Immunity to Jump Destabilization

As part of my mod, I've granted the Antorak's speed boost the ability to bestow immunity to jump destabilization.  It works.. intermittently.  I've set the ability to periodically remove the buff, and it does.  However, the destabilizing effect reappears briefly but incessantly.  I have tried setting the interval as low as it can go, and it still won't go away completely.  Any advice?

3,941 views 10 replies
Reply #1 Top

Have you tried looking at the tech that netrualize the jump blockers?

Reply #2 Top

It uses an instant action and a boolean modifier, which won't exactly help me.

Reply #3 Top

Perhaps you could modify the destabilization buff to appear at less frequent intervals?

 

:fox:

Reply #4 Top

'm not exacty sure what this would do... what, exactly does the interval time mean?  I'm assuming it means seconds, but...

Reply #5 Top

To get the removebuff effect to work properly I recommend adding a delay to the effect of the buffs you are trying to remove, so that the buff itself is on for a few seconds before anything actually happens, giving ample time for the removebuff effect to apply.

Reply #6 Top

I've managed to get the buff to work permanently.  I mean permanently.  Once the ability is activated, te destabilize effect doesn't reappear, even after the Distort Gravity effect wears off.

Reply #7 Top

hey, TrooperScooper7:

Can you please explain/share what exactly you did to do this?

Reply #8 Top

I gave the Speed Boost ability a periodic action that removes the buff destabilize hyperspace target- the buff that removes antimatter and HP on jumping out of a system with a hostile starbase.

Reply #9 Top

what I was asking if you could provide the steps or method you used to do so.

Reply #10 Top

Sorry about the long absence,  was on vacation.  Anyway, thisis wat I did:

entityType "Buff"
onReapplyDuplicateType "PrioritizeOldBuffs"
buffStackingLimitType "ForAllPlayers"
stackingLimit 1
allowFirstSpawnerToStack FALSE
buffExclusivityForAIType "ExclusiveForAllPlayers"
isInterruptable FALSE
isChannelling FALSE
numInstantActions 0
numPeriodicActions 1
periodicAction
 actionCountType "Infinite"
 actionIntervalTime
  Level:0 6.000000
  Level:1 6.000000
  Level:2 6.000000
 buffInstantActionType "ApplyBuffToTargetsAtOrbitBody"
 instantActionTriggerType "AlwaysPerform"
 buffType "BuffDestabilizeHyperspaceTarget"
 targetFilter
  numOwnerships 1
  ownership "Enemy"
  numObjects 2
  object "CapitalShip"
  object "Frigate"
  numSpaces 1
  space "Normal"
  numConstraints 0
 maxTargetCount
  Level:0 -1.000000
  Level:1 0.000000
  Level:2 0.000000
 effectInfo
  effectAttachInfo
   attachType "Invalid"
  smallEffectName ""
  largeEffectName ""
  soundID ""
numOverTimeActions 0
numEntityModifiers 0
numEntityBoolModifiers 0
numFinishConditions 0