I AM INVISIBLE!!

Ship Cloaking with movement retained

I saw another thread on it, and I edited my last reply to have this info in it. However, I don't think it'll ever get read, so I've decided to post it in its own thread.

These are the modifiers for the Vasari Jikara Navigator's 'Phasic Cloaking' ability-

numEntityBoolModifiers 7
entityBoolModifier "CannotBeDamaged"
entityBoolModifier "DisablePhaseJump"
entityBoolModifier "DisableLinearEngines"
entityBoolModifier "DisableAngularEngines"
entityBoolModifier "DisableRegeneration"
entityBoolModifier "DisableWeapons"
entityBoolModifier "PhaseOut"

I assume that removing the 'DisableLinearEngines', 'DisableAngularEngines', and any others which would impede movement and reducing the 7 to 5 or 4, you would have the ability to move it around.

Here's the modifiers for the Vasari Antorak Marauder's 'Phase Out Hull' ability-

numEntityBoolModifiers 10
entityBoolModifier "CannotBeDamaged"
entityBoolModifier "DisableAbilities"
entityBoolModifier "DisableConstruction"
entityBoolModifier "DisableModuleFunctionality"
entityBoolModifier "DisablePhaseJump"
entityBoolModifier "DisableLinearEngines"
entityBoolModifier "DisableAngularEngines"
entityBoolModifier "DisableRegeneration"
entityBoolModifier "DisableWeapons"
entityBoolModifier "PhaseOut"

Much the same way with the Jikara's Phasic Cloaking ability, the above suggestions will likely work as well. However, here you'll not that it has a few that might not make sense. This is because the Antorak's Phase Out Hull ability can also work on enemy ships/structures/starbases. Hence, the 'DisableAbilities/Construction/ModuleFunctionality' lines.

I am not sure that this will work, but I think that it would.

3,705 views 7 replies
Reply #1 Top

In other words, you just created a cloaking buff...

Reply #2 Top

The problem with this is that the PhaseOut line includes the disaable engines, etc ones (at least, I'm pretty sure it does). This means there is redundancy in the phaseout abilities, but the point is that as long as PhaseOut is included, you can't move.

Reply #3 Top

Which is exactly what I have heard many times...

Have you tried this Whiskey?  If not, please do...

Reply #4 Top

I'll try it today (hopefully) and report back to you.

Also, Volt, how do you make a ship symetrical with the changes you make to one side, so that there isn't a seperate, opposite-sided model below it?

EDIT: well, I just finished trying it, and I have some interesting findings. The 'PhaseOut' line pretty much applies all the other modifiers, regardless of whether they're in the file or not. However, but removing everything except the 'invulnerability'-related line, the ship is able to move around and also jump, and enemy ships will ignore it.

So, it will retain the cloaking effect, though the hull isn't semi-transparent as it is when actually phased-out, but it will look similar to the vanilla version and allow the ship to be invulnerable. The only trick now is to make the Antorak's ability only castable on friendly ships, as this ability isn't something you want on enemy ships, haha.

Reply #5 Top

Well, if you found a buff that changes the skin of the ship you could probably make your own to look like it.  Somewhere, it must change the skin of the ship to be semitransparent.  Just lift the code and use it yourself.  This would help...

Reply #6 Top

I think that the 'PhaseOut' line does it, as the only time the ships look like that is when they are a) phase jumping between gravitational objects or b) phased out in a gravity well.

Anyways, check my post on 'Vasari Supremacy', its going to have some of the things I tried in this.

Reply #7 Top

whoa, how did I do that? all I put was 'is' (I think); wait, it was the 'b'&')' combo, let me see

b)