Uproot needs tweaking

This is presently a 5 point line with the final point being available at level 15 and not at all worth the investment.  I just used it in a match, all important towers were gone shortly after I hit level 10.  If the game had lasted until I was level 15, there'd be nothing left to use uproot on except the citadel and even if there were important towers left, 100 dps(I'm assuming it applies the 100 damage on a per second basis) to surrounding units on a level 15 skill is completely lackluster.  The 4th level of uproot barely had anything to do either and I doubt even it was worth the skill point.

 

There's also the issue that level for level, UB's spit can do more damage to buildings(UB shouldn't really be able to spit on buildings but whatever).

 

I would propose that uproot be changed to a 3 level skill line.  Preferably one of the 2/5/8 lines.  It's damage should go something like 700 at level 1, 1400 at level 2, and 2100 at level 3.  The fact is, a skill that only affects enemy towers and then doesn't do a particularly outstanding job at it shouldn't be that large of a point investment.  Ditch Violent Siege.  Alternatively, keep move the bonus for violent siege to be a part of the normal uproot and have it scale with the normal uproot.

1,482 views 4 replies
Reply #1 Top

i concur, a 3 rank skill at 2/5/8 seems about right for this skill. i find it useful to a point but for obvious reasons (that you've mentioned) the skill becomes close to useless in late game scenarios since you run out of towers to Uproot. 

 

your proposed solution is a good one, it would allow the skill to be developed under the time frame where it is actually still useful. 

 

 

Reply #2 Top

To balance this out with Unclean Beast's spit, perhaps a structure under Uproot would be "entangled" and thus disabled. Towers and Forts wouldn't be able to fire. Trebuchets on them would be disabled as well. This disabling effect on the tower would allow Queen of Thorns to go in and attack the tower at the same time, or serve to disable a tower for the team for the duration of the Uproot.

Alternatively, and this was suggested before, make Uproot an AoE spell. This would have to be balanaced with the Rook's tower spam though.

Reply #3 Top

Well honestly, spit just shouldn't effect buildings.  A disable on buildings under uproot would be nice, but the main problem is that there are more points in the line than you can reasonably invest in it.

Reply #4 Top

Quoting Playdoh, reply 2
To balance this out with Unclean Beast's spit, perhaps a structure under Uproot would be "entangled" and thus disabled. Towers and Forts wouldn't be able to fire. Trebuchets on them would be disabled as well. This disabling effect on the tower would allow Queen of Thorns to go in and attack the tower at the same time, or serve to disable a tower for the team for the duration of the Uproot.
End of Playdoh's quote

I like that idea very much.