[REL] Enable Cheats - Demigod's First Mod

I will copy and paste the contents of the readme here.


1. Extract dgdata.zip to a folder.

2. Rename dgdata.zip to dgdata2.zip

3. Rename your folder to dgdata.zip

4. Replace dgdata.zip/lua/lobby/ui/lobbyOptions.lua with this one.

 

To play online with people without this, simply switch the folder names back.

Congratulations, you now have the option to enable cheating in your games.

5,006 views 5 replies
Reply #1 Top

But I always had that option.. it's in the options menu.. and I can set the AI to easy too.

Reply #4 Top

i think their talking about this:

# 2/25/09 - DFS - removed cheating per stardock
#    {
#        default = 1,
#        label = "<LOC lobui_0208>Cheating",
#        help = "<LOC lobui_0209>Enable cheat codes.",
#        key = 'CheatsEnabled',
#        pref = 'Lobby_Gen_CheatsEnabled',
#        gamemodes = {
#            'conquest',
#            'sandbox',
#            'capturetheflag',
#            'structuredefense',
#            'flagcontrol',
#            'slaughter',
#        },
#        values = {
#            {
#                text = "<LOC _Off>Off",
#                help = "<LOC lobui_0210>Cheats disabled.",
#                key = 'false',
#            },
#            {
#                text = "<LOC _On>On",
#                help = "<LOC lobui_0211>Cheats enabled.",
#                key = 'true',
#            },
#        },
#    },

End of quote

 

no idea what any of this mean or what the OP is talking about when they edited file.  however.... this would only effect Single Player.  any edit to the lua script would result in a dysync during the game (this means a  message every 20 - 25 secs saying "Desync Detected")

so don't worry u still can't cheat online

Reply #5 Top

Quoting TheScottishAlien, reply 4
i think their talking about this:





# 2/25/09 - DFS - removed cheating per stardock
#    {
#        default = 1,
#        label = "<LOC lobui_0208>Cheating",
#        help = "<LOC lobui_0209>Enable cheat codes.",
#        key = 'CheatsEnabled',
#        pref = 'Lobby_Gen_CheatsEnabled',
#        gamemodes = {
#            'conquest',
#            'sandbox',
#            'capturetheflag',
#            'structuredefense',
#            'flagcontrol',
#            'slaughter',
#        },
#        values = {
#            {
#                text = "<LOC _Off>Off",
#                help = "<LOC lobui_0210>Cheats disabled.",
#                key = 'false',
#            },
#            {
#                text = "<LOC _On>On",
#                help = "<LOC lobui_0211>Cheats enabled.",
#                key = 'true',
#            },
#        },
#    },





 

no idea what any of this mean or what the OP is talking about when they edited file.  however.... this would only effect Single Player.  any edit to the lua script would result in a dysync during the game (this means a  message every 20 - 25 secs saying "Desync Detected")

so don't worry u still can't cheat online
End of TheScottishAlien's quote
Wow your lucky it pops up every 5 seconds on mine when someone dysncs...