Help - converting my mod to entrenchment

Im trying to convert my mod to run in entrenchment, and I have a couple questions:

1 - Does the entity.manifest in my mod folder only need to contain the entities which ive included in GameInfo, or all entrenchment entities PLUS the entities which ive included in GameInfo?

1 - Similar question: If I need to add strings, do I need to create an English.str which includes just my added strings, or all entrenchment strings PLUS my strings?

 

Thanks in advance for any help.

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Reply #1 Top

the entity.manifest should contain ALL the entity files that you have added, the entrenchment entity's and MOST of the sins entitys.

an easy way to make the manifests is with my manifest maker utility.

from what I understand of the strings the strings in your mod NEED the entrenchment strings AND your strings

harpo