Sins is still my number one game and it knocked the Unreal Tournament games off their long-held perch, which is saying a lot.
It's a great game but I'm not convinced that it will have long-term, five or ten year staying power like the original Unreal Tournament (1999) had for me. I wish we had higher online multiplayer counts and auto-download for custom content in online multiplayer, fewer game-killing player minidumps, less late-game lag, and I wish that it could take better advantage of dual core and multicore processors. I'm guessing that the lifespan of this game for online multiplayer won't be much longer than another year due to its current low online player counts (low for a game that must have sold 700,000 copies), which is a tremendous shame because this game deserves to have thousands or at least hundreds of people playing it online at any given time.