultObjectNames String Name: QuestLocation
DebugMessage: Error. String Not Found. Table: DefaultObjectNames String Name: QuestLocation
DebugMessage: Error. String Not Found. Table: DefaultObjectNames String Name: QuestLocation
DebugMessage: Error. String Not Found. Table: DefaultObjectNames String Name: QuestLocation
DebugMessage: Error. String Not Found. Table: DefaultObjectNames String Name: QuestLocation
DebugMessage: Error. String Not Found. Table: DefaultObjectNames String Name: QuestLocation
DebugMessage: Error. String Not Found. Table: DefaultObjectNames String Name: QuestLocation
DebugMessage: Error. String Not Found. Table: DefaultObjectNames String Name: QuestLocation
DebugMessage: Updating ZOC.
Debug Message: SetUnitStatValue: Overwriting UnitStat_Essence ( 15.000000 to 0.000000 )
Debug Message: SetUnitStatValue: Overwriting UnitStat_Essence ( 15.000000 to 0.000000 )
Debug Message: SetUnitStatValue: Overwriting UnitStat_Essence ( 15.000000 to 0.000000 )
Debug Message: SetUnitStatValue: Overwriting UnitStat_Essence ( 15.000000 to 0.000000 )
DebugMessage: AI: Looking for a place to build a city.
Debug Message: SetUnitStatValue: Overwriting UnitStat_Essence ( 0.000000 to 0.000000 )
Debug Message: SetUnitStatValue: Overwriting UnitStat_Essence ( 0.000000 to 0.000000 )
DebugMessage: AI: Looking for a place to build a city.
Debug Message: SetUnitStatValue: Overwriting UnitStat_Essence ( 0.000000 to 0.000000 )
Debug Message: SetUnitStatValue: Overwriting UnitStat_Essence ( 0.000000 to 0.000000 )
DebugMessage: AI: Looking for a place to build a city.
Debug Message: SetUnitStatValue: Overwriting UnitStat_Essence ( 0.000000 to 0.000000 )
Debug Message: SetUnitStatValue: Overwriting UnitStat_Essence ( 0.000000 to 0.000000 )
DebugMessage: AI: Looking for a place to build a city.
Debug Message: SetUnitStatValue: Overwriting UnitStat_Essence ( 0.000000 to 0.000000 )
Debug Message: SetUnitStatValue: Overwriting UnitStat_Essence ( 0.000000 to 0.000000 )
Debug Message: CMapViewWindow failed to set DXSAS UI parameter: Threshhold in effect: edgedetect becuase the DXSAS engine was not initialized
Debug Message: InitMapGfx Started...
Debug Message: InitMapGfx finished.
Debug Message: Creating terrain gfx...
Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'lambert2SG'
Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'lambert2SG'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'lambert2SG'
Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'lambert2SG'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'lambert2SG'
Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'lambert2SG'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'lambert2SG'
Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'lambert2SG'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'lambert2SG'
Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'lambert2SG'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'lambert2SG'
Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'lambert2SG'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'lambert2SG'
Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'lambert2SG'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'lambert2SG'
Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'lambert2SG'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'lambert2SG'
Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'lambert2SG'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
Debug Message: InitMapGfx Started...
Debug Message: FinishInitMapGfx started.
Debug Message: WARNING: CResourceManager::GetEffect could not find file: gfx/fx/fxo/post_camerashake.fxo
Debug Message: CResourceManager::GetEffect found source file for effect: C:\Program Files (x86)\Stardock Games\Elemental\Gfx\fx\post_cameraShake.fx (This will be compiled at run-time and used)
Debug Message: FinishInitMapGfx finished.
Debug Message: ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message: ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message: ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Kisool'.
Debug Message: ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message: ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message: ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Kisool'.
DebugMessage: Popup Manager Update: Unhiding LoreBookPopupWnd
DebugMessage: Custom ListBox Entry setting size 204 x 0
Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'lambert2SG'
Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'lambert2SG'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
DebugMessage: Custom ListBox Entry setting size 204 x 0
Debug Message: -------------------------
Debug Message: - Ending Turn 1 -
Debug Message: Current Memory Usage: 587542 KB
Debug Message: Cities in World: 2
Debug Message: Units in World: 105
DebugMessage: Updating ZOC.
Debug Message: SetUnitStatValue: Overwriting UnitStat_Essence ( 0.000000 to 0.000000 )
Debug Message: SetUnitStatValue: Overwriting UnitStat_Essence ( 0.000000 to 0.000000 )
Debug Message: SetUnitStatValue: Overwriting UnitStat_Essence ( 0.000000 to 0.000000 )
Debug Message: SetUnitStatValue: Overwriting UnitStat_Essence ( 0.000000 to 0.000000 )
Debug Message: SetUnitStatValue: Overwriting UnitStat_Essence ( 0.000000 to 0.000000 )
Debug Message: SetUnitStatValue: Overwriting UnitStat_Essence ( 0.000000 to 0.000000 )
Debug Message: SetUnitStatValue: Overwriting UnitStat_Essence ( 0.000000 to 0.000000 )
Debug Message: SetUnitStatValue: Overwriting UnitStat_Essence ( 0.000000 to 0.000000 )
DebugMessage: Popup Manager Update: Unhiding ReportWnd
DebugMessage: Custom ListBox Entry setting size 204 x 0
Debug Message: -------------------------
Debug Message: - Ending Turn 2 -
Debug Message: Current Memory Usage: 652328 KB
Debug Message: Cities in World: 2
Debug Message: Units in World: 105
DebugMessage: Updating ZOC.
DebugMessage: AI: Looking for a place to build a city.
DebugMessage: AI: Looking for a place to build a city.
DebugMessage: AI: Looking for a place to build a city.
DebugMessage: Popup Manager Update: Unhiding ReportWnd
Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'lambert2SG'
Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'lambert2SG'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
Debug Message: ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message: ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message: ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Kisool'.
Debug Message: -------------------------
Debug Message: - Ending Turn 3 -
Debug Message: Current Memory Usage: 654458 KB
Debug Message: Cities in World: 4
Debug Message: Units in World: 105
DebugMessage: Updating ZOC.
DebugMessage: AI: Looking for a place to build a city.
DebugMessage: AI:Finding Goodie Hut.
DebugMessage: Popup Manager Update: Unhiding ReportWnd
Debug Message: WARNING: File: Gfx\HKB\Clothes\K_Male_Boots_Mesh_01.hkb includes a skeleton, when it should not
Debug Message: ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message: ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message: ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Kisool'.
Debug Message: UpdateFontQuadVertices ERROR: m_pFontRenderTargetTextureWrapper is NULL
Debug Message: WARNING: File: Gfx\HKB\Clothes\K_Male_Boots_Mesh_01.hkb includes a skeleton, when it should not
Debug Message: UpdateFontQuadVertices ERROR: m_pFontRenderTargetTextureWrapper is NULL
Debug Message: -------------------------
Debug Message: - Ending Turn 4 -
Debug Message: Current Memory Usage: 684466 KB
Debug Message: Cities in World: 5
Debug Message: Units in World: 105
DebugMessage: Updating ZOC.
Debug Message: Unit Nalueha traded from NPC Player to Kingdom of Tarth.
Debug Message: UpdateFontQuadVertices ERROR: m_pFontRenderTargetTextureWrapper is NULL
DebugMessage: Popup Manager Update: Unhiding ReportWnd
DebugMessage: Popup Manager Update: Unhiding ConversationPopupWnd
Debug Message: Unit Ihasovial traded from NPC Player to Kingdom of New Pariden.
Debug Message: -------------------------
Debug Message: - Ending Turn 5 -
Debug Message: Current Memory Usage: 689901 KB
Debug Message: Cities in World: 5
Debug Message: Units in World: 105
DebugMessage: Updating ZOC.
DebugMessage: About to auto save.
DebugMessage: Deleting save game.
DebugMessage: SAVE GAME: Saving Quick Data
DebugMessage: SAVE GAME: Saving Quick Data - Complete
DebugMessage: SAVE GAME: Saving XML Data (start)
DebugMessage: SAVE GAME: Saving XML Data (end)
DebugMessage: SAVE GAME: Saving World
DebugMessage: SAVE GAME: Saving World - Complete
DebugMessage: Deleting save game.
DebugMessage: Deleting save game.
DebugMessage: Finished auto save.
DebugMessage: AI:Finding Goodie Hut.
DebugMessage: Popup Manager Update: Unhiding ReportWnd
Debug Message: ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message: ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message: ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Kisool'.
Debug Message: WARNING: Unit Black Widow Drone is owned by a player but has no sovereign, , so it gets no experience.
Debug Message: WARNING: File: Gfx\HKB\Clothes\K_Male_Boots_Mesh_01.hkb includes a skeleton, when it should not
Debug Message: UpdateFontQuadVertices ERROR: m_pFontRenderTargetTextureWrapper is NULL
DebugMessage: Popup Manager Update: Unhiding MessageBoxWnd
DebugMessage: Popup Manager Update: Unhiding MessageBoxWnd
Debug Message: -------------------------
Debug Message: - Ending Turn 6 -
Debug Message: Current Memory Usage: 694751 KB
Debug Message: Cities in World: 5
Debug Message: Units in World: 105
DebugMessage: Updating ZOC.
DebugMessage: AI:Finding Goodie Hut.
DebugMessage: Popup Manager Update: Unhiding ReportWnd
Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'lambert2SG'
Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'lambert2SG'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
Debug Message: ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message: ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message: ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Kisool'.
DebugMessage: Popup Manager Update: Unhiding MessageBoxWnd
Debug Message: -------------------------
Debug Message: - Ending Turn 7 -
Debug Message: Current Memory Usage: 697569 KB
Debug Message: Cities in World: 5
Debug Message: Units in World: 104
DebugMessage: Updating ZOC.
DebugMessage: AI:Finding Goodie Hut.
DebugMessage: AI:Finding Goodie Hut.
DebugMessage: Popup Manager Update: Unhiding MessageBoxWnd
DebugMessage: Popup Manager Update: Unhiding ReportWnd
Debug Message: -------------------------
Debug Message: - Ending Turn 8 -
Debug Message: Current Memory Usage: 699994 KB
Debug Message: Cities in World: 5
Debug Message: Units in World: 104
DebugMessage: Updating ZOC.
DebugMessage: Popup Manager Update: Unhiding ReportWnd
Debug Message: WARNING: Could not find animation pack: RatAnimationPack0
Debug Message: WARNING: FindAnimationIndexByAnimationTypeAndTypeIndex FAILED to find animation of type 0 with type index 0 in list of 0 animations. HKB file: Gfx\HKB\Monsters\Rat_Mesh_01.hkb. Check file name spelling in animation XML data
Debug Message: ActivateAnimation could not find animation with type 0 and index 0
Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'lambert2SG'
Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'lambert2SG'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
Debug Message: -------------------------
Debug Message: - Ending Turn 9 -
Debug Message: Current Memory Usage: 711094 KB
Debug Message: Cities in World: 5
Debug Message: Units in World: 103
DebugMessage: Updating ZOC.
DebugMessage: AI: Looking for a place to build a city.
DebugMessage: AI:Finding Goodie Hut.
DebugMessage: Popup Manager Update: Unhiding ReportWnd
Debug Message: ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message: ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message: ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Kisool'.
Debug Message: -------------------------
Debug Message: - Ending Turn 10 -
Debug Message: Current Memory Usage: 715579 KB
Debug Message: Cities in World: 5
Debug Message: Units in World: 102
DebugMessage: Updating ZOC.
DebugMessage: About to auto save.
DebugMessage: Deleting save game.
DebugMessage: SAVE GAME: Saving Quick Data
DebugMessage: SAVE GAME: Saving Quick Data - Complete
DebugMessage: SAVE GAME: Saving XML Data (start)
DebugMessage: SAVE GAME: Saving XML Data (end)
DebugMessage: SAVE GAME: Saving World
DebugMessage: SAVE GAME: Saving World - Complete
DebugMessage: Deleting save game.
DebugMessage: Deleting save game.
DebugMessage: Finished auto save.
Debug Message: SetUnitStatValue: Overwriting UnitStat_Essence ( 0.000000 to 0.000000 )
Debug Message: SetUnitStatValue: Overwriting UnitStat_Essence ( 0.000000 to 0.000000 )
DebugMessage: AI:Finding Goodie Hut.
DebugMessage: AI:Finding Goodie Hut.
DebugMessage: Popup Manager Update: Unhiding ReportWnd
DebugMessage: Popup Manager Update: Unhiding CutSceneWnd
Debug Message: -------------------------
Debug Message: - Ending Turn 11 -
Debug Message: Current Memory Usage: 724140 KB
Debug Message: Cities in World: 5
Debug Message: Units in World: 102
DebugMessage: Updating ZOC.
Debug Message: SetUnitStatValue: Overwriting UnitStat_Essence ( 0.000000 to 0.000000 )
Debug Message: SetUnitStatValue: Overwriting UnitStat_Essence ( 0.000000 to 0.000000 )
DebugMessage: AI:Finding Goodie Hut.
Debug Message: SetUnitStatValue: Overwriting UnitStat_Essence ( 0.000000 to 0.000000 )
Debug Message: SetUnitStatValue: Overwriting UnitStat_Essence ( 0.000000 to 0.000000 )
DebugMessage: AI:Finding Goodie Hut.
Debug Message: SetUnitStatValue: Overwriting UnitStat_Essence ( 0.000000 to 0.000000 )
Debug Message: SetUnitStatValue: Overwriting UnitStat_Essence ( 0.000000 to 0.000000 )
Debug Message: SetUnitStatValue: Overwriting UnitStat_Essence ( 0.000000 to 0.000000 )
Debug Message: SetUnitStatValue: Overwriting UnitStat_Essence ( 0.000000 to 0.000000 )
Debug Message: ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message: ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message: ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Kisool'.
Debug Message: WARNING: Could not find animation pack: RatAnimationPack0
Debug Message: WARNING: FindAnimationIndexByAnimationTypeAndTypeIndex FAILED to find animation of type 0 with type index 0 in list of 0 animations. HKB file: Gfx\HKB\Monsters\Rat_Mesh_01.hkb. Check file name spelling in animation XML data
Debug Message: ActivateAnimation could not find animation with type 0 and index 0
Debug Message: WARNING: File: Gfx\HKB\Clothes\K_Male_Cape_Mesh_01.hkb includes a skeleton, when it should not
DebugMessage: Popup Manager Update: Unhiding MessageBoxWnd
DebugMessage: Popup Manager Update: Unhiding ReportWnd
DebugMessage: Popup Manager Update: Unhiding QuestPopupWnd
Debug Message: WARNING: File: Gfx\HKB\Clothes\K_Male_Cape_Mesh_01.hkb includes a skeleton, when it should not
Debug Message: -------------------------
Debug Message: - Ending Turn 12 -
Debug Message: Current Memory Usage: 748871 KB
Debug Message: Cities in World: 5
Debug Message: Units in World: 103
DebugMessage: Updating ZOC.
DebugMessage: AI: Looking for a place to build a city.
Debug Message: Unit Vaenia traded from NPC Player to Kingdom of Gilden.
Debug Message: UpdateFontQuadVertices ERROR: m_pFontRenderTargetTextureWrapper is NULL
DebugMessage: Popup Manager Update: Unhiding ReportWnd
Debug Message: WARNING: File: Gfx\HKB\Clothes\K_Male_Cape_Mesh_01.hkb includes a skeleton, when it should not
Debug Message: -------------------------
Debug Message: - Ending Turn 13 -
Debug Message: Current Memory Usage: 750915 KB
Debug Message: Cities in World: 5
Debug Message: Units in World: 104
DebugMessage: Updating ZOC.
Debug Message: SetUnitStatValue: Overwriting UnitStat_Essence ( 6.000000 to 0.000000 )
DebugMessage: Popup Manager Update: Unhiding ReportWnd
Debug Message: -------------------------
Debug Message: - Ending Turn 14 -
Debug Message: Current Memory Usage: 752283 KB
Debug Message: Cities in World: 5
Debug Message: Units in World: 104
DebugMessage: Updating ZOC.
Debug Message: SetUnitStatValue: Overwriting UnitStat_Essence ( 5.000000 to 0.000000 )
Debug Message: SetUnitStatValue: Overwriting UnitStat_Essence ( 15.000000 to 0.000000 )
DebugMessage: Popup Manager Update: Unhiding ReportWnd
Debug Message: World Prop: World Prop 2962
Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'blinn1SG'
Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'blinn1SG'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
Debug Message: -------------------------
Debug Message: - Ending Turn 15 -
Debug Message: Current Memory Usage: 766484 KB
Debug Message: Cities in World: 5
Debug Message: Units in World: 105
DebugMessage: Updating ZOC.
DebugMessage: About to auto save.
DebugMessage: Deleting save game.
DebugMessage: SAVE GAME: Saving Quick Data
DebugMessage: SAVE GAME: Saving Quick Data - Complete
DebugMessage: SAVE GAME: Saving XML Data (start)
DebugMessage: SAVE GAME: Saving XML Data (end)
DebugMessage: SAVE GAME: Saving World
DebugMessage: SAVE GAME: Saving World - Complete
DebugMessage: Deleting save game.
DebugMessage: Deleting save game.
DebugMessage: Finished auto save.
DebugMessage: AI: Looking for a place to build a city.
DebugMessage: AI:Finding Goodie Hut.
DebugMessage: Popup Manager Update: Unhiding BreakthroughWnd
DebugMessage: Popup Manager Update: Unhiding ReportWnd
DebugMessage: Popup Manager Update: Unhiding NewTechWnd
DebugMessage: Popup Manager Update: Unhiding MessageBoxWnd
Debug Message: -------------------------
Debug Message: - Ending Turn 16 -
Debug Message: Current Memory Usage: 768208 KB
Debug Message: Cities in World: 6
Debug Message: Units in World: 105
DebugMessage: Updating ZOC.
Debug Message: SetUnitStatValue: Overwriting UnitStat_Essence ( 13.000000 to 0.000000 )
Debug Message: Unit Lewooz traded from NPC Player to Kingdom of Gilden.
Debug Message: UpdateFontQuadVertices ERROR: m_pFontRenderTargetTextureWrapper is NULL
DebugMessage: Popup Manager Update: Unhiding ReportWnd
Debug Message: UpdateFontQuadVertices ERROR: m_pFontRenderTargetTextureWrapper is NULL
Debug Message: -------------------------
Debug Message: - Ending Turn 17 -
Debug Message: Current Memory Usage: 773279 KB
Debug Message: Cities in World: 6
Debug Message: Units in World: 105
DebugMessage: Updating ZOC.
DebugMessage: AI: Looking for a place to build a city.
DebugMessage: AI: Looking for a place to build a city.
DebugMessage: Popup Manager Update: Unhiding ReportWnd
DebugMessage: Popup Manager Update: Unhiding MessageBoxWnd
Debug Message: -------------------------
Debug Message: - Ending Turn 18 -
Debug Message: Current Memory Usage: 774426 KB
Debug Message: Cities in World: 7
Debug Message: Units in World: 105
DebugMessage: Updating ZOC.
DebugMessage: AI:Finding Goodie Hut.
DebugMessage: Popup Manager Update: Unhiding MessageBoxWnd
DebugMessage: Popup Manager Update: Unhiding ReportWnd
Debug Message: -------------------------
Debug Message: - Ending Turn 19 -
Debug Message: Current Memory Usage: 778219 KB
Debug Message: Cities in World: 8
Debug Message: Units in World: 105
DebugMessage: Updating ZOC.
DebugMessage: Popup Manager Update: Unhiding ReportWnd
Debug Message: WARNING: Unit Rock Spiderling is owned by a player but has no sovereign, , so it gets no experience.
DebugMessage: Popup Manager Update: Unhiding MessageBoxWnd
Debug Message: -------------------------
Debug Message: - Ending Turn 20 -
Debug Message: Current Memory Usage: 777076 KB
Debug Message: Cities in World: 8
Debug Message: Units in World: 105
DebugMessage: Updating ZOC.
DebugMessage: About to auto save.
DebugMessage: Deleting save game.
DebugMessage: SAVE GAME: Saving Quick Data
DebugMessage: SAVE GAME: Saving Quick Data - Complete
DebugMessage: SAVE GAME: Saving XML Data (start)
DebugMessage: SAVE GAME: Saving XML Data (end)
DebugMessage: SAVE GAME: Saving World
DebugMessage: SAVE GAME: Saving World - Complete
DebugMessage: Deleting save game.
DebugMessage: Deleting save game.
DebugMessage: Finished auto save.
DebugMessage: AI:Finding Goodie Hut.
DebugMessage: AI:Finding Goodie Hut.
Debug Message: WARNING: Unit Albino Rock Spider is owned by a player but has no sovereign, , so it gets no experience.
DebugMessage: Popup Manager Update: Unhiding MessageBoxWnd
DebugMessage: Popup Manager Update: Unhiding ReportWnd
DebugMessage: Popup Manager Update: Unhiding CutSceneWnd
Debug Message: -------------------------
Debug Message: - Ending Turn 21 -
Debug Message: Current Memory Usage: 781213 KB
Debug Message: Cities in World: 8
Debug Message: Units in World: 102
DebugMessage: Updating ZOC.
Debug Message: SetUnitStatValue: Overwriting UnitStat_Essence ( 0.000000 to 0.000000 )
Debug Message: SetUnitStatValue: Overwriting UnitStat_Essence ( 0.000000 to 0.000000 )
Debug Message: SetUnitStatValue: Overwriting UnitStat_Essence ( 0.000000 to 0.000000 )
Debug Message: SetUnitStatValue: Overwriting UnitStat_Essence ( 0.000000 to 0.000000 )
Debug Message: SetUnitStatValue: Overwriting UnitStat_Essence ( 0.000000 to 0.000000 )
Debug Message: SetUnitStatValue: Overwriting UnitStat_Essence ( 0.000000 to 0.000000 )
Debug Message: SetUnitStatValue: Overwriting UnitStat_Essence ( 0.000000 to 0.000000 )
Debug Message: SetUnitStatValue: Overwriting UnitStat_Essence ( 0.000000 to 0.000000 )
DebugMessage: Popup Manager Update: Unhiding MessageBoxWnd
DebugMessage: Popup Manager Update: Unhiding ReportWnd
Debug Message: UpdateFontQuadVertices ERROR: m_pFontRenderTargetTextureWrapper is NULL
Debug Message: Forest: Forest! | Tile Direction: 4
Debug Message: -------------------------
Debug Message: - Ending Turn 22 -
Debug Message: Current Memory Usage: 795402 KB
Debug Message: Cities in World: 8
Debug Message: Units in World: 101
DebugMessage: Updating ZOC.
Debug Message: SetUnitStatValue: Overwriting UnitStat_Essence ( 0.000000 to 0.000000 )
Debug Message: SetUnitStatValue: Overwriting UnitStat_Essence ( 0.000000 to 0.000000 )
DebugMessage: AI:Finding Goodie Hut.
Debug Message: SetUnitStatValue: Overwriting UnitStat_Essence ( 0.000000 to 0.000000 )
Debug Message: SetUnitStatValue: Overwriting UnitStat_Essence ( 0.000000 to 0.000000 )
DebugMessage: Popup Manager Update: Unhiding ReportWnd
Debug Message: -------------------------
Debug Message: - Ending Turn 23 -
Debug Message: Current Memory Usage: 789553 KB
Debug Message: Cities in World: 9
Debug Message: Units in World: 101
DebugMessage: Updating ZOC.
DebugMessage: AI:Finding Goodie Hut.
DebugMessage: AI:Finding Goodie Hut.
DebugMessage: Popup Manager Update: Unhiding ReportWnd
Debug Message: -------------------------
Debug Message: - Ending Turn 24 -
Debug Message: Current Memory Usage: 789889 KB
Debug Message: Cities in World: 9
Debug Message: Units in World: 102
DebugMessage: Updating ZOC.
DebugMessage: AI:Finding Goodie Hut.
Debug Message: SetUnitStatValue: Overwriting UnitStat_Essence ( 1.000000 to 0.000000 )
DebugMessage: Popup Manager Update: Unhiding ReportWnd
Debug Message: -------------------------
Debug Message: - Ending Turn 25 -
Debug Message: Current Memory Usage: 790298 KB
Debug Message: Cities in World: 9
Debug Message: Units in World: 102
DebugMessage: Updating ZOC.
DebugMessage: About to auto save.
DebugMessage: Deleting save game.
DebugMessage: SAVE GAME: Saving Quick Data
DebugMessage: SAVE GAME: Saving Quick Data - Complete
DebugMessage: SAVE GAME: Saving XML Data (start)
DebugMessage: SAVE GAME: Saving XML Data (end)
DebugMessage: SAVE GAME: Saving World
DebugMessage: SAVE GAME: Saving World - Complete
DebugMessage: Deleting save game.
DebugMessage: Deleting save game.
DebugMessage: Finished auto save.
Debug Message: SetUnitStatValue: Overwriting UnitStat_Essence ( 10.000000 to 0.000000 )
DebugMessage: Popup Manager Update: Unhiding BreakthroughWnd
DebugMessage: Popup Manager Update: Unhiding ReportWnd
DebugMessage: Popup Manager Update: Unhiding NewTechWnd
Debug Message: Forest: Forest! | Tile Direction: 4
DebugMessage: Error flipping back buffer to primary buffer.
DebugMessage: Device lost
Debug Message: ResourceManager::Invalidate
Debug Message: effect: C:\Program Files (x86)\Stardock Games\Elemental\Gfx\fx\fxo\AnimatedLeafBatch.fxo has 22 refs
Debug Message: effect: C:\Program Files (x86)\Stardock Games\Elemental\Gfx\fx\fxo\ElementalAnimationNode.fxo has 101 refs
Debug Message: effect: C:\Program Files (x86)\Stardock Games\Elemental\Gfx\fx\fxo\ElementalBatch.fxo has 129 refs
Debug Message: effect: C:\Program Files (x86)\Stardock Games\Elemental\Gfx\fx\fxo\ElementalBatchLighting.fxo has 143 refs
Debug Message: effect: C:\Program Files (x86)\Stardock Games\Elemental\Gfx\fx\fxo\ElementalBatchLightingPewter.fxo has 143 refs
Debug Message: effect: C:\Program Files (x86)\Stardock Games\Elemental\Gfx\fx\fxo\MapText.fxo has 6 refs
Debug Message: effect: C:\Program Files (x86)\Stardock Games\Elemental\Gfx\fx\fxo\MedallionBox.fxo has 179 refs
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Debug Message: effect: C:\Program Files (x86)\Stardock Games\Elemental\Gfx\fx\fxo\TolkienMap_EdgeDetect.fxo has 18 refs
Debug Message: effect: C:\Program Files (x86)\Stardock Games\Elemental\Gfx\fx\fxo\ZOC_shaders.fxo has 14 refs
Debug Message: effect: C:\Program Files (x86)\Stardock Games\Elemental\Gfx\fx\fxo\decal.fxo has 23 refs
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Debug Message: effect: C:\Program Files (x86)\Stardock Games\Elemental\Gfx\fx\fxo\effectSystemShaders.fxo has 81 refs
Debug Message: effect: C:\Program Files (x86)\Stardock Games\Elemental\Gfx\fx\fxo\forest_icon_batch.fxo has 13 refs
Debug Message: effect: C:\Program Files (x86)\Stardock Games\Elemental\Gfx\fx\fxo\post_bloom.fxo has 32 refs
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Debug Message: effect: C:\Program Files (x86)\Stardock Games\Elemental\Gfx\fx\fxo\tactical_icon_batch.fxo has 13 refs
Debug Message: effect: C:\Program Files (x86)\Stardock Games\Elemental\Gfx\fx\fxo\terrain_shaders_3_0.fxo has 350 refs
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Debug Message: Device has been lost
Debug Message: Device is now ready
Debug Message: UpdateFontQuadVertices ERROR: m_pFontRenderTargetTextureWrapper is NULL
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DebugMessage: Device lost
Debug Message: ResourceManager::Invalidate
Debug Message: effect: C:\Program Files (x86)\Stardock Games\Elemental\Gfx\fx\fxo\AnimatedLeafBatch.fxo has 22 refs
Debug Message: effect: C:\Program Files (x86)\Stardock Games\Elemental\Gfx\fx\fxo\ElementalAnimationNode.fxo has 101 refs
Debug Message: effect: C:\Program Files (x86)\Stardock Games\Elemental\Gfx\fx\fxo\ElementalBatch.fxo has 129 refs
Debug Message: effect: C:\Program Files (x86)\Stardock Games\Elemental\Gfx\fx\fxo\ElementalBatchLighting.fxo has 143 refs
Debug Message: effect: C:\Program Files (x86)\Stardock Games\Elemental\Gfx\fx\fxo\ElementalBatchLightingPewter.fxo has 143 refs
Debug Message: effect: C:\Program Files (x86)\Stardock Games\Elemental\Gfx\fx\fxo\MapText.fxo has 6 refs
Debug Message: effect: C:\Program Files (x86)\Stardock Games\Elemental\Gfx\fx\fxo\MedallionBox.fxo has 179 refs
Debug Message: effect: C:\Program Files (x86)\Stardock Games\Elemental\Gfx\fx\fxo\ScreenSpace.fxo has 28 refs
Debug Message: effect: C:\Program Files (x86)\Stardock Games\Elemental\Gfx\fx\fxo\TolkienMap_EdgeDetect.fxo has 18 refs
Debug Message: effect: C:\Program Files (x86)\Stardock Games\Elemental\Gfx\fx\fxo\ZOC_shaders.fxo has 14 refs
Debug Message: effect: C:\Program Files (x86)\Stardock Games\Elemental\Gfx\fx\fxo\decal.fxo has 23 refs
Debug Message: effect: C:\Program Files (x86)\Stardock Games\Elemental\Gfx\fx\fxo\editor_tilegraphic.fxo has 11 refs
Debug Message: effect: C:\Program Files (x86)\Stardock Games\Elemental\Gfx\fx\fxo\effectSystemShaders.fxo has 81 refs
Debug Message: effect: C:\Program Files (x86)\Stardock Games\Elemental\Gfx\fx\fxo\forest_icon_batch.fxo has 13 refs
Debug Message: effect: C:\Program Files (x86)\Stardock Games\Elemental\Gfx\fx\fxo\post_bloom.fxo has 32 refs
Debug Message: effect: C:\Program Files (x86)\Stardock Games\Elemental\Gfx\fx\fxo\post_hdr.fxo has 41 refs
Debug Message: effect: C:\Program Files (x86)\Stardock Games\Elemental\Gfx\fx\fxo\post_radialBlur.fxo has 17 refs
Debug Message: effect: C:\Program Files (x86)\Stardock Games\Elemental\Gfx\fx\fxo\post_sepia.fxo has 15 refs
Debug Message: effect: C:\Program Files (x86)\Stardock Games\Elemental\Gfx\fx\fxo\selection_cursor.fxo has 15 refs
Debug Message: effect: C:\Program Files (x86)\Stardock Games\Elemental\Gfx\fx\fxo\tactical_icon_batch.fxo has 13 refs
Debug Message: effect: C:\Program Files (x86)\Stardock Games\Elemental\Gfx\fx\fxo\terrain_shaders_3_0.fxo has 350 refs
Debug Message: effect: C:\Program Files (x86)\Stardock Games\Elemental\Gfx\fx\fxo\water_shaders.fxo has 122 refs
Debug Message: effect: C:\Program Files (x86)\Stardock Games\Elemental\Gfx\fx\post_cameraShake.fx has 17 refs
Debug Message: D3DXLine MainUI_MainMap has ref count 2
Debug Message: Device has been lost
DebugMessage: ValidateDevice::Reset
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DebugMessage: ValidateDevice::Reset
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DebugMessage: ValidateDevice::Reset
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DebugMessage: ValidateDevice::Reset
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DebugMessage: ValidateDevice::Reset
DebugMessage: DX Error: Invalid call
Debug Message: ERROR: (CGFXBuffer9) Unable to map a vertex buffer for reading/writing.
Debug Message: ERROR: (CGFXBuffer9) Unable to map a vertex buffer for reading/writing.
Debug Message: ERROR: (CGFXBuffer9) Unable to map a vertex buffer for reading/writing.
Debug Message: ERROR: (CGFXBuffer9) Unable to map a vertex buffer for reading/writing.
Debug Message: ERROR: (CGFXBuffer9) Unable to map a vertex buffer for reading/writing.
Debug Message: ERROR: (CGFXBuffer9) Unable to map a vertex buffer for reading/writing.
Debug Message: ERROR: (CGFXBuffer9) Unable to map a vertex buffer for reading/writing.
Debug Message: ERROR: (CGFXBuffer9) Unable to map a vertex buffer for reading/writing.
Debug Message: ERROR: (CGFXBuffer9) Unable to map a vertex buffer for reading/writing.
Debug Message: ERROR: (CGFXBuffer9) Unable to map a vertex buffer for reading/writing.
Debug Message: ERROR: Failed to set ambient color to -1 in ::SetAmbientColor
DebugMessage: Error flipping back buffer to primary buffer.
DebugMessage: Invalid call
DebugMessage: Main Shell terminating normally
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DebugMessage: Unallocated Mem: 1404 bytes of memory from line 222 of E:\Elemental\Kumquat3D\Source\AStarManager.cpp
DebugMessage: Unallocated Mem: 1404 bytes of memory from line 222 of E:\Elemental\Kumquat3D\Source\AStarManager.cpp
DebugMessage: Unallocated Mem: 1404 bytes of memory from line 222 of E:\Elemental\Kumquat3D\Source\AStarManager.cpp
DebugMessage: Unallocated Mem: 1404 bytes of memory from line 222 of E:\Elemental\Kumquat3D\Source\AStarManager.cpp
DebugMessage: Unallocated Mem: 1404 bytes of memory from line 222 of E:\Elemental\Kumquat3D\Source\AStarManager.cpp
DebugMessage: Unallocated Mem: 1404 bytes of memory from line 222 of E:\Elemental\Kumquat3D\Source\AStarManager.cpp
DebugMessage: Unallocated Mem: 1404 bytes of memory from line 222 of E:\Elemental\Kumquat3D\Source\AStarManager.cpp
DebugMessage: Unallocated Mem: 1404 bytes of memory from line 222 of E:\Elemental\Kumquat3D\Source\AStarManager.cpp
DebugMessage: Unallocated Mem: 1404 bytes of memory from line 222 of E:\Elemental\Kumquat3D\Source\AStarManager.cpp
DebugMessage: Unallocated Mem: 1404 bytes of memory from line 222 of E:\Elemental\Kumquat3D\Source\AStarManager.cpp
DebugMessage: Unallocated Mem: 1404 bytes of memory from line 222 of E:\Elemental\Kumquat3D\Source\AStarManager.cpp
DebugMessage: Unallocated Mem: 1404 bytes of memory from line 222 of E:\Elemental\Kumquat3D\Source\AStarManager.cpp
DebugMessage: Unallocated Mem: 1404 bytes of memory from line 222 of E:\Elemental\Kumquat3D\Source\AStarManager.cpp
DebugMessage: Unallocated Mem: 1404 bytes of memory from line 222 of E:\Elemental\Kumquat3D\Source\AStarManager.cpp
DebugMessage: Unallocated Mem: 1404 bytes of memory from line 222 of E:\Elemental\Kumquat3D\Source\AStarManager.cpp
DebugMessage: Unallocated Mem: 1404 bytes of memory from line 222 of E:\Elemental\Kumquat3D\Source\AStarManager.cpp
DebugMessage: Unallocated Mem: 1404 bytes of memory from line 222 of E:\Elemental\Kumquat3D\Source\AStarManager.cpp
DebugMessage: Unallocated Mem: 1404 bytes of memory from line 222 of E:\Elemental\Kumquat3D\Source\AStarManager.cpp
DebugMessage: Unallocated Mem: 1404 bytes of memory from line 222 of E:\Elemental\Kumquat3D\Source\AStarManager.cpp
DebugMessage: Unallocated Mem: 1404 bytes of memory from line 222 of E:\Elemental\Kumquat3D\Source\AStarManager.cpp
DebugMessage: Unallocated Mem: 1404 bytes of memory from line 222 of E:\Elemental\Kumquat3D\Source\AStarManager.cpp
DebugMessage: Unallocated Mem: 1404 bytes of memory from line 222 of E:\Elemental\Kumquat3D\Source\AStarManager.cpp
DebugMessage: Unallocated Mem: 1404 bytes of memory from line 222 of E:\Elemental\Kumquat3D\Source\AStarManager.cpp
DebugMessage: Unallocated Mem: 1404 bytes of memory from line 222 of E:\Elemental\Kumquat3D\Source\AStarManager.cpp
DebugMessage: Unallocated Mem: 1404 bytes of memory from line 222 of E:\Elemental\Kumquat3D\Source\AStarManager.cpp
DebugMessage: Unallocated Mem: 1404 bytes of memory from line 222 of E:\Elemental\Kumquat3D\Source\AStarManager.cpp
DebugMessage: Unallocated Mem: 1404 bytes of memory from line 222 of E:\Elemental\Kumquat3D\Source\AStarManager.cpp
DebugMessage: Unallocated Mem: 1404 bytes of memory from line 222 of E:\Elemental\Kumquat3D\Source\AStarManager.cpp
DebugMessage: Unallocated Mem: 1404 bytes of memory from line 222 of E:\Elemental\Kumquat3D\Source\AStarManager.cpp
DebugMessage: Unallocated Mem: 1404 bytes of memory from line 222 of E:\Elemental\Kumquat3D\Source\AStarManager.cpp
DebugMessage: Unallocated Mem: 1404 bytes of memory from line 222 of E:\Elemental\Kumquat3D\Source\AStarManager.cpp
DebugMessage: Not all memory has been freed from memory system AStar.
DebugMessage: 43524 bytes of memory still allocated.
DebugMessage: Unallocated Mem: 129 bytes of memory from line 218 of E:\Elemental\Kumquat3D\Source\parse.cpp
DebugMessage: Not all memory has been freed from memory system Parse.
DebugMessage: 129 bytes of memory still allocated.
DebugMessage: Unallocated Mem: 73 bytes of memory from line 1294 of E:\Elemental\Kumquat3D\Source\EntryField.cpp
DebugMessage: Unallocated Mem: 31 bytes of memory from line 1294 of E:\Elemental\Kumquat3D\Source\EntryField.cpp
DebugMessage: Unallocated Mem: 403 bytes of memory from line 667 of E:\Elemental\Kumquat3D\Source\EntryField.cpp
DebugMessage: Unallocated Mem: 39 bytes of memory from line 1294 of E:\Elemental\Kumquat3D\Source\EntryField.cpp
DebugMessage: Unallocated Mem: 21 bytes of memory from line 1294 of E:\Elemental\Kumquat3D\Source\EntryField.cpp
DebugMessage: Unallocated Mem: 45 bytes of memory from line 1294 of E:\Elemental\Kumquat3D\Source\EntryField.cpp
DebugMessage: Unallocated Mem: 21 bytes of memory from line 1294 of E:\Elemental\Kumquat3D\Source\EntryField.cpp
DebugMessage: Not all memory has been freed from memory system EditFields.
DebugMessage: 633 bytes of memory still allocated.
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