Naming AI factions

In GalaxyForge, there is an option to name AI players, but no matter what name I enter, the opponents ingame still have names like 'Provians' etc. Does this option work at all in GalaxyForge?

5,423 views 5 replies
Reply #1 Top

there is a way to change them yes, but it requires modding the GalaxyScenarioDef file in the GameInfo folder of the sins files

and yes it is very annoying, I had to a lot of messing with this file when creating some of the scenarios I created (name changing, adding ships to gravwell, etc). the options in the GalaxyForge that were added later dont work

Reply #2 Top

Actually Ryat, I believe you can change factions names by string file

Reply #3 Top

true good point, still you have to go around GF instead of using the options that are supposedly available

Reply #4 Top

:)  We will be having the ability to rename from within the player entity file and i'm assuming from the string folder with the new 1.18/1.04 that is coming next week!!  :)  That will be great!!

-Teal

 

Reply #5 Top

I'm having what I believe is a related problem.  I made a map scenario that randomizes starting positions and then sets that position to specific race.  When I force the player to a specific race, the picture tile used for the player doesn't get set right.  At first it wasn't setting the name right either, but then I realized Galaxy Forge wasn't saving data to the "themeGroup" and "pictureGroup" variables, so I edited them manually.   Now the name seems race appropriate, but the picture does not.  I took a look at the strings file, and it seems like I am using the right parameter.  Here is a sample player definition from the map:

 

player
    designName "TEC2"
    inGameName ""
    overrideRaceName "Tech"
    teamIndex -1
    startingCredits 3000
    startingMetal 800
    startingCrystal 250
    isNormalPlayer TRUE
    isRaidingPlayer FALSE
    isInsurgentPlayer FALSE
    themeGroup "PlayerTech"
    themeIndex 0
    pictureGroup "PlayerTech"
    pictureIndex 0

 

Is the pictureGroup parameter wrong?  I have looked and can't find examples to compare against; it seems people leave these fields blank in their custom maps.  It doesn't affect how the map plays, but it would be a nice touch to have the racial pic match the race when in game.

 

Thanks!