Quote: 1. More variety in ships.
It's easy to request this, but probably much harder for the developers to implement in practice. Any new unit will create all sorts of unit balance issues that will have to be ironed out. In practice, the the unit is liable to end up getting used heavily or not at all. Is there a particular unit type you'd like to see them create?
2. Ability to create much larger fleets - provide an option to have even greater maximum fleet logistic slots (and command slots).
Larger than the Large Fleets option? I guess it's not such a bad idea. I don't see how this could really hurt anything as long as the current Small, Normal, and Large sizes remained the same. It might lead to lag, especially in online multiplayer, but as long as people can choose the current sizes and aren't forced to use the new larger sizes it's not a bad idea; it's always good to have more options.
3. More detail in planetary upgrades/improvements.
This isn't a bad idea. I'd also like to see a few more planet types become part of the standard game like in the Sins Plus mod. It seems like something that would be easy to add to the game.
4. Greatly expand the technology tree for all factions. Have it encompass more weapons upgrades and weapons research, as well as more ship research and hull/shield upgrades
Not such a bad idea. Perhaps 10% more shields, armor, and weapons upgrades could be given another increase available at Level 8 so that it's expensive. Same thing goes for mineral extraction.
5. Make AI play more like a human than a computer. Instead of just making the AI more difficult, make it so that it doesn't make stupid decisions. Follow Galactic Civilizations II's lead with that one, it's developpers did a great job making AI play more like a human than like a computer. Sins' gameplay would be much better with more difficult AI, as many players do not play other players online.
My advice is:
If you feel that the AI needs to play more like a human, if you want a greater strategic challenge, if you want to play intense, suspenseful, competitive, more satisfying and more meaningful games, if you want to see what a team game would be like, then come play the game in online multiplayer.
"The next time we say 'Let's go someplace like Bolivia', let's go to Bolivia!"
Perhaps the AI can be improved, but until sentient AI is developed, AI will never really be a substitute for playing against human players. The AI can be given numerous advantages to where it is very overpowering, but it's just not as much fun as playing against real people on what feels like a level playing field. In fact, I have a theory that the single player game and online multiplayer games are essentially two completely separate games because of the differences in the nature of your allies and your opponents as well as game dynamics related to playing with real teammates.
(In single player, if you are getting beaten, you just end the game and start a new one. In online multiplayer, you personally might be getting beaten but your team could still be winning in which case you have to try to do whatever you can to help your team and occupy your opponents so that it's harder for them to finally take you down, allowing them to focus on the rest of your team, which might involve your migrating to another star or to the middle of the map. I actually find being in this position, perhaps starting out in a 5v5 wedged between 4 or 5 opponents, to be rather thrilling. I've seen games where the player in this position essentially won it for his team single-handedly, not because he conquered his nearby opponents, but rather because he didn't go down quietly and was a huge pain-in-the-ass on his way down. I've also seen them migrate to the middle of the map only to reemerge later in the game as a force to be reckoned with.)
So, what's keeping people from registering an account with Ironclad Online and playing the game in online multiplayer? This game is awesome for online multiplayer! Contrary to popular belief, most games don't last much longer than 2 hours because once the outcome has been decided, players on the losing team say "gg" (good game) and quit. (When the last opponent quits or surrenders, the victory screen pops up.)
So, come join the fun! You can even make online friends and you might enjoy the camraderie of having real human allies and being able to play as part of a team, sharing resources and coordinating attacks. Close friends might even use voice comm chat. If you're concerned about getting steamrolled by experienced players, you might start out by playing "comp stomps", which is a couple people playing against AI opponents. I think that's a great way to get started and eventually you'll want to try playing against other people, perhaps in games titled "3v3 New Players". Note that your best bet for finding newer players is probably in regular Sins and not Entrenchment. Most people who play the game online regularly have Entrenchment, by the way.
In summary, for a greater challenge, for more suspenseful and intense games, come get online!
Sins is a great game, but it is verypractical. In order to make it an epic game, the practicality must be dropped and replaced with complexity.
I hope that you will seriously consider playing the game in online multiplayer so that you can discover just how complicated the strategic aspects of the game can be. If you're playing a tight, competitive game against high quality opponents, it can become very challenging and complex. You'll need to think about everything you do. Even if you conclude that the best strategy for dealing with your opponent is to just spam out a single type of ship, you still have a great many other factors to consider.
(When should I attack? Do I need to prepare to defend? What side of the gravity well should I enter on? Does it make sense to spend some money to upgrade my planet health? What research should I be doing? Do I need to keep colonizing and what ships and how much fleet should I invest in that? What specific planets should I colonize? Do I need to feed some credits and/or resources to my ally who is in a fight? Is he a good investment? What do I need to do if he goes down and I end up having an exposed flank where he used to be? Should I build more fighting ships or invest in improving my economy? Does it make more sense to try to improve my economy or to send my fleet to help my neighboring ally?)
Until we have sentient AI, you just won't find any substitute that compares to playing against real human opponents, so come log onto Ironclad Online and join the fun! Consider this a cordial invitation to come join the onine multiplayer community and a warm welcome.
One final word...which comments would you rather read:
AI: Say goodbye to planet Zakanzia!
OR:
Player on Team 1: Why are the guys on your team chuckling (in the public chat)? What's so funny? What are you guys doing over there? Why haven't you attacked?
Player on Team 2: Just imagine a giant space penis slowly approaching you from behind.
(Everyone laughs and some cough up the pop they were drinking.)