how can i fail NAT when i have open ports (tested)?

i still frequently get kicked from custom games because NAT failed, but i have opened all the ports needed and then some. i have tested the using the portforward app, a random selection within the range all work fine. 


so why the f*ck am i still getting NAT fail messages, if one side of a p2p connection has open listening ports then there should be no need for any sort of NAT apart from what has been used to open said ports.

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cant connect to NAT either, BUT turn it off simply ^^ if u have ports forwarded 6000-6200 you dont need the NAT severs for online play afaik. it works for me fine. hope i could help you.