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Foul Grasp and Stun Immunity

Foul Grasp and Stun Immunity

So 1.1 fixed a bunch of stuff and there's another thread already talking about other fixes people want...I just thought I'd canvas whether you all think the lack of stun immunity buff after being foul grasped is appropriate.

Imo the whole point of stun immunity is to prevent stun locking, but using Grasp, you can get an easy 5 seconds or so with an Erebus, or an Ice TB by your side.

It requires some timing to get it to work, but if we ignore the skill level of players, I don't think this is an intended or desirable feature of the game, else why would "Stun Immunity" exist?

No I'm not a whiner complaining because I got beaten by UB, I've tried the tactic myself and found it to be hilariously easy to get kills, my opponent had no chance to escape short of an ally interrupting, which would only have shortened ONE of the two stuns. 

I can't see this affecting the average players out there, but in organised teams (premade) it's very difficult to look past taking UB/Anyone with stun for your team selection if you want to play to win. Someone in the strategies forum had a post about synergies...surely UB/Rook, UB/LE, UB/Ice TB are up there with the best team combos simply because you can stun for 4-5 seconds straight.

159,614 views 82 replies
Reply #76 Top

At most it makes one of the stunners run ahead a little bit so he can execute his stun 5 seconds later. I don't see anything more desirable about that situation. 
End of quote

It lets the player being stunned actually play the game.

Reply #77 Top

Quoting si1foo, reply 25
would u 2 stop argueing already for fuck sake it is  about a page of argueing  if your going to argue either doo it smaller or  do it in pm
End of si1foo's quote
You do know hwat forums are for, right?

 

Reply #78 Top

I've noticedt the stun immunity and I always thought it was because the enemy had some armor with evade or the likes.  Now it makes sense, never put 2 and 2 together.

Reply #79 Top

It lets the player being stunned actually play the game.
End of quote
Precisely, and it also means that teammates have longer arrive to help.  It shifts the battle from a simple ambush to a real fight (sometimes).

Reply #80 Top

yh this forum seems to be for whiney bitches and for people to argue but if u want to fuckintg argue do it smaller

Reply #81 Top

yh this forum seems to be for whiney bitches and for people to argue but if u want to fuckintg argue do it smaller

End of quote

Some things are complicated and require lengthy explanation. If it's too long for you, kindly ignore the thread instead of complaining about post length.

It lets the player being stunned actually play the game.

Precisely, and it also means that teammates have longer arrive to help.  It shifts the battle from a simple ambush to a real fight (sometimes).

End of quote

With this in mind, surely Foul Grasp should behave as all the other stuns do.

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Reply #82 Top

Stuns are important to making sure kills are possible and everyone can't escape with impunity.

That said, a group of 3 skilled players can instantly start stunning and continue a stunlock until the target is dead. Positioning hardly matters, and while it can be rarely countered that doesn't justify the tactic.

I think it would add both to the skill/positioning required to get the kill and lessen the feeling of "cheapness" on the part of the victim if there were stun immunity. An UB that outflanks you still has a really good chance at getting the kill that he deserves.