[Mod, Entrenchment 1.03] - TEC Supremacy

My first mod

http://hoo.onpech.net/?p=33

 

TEC Supremacy (Link, 17MB) is my first mod of Sin of a Solar Empire (PC game) - Entrenchment 1.03. Below are the changes:

Submod 1. New Ships:

  • TEC Sova Strike Carrier - an experimental carrier with more fire power, but costs more (G3200, M450, C250). It carries advance strike crafts: interceptors and torpedo bombers. These strike crafts have longer build times.
  • TEC Interceptor - an advance multi-role fighter with two weapons: light lasers (hidden in the game) and auto-cannons (rear firing). It is fast and good against fighters, bombers and light frigates.
  • TEC Torpedo bomber - a slower but better armored bomber with more powerful missiles, rear-firing auto cannons and front lasers. Missiles are slow and cannot hit fighters.
  • Fixed the regular fighter’s texture and mesh. For some reasons, it looked bad.

Submod 2. New planets:

  • Plague Gas Giants - an uncolonizable gas giant contaminated with an unknown green plague. The plague can spread from ship-to-ship, and even infects people on structures and planets, regardless of races, friends or enemies. Plague damages ships, structures and star bases for 5 min. It stalls the population growth on infected planet, but causes no damage (a limit of the game).
  • Moss infested Terran - a Terran planet overwhelmed by red moss. Moss invades all ships in the planet’s gravity well but cannot spread from ship-to-ship. The invasion lasts forever and can only be removed by solar radiation, near the sun. Moss damages hull and drains anti-matter from the ships. Successful colonization of the planet by any fraction stops the invasion (another limit by design of the game), but existing ones stay. The planet is low on health (200 pt), but can be upgraded (to 3000 pt) to prevent new moss.
Notes:
  • The file now contains 3 folders: TEC Supremacy (manifest and strings only), TEC Strikecarrier (Submod 1) and Bio Planets (Submod 2).
  • Submods can be enabled independently.
  • To enable both submods, enable TEC Supremacy first, followed by the submods.

 

2,709 views 5 replies
Reply #1 Top

this is FREAKING AWESOME MAN!! THE TEC ARE BOSS (YES I SAID BOSS)!! Also, thanks for, by making this mod, indirectly telling me that you CAN put 3 DIFFERENT weapons onto a fighter.

Reply #2 Top

Uhh... I still don't think you can... I'll double check the files, but I'm still pretty darn sure that you can't...

 

Edit: you can do that...

Reply #3 Top

Of couse, you just need to put it into the entity files that numWeapons 3 and there you go and make sure you have 3 weapons commands

Reply #4 Top

I already corrected myself...

Reply #5 Top

Thanks for a GREAT mod :). Could you please make it only with the Carrier and Strikecrafts but no planets :) Thanks..