Attack-move bugged?

Is it just me, or does the attack-move (alt-right click) command work really unreliably?

It seems to work ok for minions, but when I have my demigod selected, it seems really bugged. Sometimes it will walk right past enemies, sometimes it wont do anything at all. Also, sometimes it will just attack one creep, then stop. I think this is a pretty important command, so that you dont have to individually click on tiny creeps, but I seem to not use it as much due to its inconsistancy?

 

1,927 views 6 replies
Reply #2 Top

Yeah, same here. It's integral to any sort of RTS, even an action RTS/RPG hybrid like this and it just plain doesn't work. Then again, not much of this game seems to work as advertised, or at all...

Reply #3 Top

THERE'S AN ATTACK-MOVE OPTION!?!?!?! Sweet :)

Reply #4 Top

The game needs a better HUD complete with hero commands (attack/attack move, stop, hold position), and minion details. The hero also has 0 threat range, if a units not in range he sits there like a turd giving them an evil glare instead of just auto attacking (i like to be lazy sometimes).

But yea, back on topic. I wish the attack-move worked.

Anybody ever notice too that sometimes your DG will attack but it won't even damage the unit until his next attack? Or you tell him to attack/attack-move and he stands there for a couple seconds before actually attacking? Also pretty annoying

Reply #5 Top

THERE'S AN ATTACK-MOVE OPTION!?!?!?! Sweet
End of quote

 

Dont start to use it now, its horribly bugged and frustrating :P