Victory Conditions

Okay.  I was about 2 minutes from claiming a small neutral system, when my homeworld was overrun.  Since i had no other worlds, i was "Defeated".

But i DID have a protev, and 2 cap ships in an unowned system, just about to take over and lock that system down to build myself back up.  I think the victory conditions should be rewritten so instead of losing entirely in that situation, you should have a set ammount of time to re-establish yourself, which is only available if you have a way to colonize a planet.  Say, 2-5 minutes.

-Exile Ascendant

2,758 views 3 replies
Reply #1 Top

Seriously, if you don't own any planets you've been pretty thoroughly defeated.  Whatever was strong enough to steamroll your homeworld is only getting stronger, while you're spending all your cash just trying to get a basic income back in operation.  I think this is a perfectly reasonable defeat condition, and personally I've always surrendered long before this happens.

Reply #2 Top

I've had comebacks from a single planet situation before, and won.  I just got overwhelmed by the 4 other Vicious opponents in the same system as me.  To me, this just seems like the game saying "I win because I say so!"  Other games have similar victory conditions to the one I'm suggesting, where you have a certain ammount of time to get a building back on the map.  2-5 minutes is a perfectly reasonable ammount of time.  I could have had the 4 planets in that system completely locked down, with Starbases on the star, and came back stronger than ever.

Mostly, I admit, this defeat was my own fault.  I wasn't paying attention to the phase lanes and got backed into a corner with no way to escape.  I should have done what I always do and abandoned the Home system Immediately to lock down a neutral, but I was playing around with the Diplomacy tree and got steamrolled by a 4 Cap-ship advent fleet, with support, when I only had a Kol and 8 Cobalts and a single Roid. 

Still, the game ending when you still have a way o expand is ridiculous.

Alternatively, how about having your ships take damage over time when you own no planets, as a way to show they are cut off from supplies, and have the Victory Conditions be met upon destruction of the last Colony frig/Cap you have.  Compared to other suggestion's I'd offer, this would be very reasonable.

But don't take anything I'm saying too seriously, I suppose I'm just mad that I lost when I was so close to getting back in the game.

-Exile Ascendant

Reply #3 Top

If you have an ally in a locked teams game, you won't lose unless both of you lose all your planets. Then you can run around with no planets and be fine.