Advanced Galaxy Map Creating

Hello,

i have just finished my first map using Galaxy Forge, and the casual things like player starting position, owned planets, planet connections and so on worked just fine. Then i wanted to add some features like a mass of creeps at a key position and also some start frigates at my home planet. Adding ships with "NoOwner" as owner and the "Always" condition flag to the planet does nothing ingame - empty space. And try to set the spawn condition to "PlanetOwnerIsRace" for the frigates even crashed the Galaxy Forge program. I figured out that manually setting (editing the .galaxy file in a text editor) the owner from "NoOwner" to "Pirate" spawnd the creeps controlled by the pirate group - just fine. But even if i manually set the "PlanetOwnerIsRace" condition with for example "Psi" as param, there is no spawn even if i am playing Advent.

 

So here comes my questions:

1. Is it possible to spawn ships for the players from the right race and if yes how?

2. It it possible to change the "Pirate" name for creeps to something else - lets say "Gate Keepers" and if yes how?

 

Thanks for reply,

Pascal

1,251 views 3 replies
Reply #1 Top

1 yes templates are the key and there is a couple of good instruction threads about them

2 do not think so, buthave not tried, and could REQUIRE you to make a mod to do so

hope this helps

harpo

 

Reply #2 Top

Thanks for the quick answer!

I know that it have to go with templates, but they just don't work. I have manually added the following template to my map:

template
    templateName "HomeStart"
    subTemplates 0
    groups 4
    group
        condition
            type "Always"
            param ""
        owner "PlanetOwner"
        colonizeChance 0.000000
        items 1
        item "Tech:Frigate:Scout"
    group
        condition
            type "PlanetOwnerIsRace"
            param "Tech"
        owner "PlanetOwner"
        colonizeChance 0.000000
        items 3
        item "Tech:Frigate:Constructor"
        item "Tech:Frigate:Constructor"
        item "Tech:Frigate:Scout"
    group
        condition
            type "PlanetOwnerIsRace"
            param "Psi"
        owner "PlanetOwner"
        colonizeChance 0.000000
        items 3
        item "Psi:Frigate:Constructor"
        item "Psi:Frigate:Constructor"
        item "Psi:Frigate:Scout"
    group
        condition
            type "PlanetOwnerIsRace"
            param "Phase"
        owner "PlanetOwner"
        colonizeChance 0.000000
        items 3
        item "Phase:Frigate:Constructor"
        item "Phase:Frigate:Constructor"
        item "Phase:Frigate:Scout"

The "Always" TEC Scout is there as it should, but none of the other ships spawn! I've read some of the template instructions (Beginner's Guide, Galaxy Creation and the Template Creation with System of War ULTRA) and even copied from there, it still won't work for me.

Ok, the "Gate Keeper" was just an idea, before start modding i need some working map :)

 

Pascal

Reply #3 Top

Ok i figured it out. With Entrenchment it is no longer "PlanetOwnerIsRace", it is "PlanetOwnerIsRaceNormalStart" and "PlanetOwnerIsRaceQuickStart". Using them as condition types (i doubled the groups to get both) works like it should.

I hope some other newby will find this post if he/she run into the same problem.

 

Pascal