Mines need slight delay
Reg is a weak fighter, I know, but the mines are a bit ridiculous as grenades. You can't get rid of them. He throws them on your feet and you are insta-slowed and heavily damaged.
If it was "Grenade", it'd be fine too. Then there would be no mines on the deck to step on. Or if it's "Mines", and he can't contact detonate, fine. But they're "Grenade-Mines".
Makes Regulus more dangerous than the player's skill should be. I appreciate when they throw them behind you or in front, so you have the chance to dodge, but when they throw them on you, you cannot (I've tried) to interrupt him (no skill will activate fast enough) and you can't get off the mines (I've tried) before they detonate. In fact, you can't turn around in move away once he starts the animation. Your going to take it full facial style.