Game Balance and it's redress

Publishing statistics per demigod

I know a lot of you don't think there aren't any balance problems, and I think that's fine. But in order to actually prove one way or the other, I'd like Stardock/GPG to do the following. Maintain and publish detailed statistics per demigod. kpd, gold, towers, favor, etc. As well, they should look at the configurations of the teams for any given map. Which demigod killed which demigod, what have you. I'm getting to the point where I'm getting tired of playing in games where the same demigod is beating me consistently. Yes I get your comment "Nerf whoever I keep dying against". I get the comment, I honestly don't care, for the sake of putting the issue to rest, they should maintain and publish those statistics. The stats maintained in pantheon are some amount helpful, but insufficient to really examine the issue. And if it's just that I'm terrible at it, then that's fine, but I want to know for certain so I'm not banging my head against a wall playing this if there's only a handful of effective demigods.

14,898 views 34 replies
Reply #1 Top

I will bite.

This game isn't balanced for 1vs1 gameplay. I think it's acceptable that a particular demigod will usually defeat another particular demigod.

Published stats would be amazing. However- they can't even track wins and losses at this point. Hell, they lose track of entire games. Bigger priorities.

 

 

Reply #2 Top

Indeed. Plus win percentage stats on the site are also bugged.

 

:fox:

Reply #3 Top

Quoting BigAbboTT, reply 1
I will bite.

This game isn't balanced for 1vs1 gameplay. I think it's acceptable that a particular demigod will usually defeat another particular demigod.

Published stats would be amazing. However- they can't even track wins and losses at this point. Hell, they lose track of entire games. Bigger priorities.

 

 
End of BigAbboTT's quote
True enough, but I know they're earnestly attempting to get those things fixed, and expect to be able too, and I too think they will be able too. It's just a database, and I think they can, and when they do, and get the basic elements hammered out, they need to do this as well.

Reply #4 Top

Quoting theubersmurf, reply 3

 True enough, but I know they're earnestly attempting to get those things fixed, and expect to be able too, and I too think they will be able too. It's just a database, and I think they can, and when they do, and get the basic elements hammered out, they need to do this as well.
End of theubersmurf's quote

I can agree with that for sure. But I still stand by the notion that my experiences being WTFPWNED nearly every single time I am up against Regulus when I play Rook doesn't mean that Reg is necessarily overpowered. He is the water to my big ass hammer of fire.

Reply #5 Top

Quoting BigAbboTT, reply 4

Quoting theubersmurf, reply 3
 True enough, but I know they're earnestly attempting to get those things fixed, and expect to be able too, and I too think they will be able too. It's just a database, and I think they can, and when they do, and get the basic elements hammered out, they need to do this as well.

I can agree with that for sure. But I still stand by the notion that my experiences being WTFPWNED nearly every single time I am up against Regulus when I play Rook doesn't mean that Reg is necessarily overpowered. He is the water to my big ass hammer of fire.
End of BigAbboTT's quote
I've thought this, more or less. So and so is good against so and so, as well, I've thought "My approach to this game tactically leaves out this or that" or something to that effect. But I want proof, I've adjusted and adapted and changed to whom I'm playing against, and the only way to change it really is for me to change to that demigod...and the idea that there is only a handful of demigods worth playing strikes me as a crappy situation. As well, when regulus is that big ass bucket of water for everyone but a handful of demigods...there is a problem as well.

Reply #6 Top

It's also not just kpd, it's a bunch of detailed little things that edge it the way of one over the other.

Reply #7 Top

Quoting theubersmurf, reply 5
regulus is that big ass bucket of water for everyone but a handful of demigods
End of theubersmurf's quote

Gotcha. Very valid point.

Reply #8 Top

teh bump

Reply #9 Top

Quoting theubersmurf, reply 5

 But I want proof, I've adjusted and adapted and changed to whom I'm playing against, and the only way to change it really is for me to change to that demigod...and the idea that there is only a handful of demigods worth playing strikes me as a crappy situation. As well, when regulus is that big ass bucket of water for everyone but a handful of demigods...there is a problem as well.
End of theubersmurf's quote

All demigods except Queen of Thorns is playable. She's the only one that sucks that I have noticed in Demigod. She can tank early on with the shield but scales really badly as the game goes on and later on she's just annoyingly stronger creep :P.

If you think some demigods are unbalanced then you should say which ones and open a discussion. From the replies you can probably see if the demigod is really unbalanced or if you are just bad. This thread is not worth bumping as you don't say anything but "there are unbalances with demigods".

Reply #10 Top

Quoting -Izzo-, reply 9

Quoting theubersmurf, reply 5
 But I want proof, I've adjusted and adapted and changed to whom I'm playing against, and the only way to change it really is for me to change to that demigod...and the idea that there is only a handful of demigods worth playing strikes me as a crappy situation. As well, when regulus is that big ass bucket of water for everyone but a handful of demigods...there is a problem as well.

All demigods except Queen of Thorns is playable. She's the only one that sucks that I have noticed in Demigod. She can tank early on with the shield but scales really badly as the game goes on and later on she's just annoyingly stronger creep .

If you think some demigods are unbalanced then you should say which ones and open a discussion. From the replies you can probably see if the demigod is really unbalanced or if you are just bad. This thread is not worth bumping as you don't say anything but "there are unbalances with demigods".
End of -Izzo-'s quote
It does say something, It says that I want more and more useful and accurate information so that a real conclusion can be had. As opposed to so and so is OP (nuh-uh) and so and so is UP (again nuh-uh) right now claiming one to be OP or UP is a pain in the ass that gets nowhere. Some will say it's fine, maybe a handful will agree, and noone will get anywhere.

Reply #11 Top

Quoting theubersmurf, reply 10

It does say something, It says that I want more and more useful and accurate information so that a real conclusion can be had. As opposed to so and so is OP (nuh-uh) and so and so is UP (again nuh-uh) right now claiming one to be OP or UP is a pain in the ass that gets nowhere. Some will say it's fine, maybe a handful will agree, and noone will get anywhere.
End of theubersmurf's quote

You get your accurate and useful information by playing the game and talking with people (like on forums). Not by asking some statistic sheet from the developer, lol :).

Reply #12 Top

I don't see how stats tracking is going to help you determine detailed balancing issues. Demigod is a team game and the team with the best coordination will win nearly every time regardless of minor imbalances. You also can't track every stat that influences the outcome of a game...if you count kills/deaths you're discounting characters like Sedna and QoT who will get less kills in a game, but will "save" thier allies asses time and time again.

I have lost games where my team as a whole has lost in every single statistic in the end game window, and yet we totally dominated and won. Why? Maybe we spent a lot of our gold buying citadel upgrades and flag locks so their back portal was locked for several minutes on end...this wins us the game but we get very little in terms of stats for it.

So I have to disagree on the benefits of stats tracking...as has been said many, many times this is not a 1v1 game it's a team game and balance needs to be considered within the context of a team. Stats on the other hand don't consider the many variables introduced by team-play.

Reply #13 Top

Quoting woppin, reply 12
I don't see how stats tracking is going to help you determine detailed balancing issues. Demigod is a team game and the team with the best coordination will win nearly every time regardless of minor imbalances. You also can't track every stat that influences the outcome of a game...if you count kills/deaths you're discounting characters like Sedna and QoT who will get less kills in a game, but will "save" thier allies asses time and time again.

I have lost games where my team as a whole has lost in every single statistic in the end game window, and yet we totally dominated and won. Why? Maybe we spent a lot of our gold buying citadel upgrades and flag locks so their back portal was locked for several minutes on end...this wins us the game but we get very little in terms of stats for it.

So I have to disagree on the benefits of stats tracking...as has been said many, many times this is not a 1v1 game it's a team game and balance needs to be considered within the context of a team. Stats on the other hand don't consider the many variables introduced by team-play.
End of woppin's quote
This is a lot true, but it will show tendencies within games that we can evaluate. Which is the major reason I want it done.

Reply #14 Top

"All demigods except Queen of Thorns is playable. She's the only one that sucks that I have noticed in Demigod. She can tank early on with the shield but scales really badly as the game goes on and later on she's just annoyingly stronger creep :P ."

 

hmm, cant really agree with that.  Ive been anal raped by a few QoT's.  She's just one of the hardest to play. 

Reply #15 Top

Quoting lethstang, reply 14


hmm, cant really agree with that.  Ive been anal raped by a few QoT's.  She's just one of the hardest to play. 
End of lethstang's quote

You must have played really really badly, no offense :P.

Reply #16 Top

QoT is great.  Not 1v1, but in a team she's amazing.  Her shields do excellent damage prevention allowing tower diving to chase someone down, and her two area of effect nukes have some nice secondary effects to them.  Uproot is amazing, I don't know why everyone dislikes it when it can easily do over 3000 damage a casting on a building.  Her minions are pretty good at helping clear giant waves of units with their attacks, and if things get drastic she can sacrifice one for a heal and an area of effect attack.

 

So while she won't be Regulusing it up in 1v1, pair her up with a partner and she provides some amazing support.  Every demigod shouldn't have to be an all out hero killer focused type.  

Reply #17 Top

I am always very happy when there is a QoT hiding safely behind me as I am swinging about my big ass hammer of doom. The extra few seconds of damage mitigation via bramble shield is helpful at times. More importantly, there is an important mind-games factor. When you are fighting somebody who is constantly being shielded, you just feel like you aren't getting anywhere.

Reply #18 Top

That and a slow and armor reduction on the person you're fighting never hurts :).  It's like getting hit by a Desolator and then PA blinks on in.

Reply #19 Top

This would be possible the stats weren't FUBAR.  Since they are we cannot trust anything they might say or show.

At a certain point when they are confident they are actually working they need to wipe everything and start it fresh.  Then we can analyze how each hero is doing.

Reply #20 Top

Quoting theubersmurf, reply 13

This is a lot true, but it will show tendencies within games that we can evaluate. Which is the major reason I want it done.
End of theubersmurf's quote

For sure, you can get tendencies, but its going be have to be a really large table of data in order for you to draw any sort of conclusion.

I'm thinking that for every combination of team vs every combination of team on every map would need its own stat tracking, since the data isnt going to cross over terribly well, and once you've diluted the pool that much (That's a shitload of combinations) you are going to need to collect data for a long time before you have enough info to detect trends.

Theres also still things like the ability bug, minion exploit etc. You effectively need to reset your stats each time you make a major bugfix, or at least keep them separate.

Once the bugs are ironed out this stuff would make a nice addition. Are you thinking of what Valve did with TF2, with the "heat map" style death graphs overlaid on levels? That sort of info would definately be interesting for a game like DG (Which characters tend to die where, and after how many minutes of play) but I'm not sure it would help balance the game much. Food for thought nevertheless.

Reply #21 Top

Stats are fine, I welcome them, but just remeber guys

1. Demigod is a team game, just because you aren't getting kills doesn't mean you aren't contributing

2. Noob magnets. I want a statistic on what characters people who just started tend to play. Lets say people who have played less than 10 games, what characters do they tend to gravitate to?

Reply #22 Top

Quoting -Izzo-, reply 11
You get your accurate and useful information by playing the game and talking with people (like on forums). Not by asking some statistic sheet from the developer, lol .
End of -Izzo-'s quote

 

I think this is completely wrong. Statistic sheets will paint a much more accurate picture than just your own experiences in game or listening to people on a forum.

 

lol

Reply #23 Top

2. Noob magnets. I want a statistic on what characters people who just started tend to play. Lets say people who have played less than 10 games, what characters do they tend to gravitate to?
End of quote

Rook and Regulus.

Mostly Rook.

Reply #24 Top

Quoting Vladesch, reply 22

I think this is completely wrong.
End of Vladesch's quote

This. I don't even understand how anybody could say that listening to people brag and bitch on a message board will show you more useful information than arguments and conclusions based on numbers will.

 

Reply #25 Top
nt