Suggestions for the next expansion pack

A collection of suggestions for the next expansion pack

Here are some suggestions for the next expansion pack, formed by hours and hours of playing experience.

  • Make missions independant of teams
    • So you can have two options, for fixed teams, and missions enabled.
    • Teams can be fixed but still get missions for credits/metal/crystal prizes
    • Teams can be unfixed but you can turn off missions
  • Ability to define how friendly other nations are to begin with. (enemy 0%, neutral 50%, and friendly 100%)
  • Decrease the space between collapsed planets on the left panel (the space could fit 5-6 more plantets easily).
  • Ability to increase the speed in multiplayer. This is a must! Things are too damn slow! (3 player game on a large galaxy took > 7h to research everything!)
    • Either as a setting before the game
    • Or as an all party agreed change during game
    • Or just like a normal game (the host can speed it up whenever he wants)
  • Capital Ship overview
    • Managing upgrades and fighter wings from an overview screen of each capital ship
    • Finding and clicking on each one for upgrading is time consuming.
  • Timed games
    • The host sets a game time (10m, 30m, 60m, 4h or whatever) and at the end of the game, scores are calculated and the winner (best empire) is decided. It can help solve stalemates that occur when planets/galaxies are too heavily fortified.
  • Acheivement system improvements
    • Acheivement screen: If not complete, show the closest the player has come to achieving it
    • Ingame: Allow the user access to the achievements screen, showing which ones were completed in this game, which ones are currently working on, and how far along those are. For example, kill 1000 pirates..... how many have I killed so far? I don't know!
  • Black Market Improvements
    • I've since figured it out, but the Black Market is more complicated than need be. At first, I didn't know what was happening. I'd add more labels about the price values, and more labels showing how much you're offering (and make clear that you don't buy resources from the bottom fields). Perhaps a tutorial on this and diplomacy would be good.
  • Space mine replacement
    • Buying 1 space mine replacement should not charge the cost of 10.
    • An options to auto buy and place space mines (don't want to have to deal with > 20 planets later on in the game!)
3,590 views 3 replies
Reply #1 Top


Capital Ship overview

Managing upgrades and fighter wings from an overview screen of each capital ship
Finding and clicking on each one for upgrading is time consuming.

End of quote

use empire tree, there is a menu at the top that allows you to only focus on caps

Acheivement system improvements

Acheivement screen: If not complete, show the closest the player has come to achieving it
Ingame: Allow the user access to the achievements screen, showing which ones were completed in this game, which ones are currently working on, and how far along those are. For example, kill 1000 pirates..... how many have I killed so far? I don't know!
End of quote

pay attention to end game screen, it lists all of those things
though some of the achievements are a little hard to discern (like playing against 4 AI)

most I agree with  or have no opinion

Reply #2 Top

use empire tree, there is a menu at the top that allows you to only focus on caps
End of quote

I know that, but you still have to then select each one highlighted to upgrade skills.

A screen that lists your capital ships, with fighter stats numbers, quick upgrade buttons, and current location would be a big help!

pay attention to end game screen, it lists all of those things
End of quote

Yes, but.... I want ingame info. If I'm fighting a player, I want to know how many more of his units I need to hit, without having to save, quit, check, and reload the game each time. A quick looks ingame should be able to show me    'Kill 1000 pirates (872/1000)'

Reply #3 Top

I know that, but you still have to then select each one highlighted to upgrade skills.
End of quote

yeah but caps dont level up often enough to need a screen JUST for cap abilities/squadrons...

maybe if there were more cap types and the unmodded game boosted fleet sizes so you can have many more caps, then a screen for managing Capital ship and Starbase Upgrades/Squadrons could be useful...

but as of now... meh, kinda useless... the ET suffices well enough...

Yes, but.... I want ingame info. If I'm fighting a player, I want to know how many more of his units I need to hit, without having to save, quit, check, and reload the game each time. A quick looks ingame should be able to show me 'Kill 1000 pirates (872/1000)'
End of quote

once again, there are so few acheivements that use numbers like that, that its not worthwhile... also, once you get the achievement, you dont care.

i mean, yeah, when i was trying to get that pirate achievement (when i was still new to the game) i was freaked out by pirate bases, and tended only to assault them if i really needed to, and back then, a counter would have been useful... but... its such a small detail, its kinda a waste...

Space mine replacement

Buying 1 space mine replacement should not charge the cost of 10.

An options to auto buy and place space mines (don't want to have to deal with > 20 planets later on in the game!)
End of quote

i do actually agree with this! ALOT! i never actually thought about it, good idea.

Teams can be unfixed but you can turn off missions
End of quote

so how do you get unfriendly empires to like you?

though in general the diplomacy side of the game is being overhauled in he next X-pack so we can assume something will change

everything else... "Meh" is the best word to describe it...