Simple Mod, Total Newb

So, I'm trying again to make an -actual- mod, instead of just fiddling with the gamedata files on my computer.

 

Is there a way to tinker with things like the population that a ship consumes, or how many fighters can be fit inside a hangar?

I can't seem to find a tutorial on that...

3,025 views 8 replies
Reply #1 Top

yes, just edit the COPY of the ship's entity file in your mod's folder, for the population the line you want to change is 'slotcount', for the number of squadrons the line is 'maxNumCommandPoints'

and the folder structure should be the same as the game's folders eg mod name\gameinfo/textures/sounds/etc...

hope this helps

harpo

 

Reply #2 Top

About to try it. Thanks in advance! :)

Reply #3 Top

Holy hell. Okay, you can't load it with notepad. what do you use?

Reply #4 Top

I should have also suggested one of the text bin programs like mine or hoho5000's or dekanriks, which you first make a COPY of your game files, then run the converter program tell it which folder to convert to create your OWN personal reference files, and my textbin gui also will convert any mod's folder OR mod between text/bin, then you can use notepad to edit the entities when they are in txt mode

harpo

 

Reply #5 Top

okay. It took a lot of fiddling to get in, but I'm in! ...if I can beg more help? I don't -see- maxNumCommandPoints anywhere in any of the carrier properties!

Reply #6 Top

Ohh, I figured out why. I"m looking at a CARRIER, not a light carrier. S'that change things?

Reply #7 Top

I found it! Commandpoint! :) Now to test my first ever mod.

Reply #8 Top

Now fighter fleets actually look impressive! Thanks for your help! :)