Favor for War Rank

Okay, I've been behind Stardock in the concept, even as things evolved - even the idea of favor.  But now I'm not so sure.

Just finished an awesome match with several good players.  A Sedena and an Erebus bot against two Oaks in a Citidel match.  The Sedena player was awesome, ( nl2mm ), and I almost "conceded" when the war rank for 5-1 against, and Sedena got to level 6 before either Oaks got to level 3.

After a gruelling 101 minute match, where most of mine take less than 30, of back-and-forth, trying different things, etc, etc. All the Oak's got was 10 favor points apiece for participant, while Sedena got'em all.

Now, I'm certainly don't mind the Sedena getting the points, the player was awesome, but still it actually was (or seemed ) a close match.

hmmm.

Somehow, it seems that favor should also be tied to the closeness.  Wouldn't know how to quantify that, though.  Maybe War Rank - each team gets 10 favor points for each War Rank of their citadel, because it pleases the Ancients. 

(p.s. I've just adjusted my title, to something less provocative )

 

3,114 views 2 replies
Reply #1 Top

Hmm I kind of agree with you, but don't think they will implement it. We live in a 'winner takes all' world. Though only 10 favor points seem rather harsh for such a long match. I could imagine implementing some favor for time played might also do the trick, let's say 5 favor for every 10 minutes played.

Reply #2 Top

Just had a game where I got no favour bonuses, although I did well in every catagory. Basicly came up short on everything because I did a little bit of everything. Jack of all trades, master of none I guess. Shame you don't get favour for coordinating your team, but you can't measure that. Besides, good teamwork is awarded by the 75 favour for victory, so I guess that's the prize.