Foul Grasp and Stun Immunity

So 1.1 fixed a bunch of stuff and there's another thread already talking about other fixes people want...I just thought I'd canvas whether you all think the lack of stun immunity buff after being foul grasped is appropriate.

Imo the whole point of stun immunity is to prevent stun locking, but using Grasp, you can get an easy 5 seconds or so with an Erebus, or an Ice TB by your side.

It requires some timing to get it to work, but if we ignore the skill level of players, I don't think this is an intended or desirable feature of the game, else why would "Stun Immunity" exist?

No I'm not a whiner complaining because I got beaten by UB, I've tried the tactic myself and found it to be hilariously easy to get kills, my opponent had no chance to escape short of an ally interrupting, which would only have shortened ONE of the two stuns. 

I can't see this affecting the average players out there, but in organised teams (premade) it's very difficult to look past taking UB/Anyone with stun for your team selection if you want to play to win. Someone in the strategies forum had a post about synergies...surely UB/Rook, UB/LE, UB/Ice TB are up there with the best team combos simply because you can stun for 4-5 seconds straight.

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Reply #1 Top

It does make UB a popular choice and also give an advantage to the Dark side because three of there demigods have a stun that can be combined with fowl grasp (UB/LE/TB )  but that is only  a problem for pantheon and will be worse when they get team joins. Seeing it is a stun it probably should be affected by stun imunity and provide it.

 

p.s. come to N111

Reply #2 Top

i have to agree but i found a worse combo ere ub and rook

rook hammers  you while stunned man that fucking hurts

Reply #3 Top

Is this something that happens with all the other stuns?

Reply #4 Top

si1foo, you can do that with one stun and some good positioning from a rook, but yeah, under the current system you can grasp someone, then boulder roll them to get close enough to hammer slam, you have ~4 seconds to complete the move rather than 2.

And you can open with a charm, grasp, and by the time grasp finishes the stun immunity is gone so you can roll. Not terribly counterable except for perhaps interrupting the charm.

Reply #5 Top

I've never heard of "Stun Immunity" unless you mean that you can't stun somebody with your stun while they are already stunned.

Reply #6 Top

To see it in action, get a friend to play erebus, and play torchie. If they use mass charm, for a short period AFTER the stun has stopped, if you use ice nova to stun, instead of your opponent being turned to ice a "STUN IMMUNITY" will flash up next to them and they will be completely unaffected.

It happens with all other stuns as far as I know: Boulder Roll, Mass Charm, Ice Nova all do it I think. I've only seen it happen with the Erebus/Torchie combo, and it drove me insane at the time, but I can see why it's in the game, being stunlocked isn't fun.

Reply #7 Top

After a first stun, every Demigod gains Stun Immunity for 5 seconds, which makes your Demigod unable to be stunned again for that 5 seconds. This is to prevent chain stunning where the victim Demigod can do nothing to defend itself.

Reply #8 Top

Ah. I've never actually noticed this before, though I generally play UB so chainstunning seems to be possible for me.

Reply #9 Top

there is stun imunity but i have only seen it when im tb and aother dude on my team is and we both do a stun

 

and killing with foul grasp makes your dude stay in the posistion lonh after the oponent is dead

Reply #10 Top

I find it funny how the opponent in fact has his walk animation as part of his stun immunity when you grasp him after Charm,

but it holds him in place anyway^^ must be the way grasp is coded

 

i love it too much to say it should get fixed :P

Reply #11 Top

Hm... what is supposed to give you Stun Immunity?

Reply #12 Top

stun immunity is suppost to stop people from double-triple stunning  one after the other

Reply #13 Top

Yeah, but is it really a stun? It's a grapple, and the UB is just as immobile as you are when he does it.

Reply #14 Top

If as rookl you use boulder roll, then your ally rook uses it straight after, you see "immune" come up and the enemy is not stunned. This is to prevent stun locking.

Foul grasp does not work in this way, so if you are against 2xUB, its spit, spit, stun, stun, spit, spit - good luck surviving that.

Reply #15 Top

yup and that would take about 5 seconds  with over 7000 dmg  not counting auto attacks

 

Reply #16 Top

Yeah, but is it really a stun? It's a grapple, and the UB is just as immobile as you are when he does it
End of quote
It holds you in place and you can't cast, attack or use items.  Also your character lights up the same way it does when stunned by any other attack.  It's a stun, there's no such thing as a "grapple" in this game, that's just a new game term you made up.

Reply #17 Top

hmm it could be defined as a grapple  actually  because the other stuns  are either it takes a while then casts like erebuses  or it is a instant cast andthen they stayed stun for so long

i think grapple suits it well  in a 1v1/ 2v2 ub is virtually unstopable

Reply #18 Top

Quoting Obscenitor, reply 16

It holds you in place and you can't cast, attack or use items.  Also your character lights up the same way it does when stunned by any other attack.  It's a stun, there's no such thing as a "grapple" in this game, that's just a new game term you made up.
End of Obscenitor's quote

Well it is the only stun in the game where you are as immobile as your opponent for the duration of the stun. It's useless as a stun unless your teammate is there to take advantage of it. Most people only get foul grasp for the interrupt and don't even upgrade it.

Personally, I think it's working as intended.

Reply #20 Top

It is intended that Foul Grasp doesn't trigger stun immunity, so it's not a bug. Whether you agree or disagree is another matter, though. :P

Reply #21 Top

Stun immunity lasts for double of the time of the stun applied. Use a 2-second stun, and you get 4 seconds of stun immunity. At least, it's supposed to work that way according to one of Frogboy's posts a while back.

Reply #22 Top

JagerJack you're talking about low standard games where people aren't supporting each other. There is no issue with grasp in a game where nobody is coordinating, but in a game where everyone is on voice you will find yourself getting stunned for 4-5 seconds straight and demolished before you can move again. The presence of stun immunity mechanics on all other stuns would suggest this is not intended behavior.

I would also argue that none of the other stuns are particularly useful in 1v1 either, except as an escape tool. Roll/Slam is difficult, Charm doesn't combine with any other skills, TB uses it mainly to get the shatter combo. The only time I use stuns is when someone is within my tower range, or when there's a teammate that can use it to start shredding someone, otherwise it's not worth the mana.

Reply #23 Top

The difference with foul grasp is that it can be interrupted even after it takes hold.  Minor difference, but one all the same.  And in the 2 UB scenario, I would recommend not fighting two UBs solo anyway.

Reply #24 Top

Foul Grasp isn't a stun, it's more like a shackle.  You can't do anything but neither can the beast who's grasping you, for the duration.

That's why it's not exactly the same as the other castable stuns.

Reply #25 Top

infin that is why there is spit 

u spit u grasp u spit again   hit a few times maybe spit again u have won