Local LAN game Constant Crash to desktop
hi,
i'm trying to play on my local lan between just two computers. Even this doesn't work for me. ![]()
If there is an existing FAQ or guide for this i wasn't able to find it.
Sometimes one of the computers will apparently fall out of sync and both will get the dreaded desync message.
othertimes we freeze and/or a crash to desktop with the following error in the log. (I've only copied and pasted the last few lines. i can post the entire thing if it helps.
I'm on the lastest 1.1 and have the latest official video drivers on both machines. it is only consistently happening to one of the boxes.
Please help. It is very frustrating
info: If we are trying to attack the same location, ignore the new request
info: Setting audio parameter 'WARSCORE' to value '9.000000'
info: If we are trying to attack our current target, ignore the new request
info: If we are trying to attack the same location, ignore the new request
info: If we are trying to attack the same location, ignore the new request
info: If we are trying to attack the same location, ignore the new request
info: If we are trying to attack the same location, ignore the new request
info: If we are trying to attack the same location, ignore the new request
info: If we are trying to attack the same location, ignore the new request
info: If we are trying to attack the same location, ignore the new request
info: If we are trying to attack the same location, ignore the new request
info: If we are trying to attack the same location, ignore the new request
info: If we are trying to attack our current target, ignore the new request
info: If we are trying to attack our current target, ignore the new request
info: If we are trying to attack our current target, ignore the new request
info: If we are trying to attack our current target, ignore the new request
info: If we are trying to attack our current target, ignore the new request
info: If we are trying to attack our current target, ignore the new request
info: If we are trying to attack our current target, ignore the new request
info: If we are trying to attack our current target, ignore the new request
info: If we are trying to attack our current target, ignore the new request
info: If we are trying to attack our current target, ignore the new request
info: If we are trying to attack our current target, ignore the new request
debug: Loading module '\000/units/heroes/hoak/hoakraisedeadward03_script.lua\000'
info: Setting audio parameter 'WARSCORE' to value '10.000000'
info: If we are trying to attack our current target, ignore the new request
info: Setting audio parameter 'LEVEL' to value '9.000000'
info: Can't use \000HQueenSpikeWave01
info: If we are trying to attack our current target, ignore the new request
info: If we are trying to attack our current target, ignore the new request
info: If we are trying to attack our current target, ignore the new request
info: If we are trying to attack our current target, ignore the new request
info: *UITest: \0001\000 \000Forces of Darkness have captured: Health Crystal and Rejuvenation
info: *UITest: \0002\000 \000Flag
warning: Attempt to deserialize unknown lua data.