Simple Entrenchment Question

has anyone worked up a list with what files are new and what files were changed from vanilla to Entrenchment?

i think it could help many a modder to know that a b & c files are the only ones that have to be changed instead of comparing a-z.

i know for instance a large number of additions to english.string that i am currently sorting through. when i get time i can post what i find.

10,622 views 12 replies
Reply #1 Top

for instance, where do I mod the starbase hull and shields values and such?

they are not in the StarBasexxxx.entity file

Reply #2 Top

Hulls and shields are in a different entity file, linked from the starbase.entity.

For example, Tech is located in StarBaseUpgradeTechToughness.entity... there are upgrades that you pay for.

As for the all the new stuff.. well quite frankly if you use UltraCompare (a related product of UltraEdit, my fav text editor ever) and do a byte comparison of text-converted files between Entity/Mesh/Particle/ directories between 1.16 and and Entrenchment you will noticed a crapload of changes! So there is new files.. but also changes to existing files for compatibility (byte level changes).

If you want to get a mod working from non-Entrench to Entrench... my advice: use Entrench as your vanilla and re-work in your old mod into those base files.

 

Reply #3 Top

evilron

first question is all of the entity files in your entrenchment folders

second question I suggest looking in the starbaseupgradeRACEtoughness.entity files

hope these answers help

harpo

 

Reply #4 Top

tomorrow I will post all of the string changes here for anyone who wants to know. i believe you can just add them.

 

as for all of the entity files. i have re-worked nearly every single entity from vanilla, i doubt that entrenchment changed everysing one, probably just the new files, no? going through the string i see no changes besides the obvious new starbases and techs. thus, since the old strings haven't been changed from vanilla, why would the entity files not associated with entrenchment change anything in them?

Reply #5 Top

Seriously, use UltraCompare if you really want to do that... just for GameInfo folder changes between 1,16 and 1.02 there is around 494 changes....

Here is UltraCompare output... you're headed for a world of hurt as this is only one folder byte-level difference :)

First folder name: G:\Sins\GameInfo\
Second folder name: G:\Sins\Entrenchment\GameInfo\

Report type:
```````````````````
Just Differences

Summary:
```````````````````
    Files:
Different:
        494  494
First Only:
        589
Second Only:
        187
    Directories:
    (recursive)

Reply #6 Top

This is every new string added to the english.string file. I've pored line by line.
I believe you can just tack this on to the end with no problem. I've done it.


StringInfo
    ID "IDS_STARBASENAME_TECH00"
    Value "Galvanov"
StringInfo
    ID "IDS_STARBASENAME_TECH01"
    Value "Stratonev"
StringInfo
    ID "IDS_STARBASENAME_TECH02"
    Value "Orskov"
StringInfo
    ID "IDS_STARBASENAME_TECH03"
    Value "Altimus"
StringInfo
    ID "IDS_STARBASENAME_TECH04"
    Value "Kosmus"
StringInfo
    ID "IDS_STARBASENAME_TECH05"
    Value "Herasus"
StringInfo
    ID "IDS_STARBASENAME_TECH06"
    Value "Arskov"
StringInfo
    ID "IDS_STARBASENAME_PSI00"
    Value "Divinity"
StringInfo
    ID "IDS_STARBASENAME_PSI01"
    Value "Purity"
StringInfo
    ID "IDS_STARBASENAME_PSI02"
    Value "Sanctuary"
StringInfo
    ID "IDS_STARBASENAME_PSI03"
    Value "Sanctity"
StringInfo
    ID "IDS_STARBASENAME_PSI04"
    Value "Redemption"
StringInfo
    ID "IDS_STARBASENAME_PSI05"
    Value "Vindication"
StringInfo
    ID "IDS_STARBASENAME_PHASE00"
    Value "Korostra"
StringInfo
    ID "IDS_STARBASENAME_PHASE01"
    Value "Orankost"
StringInfo
    ID "IDS_STARBASENAME_PHASE02"
    Value "Koraskas"
StringInfo
    ID "IDS_STARBASENAME_PHASE03"
    Value "Roskara"
StringInfo
    ID "IDS_STARBASENAME_PHASE04"
    Value "Oraskul"
StringInfo
    ID "IDS_STARBASENAME_PHASE05"
    Value "Arvotul"
StringInfo
    ID "IDS_STARBASENAME_PHASE06"
    Value "Vokorul"
StringInfo
    ID "IDS_RESEARCHINFOCARD_STARBASESIMPROVED"
    Value "Star Bases Improved: *SPACING155* *VALUE0*"
StringInfo
    ID "IDS_INFOCARD_BUFFADJUSTMENT_DAMAGEASDAMAGETARGETFROMFORWARD"
    Value "Frontal damage reduction"
StringInfo
    ID "IDS_INFOCARD_BUFFADJUSTMENT_PLANETMAXPOPULATION"
    Value "Max population"   
StringInfo
    ID "IDS_INFOCARD_BUFFVALUE_DAMAGEPERCOFCURRENTHULL"
    Value "Current hull points lost"
StringInfo
    ID "IDS_CANUSEABILITYSTATUS_ISSQUADNOTIN3DSPACE"
    Value "Not a launched squadron"
StringInfo
    ID "IDS_CANUSEABILITYSTATUS_NOTENOUGHROOMFORSTARBASE"
    Value "Not enough room to deploy"
StringInfo
    ID "IDS_CANUSEABILITYSTATUS_TOOMANYSTARBASES"
    Value "Too many starbases in gravity well"
StringInfo
    ID "IDS_CANUSEABILITYSTATUS_MINEISNOTACTIVATED"
    Value "Mine not yet activated"
StringInfo
    ID "IDS_CANUSEABILITYSTATUS_MINELIMITREACHED"
    Value "Too many mines in gravity well"   
StringInfo
    ID "IDS_INFOCARD_STRINGINFO_STARBASETYPE"
    Value "*VALUE0*"   
StringInfo
    ID "IDS_INFOCARD_STRINGINFO_CANREQUESTSQUADSTATUS"
    Value "*VALUE0*"
StringInfo
    ID "IDS_INFOCARD_STRINGINFO_STARBASEPOPULATION"
    Value "Population:*SPACING100* *VALUE0*"
StringInfo
    ID "IDS_INFOCARD_STRINGINFO_STARBASETAXINCOMERATE"
    Value "Tax Income Rate:*SPACING100* *VALUE0* /sec"
StringInfo
    ID "IDS_INFOCARD_STRINGINFO_STARBASETRADEINCOMERATE"
    Value "Trade Income Rate:*SPACING100* *VALUE0* /sec"
StringInfo
    ID "IDS_INFOCARD_STRINGINFO_SPACEMINECOUNT"
    Value "Space Mines:*SPACING130* *VALUE0* / *VALUE1*"
StringInfo
    ID "IDSEconomyInfoCardTotalStarBaseIncome"
    Value "*VALUE0* Star base Tax Income *SPACING160* *VALUE1* *SPACING195*/sec"
StringInfo
    ID "IDSPlanetInfoCardPlanetLossBlockedByStarBase"
    Value "Star base %s is preventing loss of ownership by bombardment"
StringInfo
    ID "IDS_INFOCARD_STRINGINFO_STARBASEUPGRADE_UPGRADELEVELCOUNTS"
    Value "Available Upgrade Capacity:*SPACING172* *VALUE0*"
StringInfo
    ID "IDS_INFOCARD_STARBASEOPENUPGRADEMANAGEMENT_NAME"
    Value "Upgrade Star Base"
StringInfo
    ID "IDS_INFOCARD_STARBASEOPENUPGRADEMANAGEMENT_DESC"
    Value "Build enhancements to this star base to improve or extend its functionality."
StringInfo
    ID "IDS_INFOCARD_STARBASECLOSEUPGRADEMANAGEMENT_NAME"
    Value "Return to Main"
StringInfo
    ID "IDS_INFOCARD_STARBASECLOSEUPGRADEMANAGEMENT_DESC"
    Value "Return to the main menu."
StringInfo
    ID "IDS_USERINPUTINFOCARD_PLANETUPGRADEPATHSTATUS"
    Value "*VALUE0* *SPACING145* *VALUE1* *SPACING170* *VALUE2* *SPACING185*/ *VALUE3*"
StringInfo
    ID "IDS_USERINPUTINFOCARD_STARBASEUPGRADESTAGESTATUS"
    Value "*VALUE0* *SPACING145* *VALUE1* *SPACING170* *VALUE2* *SPACING185*/ *VALUE3*"
StringInfo
    ID "IDS_USERINPUTID_MAPPINGLABEL_BUILDSTARBASEUPGRADE"
    Value "build upgrade"
StringInfo
    ID "IDS_USERINPUTID_MAPPINGLABEL_CANCELBUILDSTARBASEUPGRADE"
    Value "cancel queued upgrade"
StringInfo
    ID "IDS_USERINPUTID_MAPPINGLABEL_STARBASEOPENUPGRADEMANAGEMENT"
    Value "open upgrade"
StringInfo
    ID "IDS_USERINPUTID_MAPPINGLABEL_STARBASECLOSEUPGRADEMANAGEMENT"
    Value "close upgrade"
StringInfo
    ID "IDS_GAMEMESSAGE_COLONIZEPLANETBLOCKEDBYENEMYSTARBASE"
    Value "A hostile empire's star base is exerting too much influence to allow colonization of %s"
StringInfo
    ID "IDS_GAMEMESSAGE_PLAYERSTARBASELOST"
    Value "Starbase %s has been destroyed!"
StringInfo
    ID "IDS_GAMEMESSAGE_PLAYERSTARBASELOSTDETAILS"
    Value "Intelligence reports the loss of our starbase near %s"
StringInfo
    ID "IDS_GAMEMESSAGE_SPACEMINELIMITREACHED"
    Value "Mine limit in this gravity well has been reached"
StringInfo
    ID "IDS_GAMEMESSAGE_STARBASEUPGRADENOTENOUGHUPGRADEPOINTS"
    Value "%s cannot support any further upgrades"
StringInfo
    ID "IDS_GAMEMESSAGE_STARBASEUPGRADEALREADYMAXLEVEL"
    Value "%s is already at maximum level"
StringInfo
    ID "IDS_GAMEMESSAGE_STARBASEUPGRADEMAXLEVELQUEUED"
    Value "%s is already queued to be fully developed"
StringInfo
    ID "IDS_GAMEMESSAGE_USEABILITYNOUNDOCKEDSQUADMEMBERS"
    Value "Strike craft must be undocked"
StringInfo
    ID "IDS_GAMEMESSAGE_USEABILITYNOTENOUGHROOMFORSTARBASE"
    Value "Not enough clear space to deploy star base"
StringInfo
    ID "IDS_GAMEMESSAGE_USEABILITYCANNOTUSEABITRARYLOCATIONONENTITY"
    Value "Can only target empty space"
StringInfo
    ID "IDS_GAMEMESSAGE_USEABILITYTOOMANYSTARBASES"
    Value "Your empire has already reached its maximum number of star bases in this gravity well"
StringInfo
    ID "IDS_GAMEMESSAGE_USEABILITYMINEISNOTACTIVATED"
    Value "This mine is not activated yet"
StringInfo
    ID "IDS_GAMEMESSAGE_USEABILITYNORMALSPACETARGET"
    Value "Objects in normal space cannot be targetted"
StringInfo
    ID "IDS_GAMEMESSAGE_ATTACKTARGETINVALIDASCANONLYATTACKSTRUCTURES"
    Value "Can only attack structures, mines and starbases"
StringInfo
    ID "IDS_ISTATTYPE_NUMSTARBASESKILLED"
    Value "Killed - Star bases"
StringInfo
    ID "IDS_ISTATTYPE_NUMSTARBASESKILLED"
    Value "Killed - Mines"
StringInfo
    ID "IDS_CANBUILDPLANETMODULESTATUS_NOSPACEMINESLOTAVAILABLE"
    Value "Space Mine limit reached"
StringInfo
    ID "IDS_TARGETOBJECT_STARBASE"
    Value "star bases"
StringInfo
    ID "IDS_TARGETOBJECT_SPACEMINE"
    Value "mines"
StringInfo
    ID "IDS_INFOCARD_INCREASEGAMESPEED_NAME"
    Value "Increase Game Speed"
StringInfo
    ID "IDS_INFOCARD_INCREASEGAMESPEED_DESC"
    Value "Speed up the game"
StringInfo
    ID "IDS_INFOCARD_DECREASEGAMESPEED_NAME"
    Value "Decrease Game Speed"
StringInfo
    ID "IDS_INFOCARD_DECREASEGAMESPEED_DESC"
    Value "Slow down the game"
StringInfo
    ID "IDS_TARGETSPACE_NORMAL"
    Value "normal space"
StringInfo
    ID "IDS_TARGETSPACE_PHASE"
    Value "phase space"
StringInfo
    ID "IDS_PLANETBONUS_CONDUCTIVEINTERIOR_NAME"
    Value "Conductive Mantle"
StringInfo
    ID "IDS_PLANETBONUS_CONDUCTIVEINTERIOR_DESC"
    Value "High proportions of conductive metals are present in the planet's interior allow it to act as a giant antenna and increase the rate of culture spread."
StringInfo
    ID "IDS_PLANETBONUS_GEOTHERMALHEATSOURCE_NAME"
    Value "Geothermal Hot Spots"
StringInfo
    ID "IDS_PLANETBONUS_GEOTHERMALHEATSOURCE_DESC"
    Value "Many points of limited volcanic activity provide easy access to energy, allowing greater amounts of civilian development at this planet."
StringInfo
    ID "IDS_PLANETBONUS_HELIUMATMOSPHERE_NAME"
    Value "Helium Rich Atmosphere"
StringInfo
    ID "IDS_PLANETBONUS_HELIUMATMOSPHERE_DESC"
    Value "Abundant atmospheric helium makes it easy to capture, resulting in increased trade income from the export of this coolant."
StringInfo
    ID "IDS_PLANETBONUS_INDUSTRIALWASTELAND_NAME"
    Value "Industrial Wasteland"
StringInfo
    ID "IDS_PLANETBONUS_INDUSTRIALWASTELAND_DESC"
    Value "Sprawling manufacturing facilities cover the surface, reducing culture spread but increasing resource mining rates."
StringInfo
    ID "IDS_PLANETBONUS_METEORITECRATERS_NAME"
    Value "Frequent Meteorites"
StringInfo
    ID "IDS_PLANETBONUS_METEORITECRATERS_DESC"
    Value "Constant meteorites strikes make surface colonies impractical, but offer a source of valuable resources."
StringInfo
    ID "IDS_PLANETBONUS_SATELLITEINFRASTRUCTURE_NAME"
    Value "Indigenous Satellites"
StringInfo
    ID "IDS_PLANETBONUS_SATELLITEINFRASTRUCTURE_DESC"
    Value "The local populace's satellite network boosts your empire's signal strength, resulting in increased culture spread."
StringInfo
    ID "IDS_PLANETBONUS_SIGNALABSORPTION_NAME"
    Value "Signal Interference"
StringInfo
    ID "IDS_PLANETBONUS_SIGNALABSORPTION_DESC"
    Value "High amounts of ambient radiation disrupt transmissions, resulting in reduced culture spread."
StringInfo
    ID "IDS_PLANETBONUS_SOLARENERGYRESERVES_NAME"
    Value "Solar Energy Harvesting"
StringInfo
    ID "IDS_PLANETBONUS_SOLARENERGYRESERVES_DESC"
    Value "A thin atmosphere and close proximity to the sun allow easy access to solar energy, resulting in the planet able to support a higher population."
StringInfo
    ID "IDS_PLANETBONUS_STABLEDEBRISFIELD_NAME"
    Value "Stable Debris Field"
StringInfo
    ID "IDS_PLANETBONUS_STABLEDEBRISFIELD_DESC"
    Value "A relatively static debris field facilitates recovery of valuable metals from it and movement of merchant ships through the area, resulting in increased trade income."
StringInfo
    ID "IDS_PLANETBONUS_THAWCELLS_NAME"
    Value "Thaw Cells"
StringInfo
    ID "IDS_PLANETBONUS_THAWCELLS_DESC"
    Value "Indigenous terraforming efforts have resulted in localized temperate regions, allowing the planet to support an abnormally high population."
StringInfo
    ID "IDS_PLANETBONUS_TOXICFALLOUT_NAME"
    Value "Toxic Fallout"
StringInfo
    ID "IDS_PLANETBONUS_TOXICFALLOUT_DESC"
    Value "Prolonged chemical warfare between regional factions on this planet has resulted in lingering atmospheric toxins, which reduces the population cap and its growth rate."
StringInfo
    ID "IDS_RESEARCHSUBJECT_ABILITYACCESS_DEPLOYSPACEMINEPHASEGRAVITY_NAME"
    Value "Gravity Mines"
StringInfo
    ID "IDS_RESEARCHSUBJECT_ABILITYACCESS_DEPLOYSPACEMINEPHASEGRAVITY_DESCRIPTION"
    Value "Allows Sivuskras Ruiners to deploy Gravity Mines, which slow enemy ships and prevent them from hyperspacing when detonated."
StringInfo
    ID "IDS_RESEARCHSUBJECT_ABILITYACCESS_DEPLOYSTARBASEPHASE_NAME"
    Value "Remote Assembly"
StringInfo
    ID "IDS_RESEARCHSUBJECT_ABILITYACCESS_DEPLOYSTARBASEPHASE_DESCRIPTION"
    Value "Equips Jarun Migrators with the ability to construct Orkulus class star bases."
StringInfo
    ID "IDS_RESEARCHSUBJECT_ABILITYACCESS_GAUSSDEFENSEMISSILEBURST_NAME"
    Value "Burst Rockets"
StringInfo
    ID "IDS_RESEARCHSUBJECT_ABILITYACCESS_GAUSSDEFENSEMISSILEBURST_DESCRIPTION"
    Value "Grants the Burst Rockets upgrade to Gauss Defense Platforms, allowing them to engage multiple targets simultaneously with short range rocket barrages."
StringInfo
    ID "IDS_RESEARCHSUBJECT_ABILITYACCESS_GAUSSDEFENSERAILGUN_NAME"
    Value "Meson Bolt Cannon"
StringInfo
    ID "IDS_RESEARCHSUBJECT_ABILITYACCESS_GAUSSDEFENSERAILGUN_DESCRIPTION"
    Value "Grants the Meson Bolt Cannon upgrade to Gauss Defense Platforms, giving them a long range armor piering secondary attack."
StringInfo
    ID "IDS_RESEARCHSUBJECT_ABILITYACCESS_GIVEMODULESHIELDS_NAME"
    Value "Shield Bestowal"
StringInfo
    ID "IDS_RESEARCHSUBJECT_ABILITYACCESS_GIVEMODULESHIELDS_DESCRIPTION"
    Value "Grants the Shield Bestowal ability to Hangar Defense Platforms, allowing them to provide additional shielding to nearby structures."
StringInfo
    ID "IDS_RESEARCHSUBJECT_ABILITYACCESS_PHASEOUTFIGHTERS_NAME"
    Value "Phasic Trap"
StringInfo
    ID "IDS_RESEARCHSUBJECT_ABILITYACCESS_PHASEOUTFIGHTERS_DESCRIPTION"
    Value "Grants the Phasic Trap ability to Hangar Defense Platforms, allow them to trap enemy strike craft in phase space for a moderate duration."
StringInfo
    ID "IDS_RESEARCHSUBJECT_ABILITYACCESS_STOPREGEN_NAME"
    Value "Disruptor Nanites"
StringInfo
    ID "IDS_RESEARCHSUBJECT_ABILITYACCESS_STOPREGEN_DESCRIPTION"
    Value "Grants the Disruptor Nanites ability to Phase Missile Defense Platforms, allowing them to halt hull, shield, and antimatter restoration on affected enemies."
StringInfo
    ID "IDS_RESEARCHSUBJECT_ABILITYACCESS_SYNERGY_NAME"
    Value "Synergy"
StringInfo
    ID "IDS_RESEARCHSUBJECT_ABILITYACCESS_SYNERGY_DESCRIPTION"
    Value "Grants the Synergy ability to Beam Defense Platforms, allowing them to amplify the damage and shields of other nearby platforms."
StringInfo
    ID "IDS_RESEARCHSUBJECT_FRIGATEACCESS_ANTIMODULETECH_NAME"
    Value "Ogrov Prototype"
StringInfo
    ID "IDS_RESEARCHSUBJECT_FRIGATEACCESS_ANTIMODULETECH_DESCRIPTION"
    Value "Grants access to Ogrov Torpedo Cruisers - heavy cruisers armed with structure-busting neutron torpedoes."
StringInfo
    ID "IDS_RESEARCHSUBJECT_FRIGATEACCESS_ANTIMODULEPSI_NAME"
    Value "Adjudicator Design"
StringInfo
    ID "IDS_RESEARCHSUBJECT_FRIGATEACCESS_ANTIMODULEPSI_DESCRIPTION"
    Value "Grants access to Solanus Adjudicators - large cruisers able to bombard many enemy structures from extreme range."
StringInfo
    ID "IDS_RESEARCHSUBJECT_FRIGATEACCESS_MINELAYERPHASE_NAME"
    Value "Ruiner Prototype"
StringInfo
    ID "IDS_RESEARCHSUBJECT_FRIGATEACCESS_MINELAYERPHASE_DESCRIPTION"
    Value "Grants access to Sivuskras Ruiner cruisers - support ships able to deploy different types of stationary mines."
StringInfo
    ID "IDS_RESEARCHSUBJECT_FRIGATEACCESS_STARBASECONSTRUCTORTECH_NAME"
    Value "Raloz Prototype"
StringInfo
    ID "IDS_RESEARCHSUBJECT_FRIGATEACCESS_STARBASECONSTRUCTORTECH_DESCRIPTION"
    Value "Grants access to Raloz Heavy Constructors - deep space construction ships able to deploy Argonev class star bases."
StringInfo
    ID "IDS_RESEARCHSUBJECT_FRIGATEACCESS_STARBASECONSTRUCTORPSI_NAME"
    Value "Savior Design"
StringInfo
    ID "IDS_RESEARCHSUBJECT_FRIGATEACCESS_STARBASECONSTRUCTORPSI_DESCRIPTION"
    Value "Grants access to Talion Saviors - deep space construction cruisers able to deploy Transcencia class star bases."
StringInfo
    ID "IDS_RESEARCHSUBJECT_PLANETMODULEACCESS_SPACEMINESTECH_NAME"
    Value "Proximity Mines"
StringInfo
    ID "IDS_RESEARCHSUBJECT_PLANETMODULEACCESS_SPACEMINESTECH_DESCRIPTION"
    Value "Grants access to Proximity Mine Fields, which fill the gravity well with many stationary mines. These will explode when enemy ships approach too closely."
StringInfo
    ID "IDS_RESEARCHSUBJECT_PLANETMODULEIMPROVEMENT_TECHHANGARDEFENSE_NAME"
    Value "Hangar Flak Turrets"
StringInfo
    ID "IDS_RESEARCHSUBJECT_PLANETMODULEIMPROVEMENT_TECHHANGARDEFENSE_DESCRIPTION"
    Value "Grants flak turrets to Hangar Defense Platforms, allowing them to provide anti-strike craft weapons coverage within a moderate range."
StringInfo
    ID "IDS_RESEARCHSUBJECT_SQUADACCESS_MINELAYER_NAME"
    Value "Homing Mines Design"
StringInfo
    ID "IDS_RESEARCHSUBJECT_SQUADACCESS_MINELAYER_DESCRIPTION"
    Value "Grants Homing Mine squadrons to Aeria Drones and Hangar Defense Platforms, allowing them to deploy mine fields within their gravity well."
StringInfo
    ID "IDS_RESEARCHSUBJECT_STARBASEENEMYORBITBODYBUILDRATE_NAME"
    Value "Assault Deployment"
StringInfo
    ID "IDS_RESEARCHSUBJECT_STARBASEENEMYORBITBODYBUILDRATE_DESCRIPTION"
    Value "Increases the construction and upgrade rate of Orkulus star bases when they are built in gravity wells controlled by a hostile empire."
StringInfo
    ID "IDS_RESEARCHSUBJECT_STARBASEHULLTECH_NAME"
    Value "Unbreachable Hull"
StringInfo
    ID "IDS_RESEARCHSUBJECT_STARBASEHULLTECH_DESCRIPTION"
    Value "A design revision allows for the installation of additional hull plating, granting Argonev star bases increased hull strength and armor."
StringInfo
    ID "IDS_RESEARCHSUBJECT_STARBASEHULLPHASE_NAME"
    Value "Intelligent Armor"
StringInfo
    ID "IDS_RESEARCHSUBJECT_STARBASEHULLPHASE_DESCRIPTION"
    Value "A layer of nanites dynamically modify the material properties of the star base's hull in order to maximize protection against specific threats. Grants increased hull strength and armor."
StringInfo
    ID "IDS_RESEARCHSUBJECT_STARBASEIMPROVEDDESTABILIZEPHASEJUMP_NAME"
    Value "Improved Destabilization"
StringInfo
    ID "IDS_RESEARCHSUBJECT_STARBASEIMPROVEDDESTABILIZEPHASEJUMP_DESCRIPTION"
    Value "Increases the damage dealt to hostile ships when they phase jump out of a gravity well containing an Argonev star base."
StringInfo
    ID "IDS_RESEARCHSUBJECT_STARBASESHIELDSPSI_NAME"
    Value "Immaculate Defense"
StringInfo
    ID "IDS_RESEARCHSUBJECT_STARBASESHIELDSPSI_DESCRIPTION"
    Value "Transcencia star bases gain increased maximum shield points and shield regeneration rates."
StringInfo
    ID "IDS_RESEARCHSUBJECT_STARBASEWEAPONBANKTARGETSTECH_NAME"
    Value "Advanced Fire Control"
StringInfo
    ID "IDS_RESEARCHSUBJECT_STARBASEWEAPONBANKTARGETSTECH_DESCRIPTION"
    Value "Argonev star bases receive upgraded target management systems, allowing them to deal additional damage and engage a greater number of targets at once."
StringInfo
    ID "IDS_RESEARCHSUBJECT_STARBASEWEAPONBANKTARGETSPSI_NAME"
    Value "Amplified Punishment"
StringInfo
    ID "IDS_RESEARCHSUBJECT_STARBASEWEAPONBANKTARGETSPSI_DESCRIPTION"
    Value "Additional Weapons Psintegrat crews are added to Transcensia star bases, allowing them to deal additional damage and engage a greater number of targets at once."
StringInfo
    ID "IDS_RESEARCHSUBJECT_STARBASEWEAPONBANKTARGETSPHASE_NAME"
    Value "Maximized Firepower"
StringInfo
    ID "IDS_RESEARCHSUBJECT_STARBASEWEAPONBANKTARGETSPHASE_DESCRIPTION"
    Value "Orkulus star bases receive additional batteries of all weapon systems, allowing them to deal additional damage and engage a greater number of targets at once."
StringInfo
    ID "IDS_RESEARCHSUBJECT_STARBASEUPGRADEACCESS_BLOCKCOLONIZETECH_NAME"
    Value "Auxiliary Government"
StringInfo
    ID "IDS_RESEARCHSUBJECT_STARBASEUPGRADEACCESS_BLOCKCOLONIZETECH_DESCRIPTION"
    Value "Grants Argonev class star bases access to Auxiliary Government upgrades, which prevent the loss of control of its gravity well's planet through bombardment and deny its colonization by hostile empires."
StringInfo
    ID "IDS_RESEARCHSUBJECT_STARBASEUPGRADEACCESS_BLOCKCOLONIZEPSI_NAME"
    Value "Enduring Devotion"
StringInfo
    ID "IDS_RESEARCHSUBJECT_STARBASEUPGRADEACCESS_BLOCKCOLONIZEPSI_DESCRIPTION"
    Value "Grants Transcencia class star bases access to Enduring Devotion upgrades, which prevent the loss of control of its gravity well's planet through bombardment and deny its colonization by hostile empires."
StringInfo
    ID "IDS_RESEARCHSUBJECT_STARBASEUPGRADEACCESS_BLOCKCOLONIZEPHASE_NAME"
    Value "Enforced Loyalty"
StringInfo
    ID "IDS_RESEARCHSUBJECT_STARBASEUPGRADEACCESS_BLOCKCOLONIZEPHASE_DESCRIPTION"
    Value "Grants Orkulus class star bases access to Enforced Loyalty upgrades, which prevent the loss of control of its gravity well's planet through bombardment and deny its colonization by hostile empires."
StringInfo
    ID "IDS_RESEARCHSUBJECT_STARBASEUPGRADEACCESS_CITYPOPULATION_NAME"
    Value "Colony Pods"
StringInfo
    ID "IDS_RESEARCHSUBJECT_STARBASEUPGRADEACCESS_CITYPOPULATION_DESCRIPTION"
    Value "Grants Orkulus class star bases access to Colony Pods upgrades, allowing them to house a Vasari civilian population from which tax income can be earned."
StringInfo
    ID "IDS_RESEARCHSUBJECT_STARBASEUPGRADEACCESS_CULTURE_NAME"
    Value "Evangelization Nodes"
StringInfo
    ID "IDS_RESEARCHSUBJECT_STARBASEUPGRADEACCESS_CULTURE_DESCRIPTION"
    Value "Grants Transcencia class star bases access to Evangelization Nodes upgrades, allowing them to spread your empire's culture and repel hostile culture."
StringInfo
    ID "IDS_RESEARCHSUBJECT_STARBASEUPGRADEACCESS_DEBRISVACUUM_NAME"
    Value "Rapid Reintegration"
StringInfo
    ID "IDS_RESEARCHSUBJECT_STARBASEUPGRADEACCESS_DEBRISVACUUM_DESCRIPTION"
    Value "Grants Orkulus class star bases access to Debris Vortex upgrades, allowing them to consume nearby debris in order to repair damage."
StringInfo
    ID "IDS_RESEARCHSUBJECT_STARBASEUPGRADEACCESS_DIRECTIONALSHIELD_NAME"
    Value "Frontal Deflector Shield"
StringInfo
    ID "IDS_RESEARCHSUBJECT_STARBASEUPGRADEACCESS_DIRECTIONALSHIELD_DESCRIPTION"
    Value "Grants Orkulus class star bases access to Frontal Deflector Shield upgrades, allowing them to activate a protective shield that greatly reduces damage directed at its forward surfaces."
StringInfo
    ID "IDS_RESEARCHSUBJECT_STARBASEUPGRADEACCESS_FACTORY_NAME"
    Value "Remote Construction"
StringInfo
    ID "IDS_RESEARCHSUBJECT_STARBASEUPGRADEACCESS_FACTORY_DESCRIPTION"
    Value "Grants Argonev class star bases access to Construction Bay upgrades, allowing them to build frigates and cruisers."
StringInfo
    ID "IDS_RESEARCHSUBJECT_STARBASEUPGRADEACCESS_MASSDISORIENTATION_NAME"
    Value "Mass Disorientation"
StringInfo
    ID "IDS_RESEARCHSUBJECT_STARBASEUPGRADEACCESS_MASSDISORIENTATION_DESCRIPTION"
    Value "Grants Transcencia class star bases access to Mass Disorientation upgrades, which disable enemy ships within range."
StringInfo
    ID "IDS_RESEARCHSUBJECT_STARBASEUPGRADEACCESS_MAXALLEGIANCE_NAME"
    Value "Induced Reverence"
StringInfo
    ID "IDS_RESEARCHSUBJECT_STARBASEUPGRADEACCESS_MAXALLEGIANCE_DESCRIPTION"
    Value "Grants Transcencia class star bases access to Induced Reverence upgrades, which increase the maximum allegiance of the gravity well's planet when it is owned by your empire."
StringInfo
    ID "IDS_RESEARCHSUBJECT_STARBASEUPGRADEACCESS_METEORCONTROL_NAME"
    Value "Meteoroid Control"
StringInfo
    ID "IDS_RESEARCHSUBJECT_STARBASEUPGRADEACCESS_METEORCONTROL_DESCRIPTION"
    Value "Grants Transcencia class star bases access to Meteor Control upgrades, allowing them to telekinetically wield meteoroids for offensive purposes."
StringInfo
    ID "IDS_RESEARCHSUBJECT_STARBASEUPGRADEACCESS_RESUPPLY_NAME"
    Value "Docking Booms"
StringInfo
    ID "IDS_RESEARCHSUBJECT_STARBASEUPGRADEACCESS_RESUPPLY_DESCRIPTION"
    Value "Grants Argonev class star bases access to Docking Booms upgrades, allowing them to repair and refill the antimatter reserves of nearby friendly forces."
StringInfo
    ID "IDS_RESEARCHSUBJECT_STARBASEUPGRADEACCESS_SELFDESTRUCT_NAME"
    Value "Safety Override Protocol"
StringInfo
    ID "IDS_RESEARCHSUBJECT_STARBASEUPGRADEACCESS_SELFDESTRUCT_DESCRIPTION"
    Value "Grants Argonev class star bases access to Safety Override Protocol upgrades, allowing them to initiate a self destruct sequence in an attempt to take the enemy fleet down with them."
StringInfo
    ID "IDS_RESEARCHSUBJECT_STARBASEUPGRADEACCESS_TRADEPORTTECH_NAME"
    Value "Deep Space Trade"
StringInfo
    ID "IDS_RESEARCHSUBJECT_STARBASEUPGRADEACCESS_TRADEPORTTECH_DESCRIPTION"
    Value "Grants Argonev class star bases access to Trade Facilities upgrades, allowing them to act as trade ports."
StringInfo
    ID "IDS_RESEARCHSUBJECT_STARBASEUPGRADEACCESS_TRADEPORTPSI_NAME"
    Value "Merchant Docks"
StringInfo
    ID "IDS_RESEARCHSUBJECT_STARBASEUPGRADEACCESS_TRADEPORTPSI_DESCRIPTION"
    Value "Grants Transcencia class star bases access to Merchant Docks upgrades, allowing them to act as trade ports."
StringInfo
    ID "IDS_RESEARCHSUBJECT_STARBASEUPGRADEACCESS_TRADEPORTPHASE_NAME"
    Value "Merchant Cargo Bays"
StringInfo
    ID "IDS_RESEARCHSUBJECT_STARBASEUPGRADEACCESS_TRADEPORTPHASE_DESCRIPTION"
    Value "Grants Orkulus class star bases access to Merchant Cargo Bays upgrades, allowing them to act as trade ports."
StringInfo
    ID "IDS_RESEARCHSUBJECT_WEAPONDAMAGE_BEAMTECH0_NAME"
    Value "Dynamic Frequencies"
StringInfo
    ID "IDS_RESEARCHSUBJECT_WEAPONDAMAGE_BEAMTECH0_DESCRIPTION"
    Value "Increases the damage of all Beam weapons on all ships and structures."
StringInfo
    ID "IDS_RESEARCHSUBJECT_WEAPONDAMAGE_BEAMTECH1_NAME"
    Value "Amplified Beam Output"
StringInfo
    ID "IDS_RESEARCHSUBJECT_WEAPONDAMAGE_BEAMTECH1_DESCRIPTION"
    Value "Further increases the damage of all Beam weapons on all ships and structures."
StringInfo
    ID "IDS_RESEARCHSUBJECT_ARTIFACT_PLANETBOMBINGSHIELD_NAME"
    Value "Ion Field Generator"
StringInfo
    ID "IDS_RESEARCHSUBJECT_ARTIFACT_PLANETBOMBINGSHIELD_DESCRIPTION"
    Value "A large planetary energy system that emits charged particles into the upper atmosphere, creating a partial barrier to orbital bombardment."
StringInfo
    ID "IDS_RESEARCHSUBJECT_ARTIFACT_ORGANICAI_NAME"
    Value "Planetary Organic AI"
StringInfo
    ID "IDS_RESEARCHSUBJECT_ARTIFACT_ORGANICAI_DESCRIPTION"
    Value "A sentient cybernetic artificial intelligence manages all aspects of population development on your empire's planets, yielding higher population growth and tax rates."
StringInfo
    ID "IDS_RESEARCHSUBJECT_ARTIFACT_TRADEINCOME_NAME"
    Value "Matter Compressor"
StringInfo
    ID "IDS_RESEARCHSUBJECT_ARTIFACT_TRADEINCOME_DESCRIPTION"
    Value "An atomic scale scanning and reordering system, it allows all manner of products to be spatially compressed in order to make for more efficient transport through your empire's trade network."
StringInfo
    ID "IDS_SPACEMINE_TECH_NAME"
    Value "Proximity Mine Field"
StringInfo
    ID "IDS_SPACEMINE_TECH_DESC"
    Value "A payload of explosives connected to a basic sensor system. Explodes when enemy ships get too close, dealing damage to all within its radius."
StringInfo
    ID "IDS_SPACEMINE_PSI_NAME"
    Value "Homing Mine"
StringInfo
    ID "IDS_SPACEMINE_PHASEEXPLOSIVE_NAME"
    Value "Explosive Mine"
StringInfo
    ID "IDS_SPACEMINE_PHASEGRAVITY_NAME"
    Value "Gravity Mine"
StringInfo
    ID "IDS_STARBASETECH_NAME"
    Value "Argonev Star Base"
StringInfo
    ID "IDS_STARBASEPSI_NAME"
    Value "Transcencia Star Base"
StringInfo
    ID "IDS_STARBASEPHASE_NAME"
    Value "Orkulus Star Base"
StringInfo
    ID "IDS_PLANETDETAILSINFOCARD_CANNOTCOLONIZEASBLOCKEDBYENEMYSTARBASE"
    Value "Cannot colonize due to enemy star base upgrade"
StringInfo
    ID "IDS_SQUADPSIMINELAYER_NAME"
    Value "Homing Mine Squadron"
StringInfo
    ID "IDS_SQUADPSIMINELAYER_DESC"
    Value "Squadron of strike craft able to become mobile mines"
StringInfo
    ID "IDS_CANADDSQUADREQUEST_CANADD"
    Value "Can queue"
StringInfo
    ID "IDS_CANADDSQUADREQUEST_SQUADTYPEUNAVAILABLE"
    Value "Squad type unavailable"
StringInfo
    ID "IDS_CANADDSQUADREQUEST_NOTENOUGHCOMMANDPOINTS"
    Value "All squadrons assigned"
StringInfo
    ID "IDS_CANADDSQUADREQUEST_RESEARCHPREREQUISITESNOTMET"
    Value "Not researched"
StringInfo
    ID "IDS_FIGHTERPSIMINELAYER_NAME"
    Value "Homing Mine"
StringInfo
    ID "IDS_ABILITY_ANTIMODULETORPEDOES_NAME"
    Value "Neutron Torpedoes"
StringInfo
    ID "IDS_ABILITY_ANTIMODULETORPEDOES_DESCRIPTION"
    Value "Launches a pair of long range torpedoes at enemy structures, dealing immense damage on impact."
StringInfo
    ID "IDS_ABILITY_CONVERTFIGHTERSTOMINES_NAME"
    Value "Deploy Fighter Mines"
StringInfo
    ID "IDS_ABILITY_CONVERTFIGHTERSTOMINES_DESCRIPTION"
    Value "The strike craft in in this squadron deploy themselves as mines at their current respective locations."
StringInfo
    ID "IDS_ABILITY_DEBRISVACUUM_NAME"
    Value "Debris Vortex"
StringInfo
    ID "IDS_ABILITY_DEBRISVACUUM_DESCRIPTION"
    Value "Pulls debris within reach towards this starbase, allowing it to be quickly deconstructed and used to repair the starbase's hull."
StringInfo
    ID "IDS_ABILITY_DEFENSESYNERGY_NAME"
    Value "Synergy"
StringInfo
    ID "IDS_ABILITY_DEFENSESYNERGY_DESCRIPTION"
    Value "Nearby Beam Defense Platforms jointly reinforce each other, granting a stacking attack and shield bonus."
StringInfo
    ID "IDS_ABILITY_DEPLOYSTARBASETECH_NAME"
    Value "Construct Star Base"
StringInfo
    ID "IDS_ABILITY_DEPLOYSTARBASETECH_DESC"
    Value "Begins construction of an Argonev class star base at the cruiser's present location. The cruiser is consumed in the process."
StringInfo
    ID "IDS_ABILITY_DEPLOYSTARBASEPSI_NAME"
    Value "Chrysalis"
StringInfo
    ID "IDS_ABILITY_DEPLOYSTARBASEPSI_DESC"
    Value "Begins deployment of a Transcencia class star base at the cruiser's present location. The cruiser is consumed in the process."
StringInfo
    ID "IDS_ABILITY_DEPLOYSTARBASEPHASE_NAME"
    Value "Deploy Star Base"
StringInfo
    ID "IDS_ABILITY_DEPLOYSTARBASEPHASE_DESC"
    Value "Begins construction of an Orkulus class star base at the frigate's present location. The frigate is consumed in the process."
StringInfo
    ID "IDS_ABILITY_DEPLOYSPACEMINEPHASEEXPLOSIVE_NAME"
    Value "Lay Explosive Mine"
StringInfo
    ID "IDS_ABILITY_DEPLOYSPACEMINEPHASEEXPLOSIVE_DESCRIPTION"
    Value "Deploys a mine loaded with nanomolecular explosives, which damages all nearby enemy ships."
StringInfo
    ID "IDS_ABILITY_DEPLOYSPACEMINEPHASEGRAVITY_NAME"
    Value "Lay Gravity Mine"
StringInfo
    ID "IDS_ABILITY_DEPLOYSPACEMINEPHASEGRAVITY_DESCRIPTION"
    Value "Deploys a mine armed with a gravity pulse discharger, which will slow movement and disable the jump drives of nearby enemy ships."
StringInfo
    ID "IDS_ABILITY_DETECTMINESTECH_NAME"
    Value "Reveal Mines"
StringInfo
    ID "IDS_ABILITY_DETECTMINESTECH_DESCRIPTION"
    Value "Countermeasure systems disrupt the simple phase space cloaking field of enemy mines within a small radius of the frigate."
StringInfo
    ID "IDS_ABILITY_DETECTMINESPSI_NAME"
    Value "Sense Mines"
StringInfo
    ID "IDS_ABILITY_DETECTMINESPSI_DESCRIPTION"
    Value "Psionic Adepts aboard the Seeker manipulate the phase space cloaking field of enemy mines to reveal themselves within a small radius of the frigate."
StringInfo
    ID "IDS_ABILITY_DETECTMINESPHASE_NAME"
    Value "Decloak Mines"
StringInfo
    ID "IDS_ABILITY_DETECTMINESPHASE_DESCRIPTION"
    Value "Phase space inversion systems about the Navigator pull enemy mines back into real space within a small radius of the frigate."
StringInfo
    ID "IDS_ABILITY_DESTABILIZEHYPERSPACE_NAME"
    Value "Jump Destabilization"
StringInfo
    ID "IDS_ABILITY_DESTABILIZEHYPERSPACE_DESCRIPTION"
    Value "The star base disrupts the outbound phase lanes of its gravity well, causing hostile ships that are jumping away to take damage and lose their antimatter."
StringInfo
    ID "IDS_ABILITY_DIRECTIONALSHIELD_NAME"
    Value "Frontal Deflector Shield"
StringInfo
    ID "IDS_ABILITY_DIRECTIONALSHIELD_DESCRIPTION"
    Value "Grants the star base a temporary protective shield that greatly reduces incoming attacks directed at its forward surfaces."
StringInfo
    ID "IDS_ABILITY_GAUSSDEFENSEMISSILEBURST_NAME"
    Value "Burst Rockets"
StringInfo
    ID "IDS_ABILITY_GAUSSDEFENSEMISSILEBURST_DESCRIPTION"
    Value "Small volleys of rockets independently target multiple enemies within range."
StringInfo
    ID "IDS_ABILITY_GAUSSDEFENSERAILGUN_NAME"
    Value "Meson Bolt Cannon"
StringInfo
    ID "IDS_ABILITY_GAUSSDEFENSERAILGUN_DESCRIPTION"
    Value "Fires an bolt of high energy particles, which deals damage and pierces the target's hull, reducing its armor strength for a period of time."
StringInfo
    ID "IDS_ABILITY_GIVEMODULESHIELDS_NAME"
    Value "Shield Bestowal"
StringInfo
    ID "IDS_ABILITY_GIVEMODULESHIELDS_DESCRIPTION"
    Value "Grants shields to nearby friendly structures"
StringInfo
    ID "IDS_ABILITY_HIDEMINES_NAME"
    Value "Phasic Cloaking"
StringInfo
    ID "IDS_ABILITY_HIDEMINES_DESCRIPTION"
    Value "Hides the mine in Phase space until it is triggered by nearby hostile forces."
StringInfo
    ID "IDS_ABILITY_MASSDISORIENTATION_NAME"
    Value "Mass Disorientation"
StringInfo
    ID "IDS_ABILITY_MASSDISORIENTATION_DESCRIPTION"
    Value "Enemy ships within the affected area are cast adrift by legions of psionics aboard the starbase, preventing them from moving and making it more difficult for them to acquire targets."
StringInfo
    ID "IDS_ABILITY_METEORSTRIKEPLANET_NAME"
    Value "Final Judgement"
StringInfo
    ID "IDS_ABILITY_METEORSTRIKEPLANET_DESCRIPTION"
    Value "Many telekinetically propelled meteors strike the planet, causing massive damage."
StringInfo
    ID "IDS_ABILITY_METEORSTRIKESHIPS_NAME"
    Value "Meteor Storm"
StringInfo
    ID "IDS_ABILITY_METEORSTRIKESHIPS_DESCRIPTION"
    Value "Bombards enemy ships within a radius of the target with telekinetically thrown meteroids, causing immense damage."
StringInfo
    ID "IDS_ABILITY_PHASEEXPLOSIVEMINEDETONATE_NAME"
    Value "Detonate"
StringInfo
    ID "IDS_ABILITY_PHASEEXPLOSIVEMINEDETONATE_DESCRIPTION"
    Value "Causes the mine to explode when enemy targets are nearby, dealing physical damage to all of them."
StringInfo
    ID "IDS_ABILITY_PHASEGRAVITYMINEDETONATE_NAME"
    Value "Detonate"
StringInfo
    ID "IDS_ABILITY_PHASEGRAVITYMINEDETONATE_DESCRIPTION"
    Value "Causes the mine to explode when enemy targets are nearby, slowing their subspace movement and making phase jumping impossible."
StringInfo
    ID "IDS_ABILITY_PHASEOUTFIGHTERS_NAME"
    Value "Phasic Trap"
StringInfo
    ID "IDS_ABILITY_PHASEOUTFIGHTERS_DESCRIPTION"
    Value "Projects a Phase Space inversion field around the hangar, which traps enemy strike craft in phase space for a period of time."
StringInfo
    ID "IDS_ABILITY_PLASMABOMBARDMENT_NAME"
    Value "Condemnation"
StringInfo
    ID "IDS_ABILITY_PLASMABOMBARDMENT_DESCRIPTION"
    Value "The cruiser lobs a constant stream of energy projectiles at all hostile structures near the target."
StringInfo
    ID "IDS_ABILITY_PSISPACEMINEDETONATE_NAME"
    Value "Detonate"
StringInfo
    ID "IDS_ABILITY_PSISPACEMINEDETONATE_DESCRIPTION"
    Value "Causes the mine to explode against the nearest target."
StringInfo
    ID "IDS_ABILITY_RESUPPLY_NAME"
    Value "Resupply"
StringInfo
    ID "IDS_ABILITY_RESUPPLY_DESCRIPTION"
    Value "Repairs damage and replenishes antimatter of friendly forces over a short duration."
StringInfo
    ID "IDS_ABILITY_SELFDESTRUCT_NAME"
    Value "Last Resort"
StringInfo
    ID "IDS_ABILITY_SELFDESTRUCT_DESCRIPTION"
    Value "Engineering crews override all safety protocols, causing the star base's central reactor to go supercritical. The resulting explosion destroys the starbase and does immense damage to all objects within the blast area."
StringInfo
    ID "IDS_ABILITY_STOPREGEN_NAME"
    Value "Disruptor Nanites"
StringInfo
    ID "IDS_ABILITY_STOPREGEN_DESCRIPTION"
    Value "A mix of specialized nanites compose part of the turret's phase missiles' warheads, halting repair and regeneration when they strike their target."
StringInfo
    ID "IDS_ABILITY_TECHSPACEMINEDETONATE_NAME"
    Value "Detonate"
StringInfo
    ID "IDS_ABILITY_TECHSPACEMINEDETONATE_DESCRIPTION"
    Value "Causes the mine to explode when enemy targets are nearby, dealing physical damage to all of them."
StringInfo
    ID "IDS_FRIGATE_TECHANTIMODULE_NAME"
    Value "Ogrov Torpedo Cruiser"
StringInfo
    ID "IDS_FRIGATE_TECHANTIMODULE_DESCRIPTION"
    Value "A slow moving cruiser that carries a payload of anti structure torpedoes."
StringInfo
    ID "IDS_FRIGATE_TECHSTARBASECONSTRUCTOR_NAME"
    Value "Raloz Heavy Constructor"
StringInfo
    ID "IDS_FRIGATE_TECHSTARBASECONSTRUCTOR_DESC"
    Value "A deep space construction cruiser able to establish a star base in distant gravity wells."
StringInfo
    ID "IDS_FRIGATE_PSIANTIMODULE_NAME"
    Value "Solanus Adjudicator"
StringInfo
    ID "IDS_FRIGATE_PSIANTIMODULE_DESCRIPTION"
    Value "A large cruiser able to assault many orbital structures at once from extreme range."
StringInfo
    ID "IDS_FRIGATE_PSISTARBASECONSTRUCTOR_NAME"
    Value "Talion Savior"
StringInfo
    ID "IDS_FRIGATE_PSISTARBASECONSTRUCTOR_DESC"
    Value "A deep space construction vessel able to establish a star base in distant gravity wells."
StringInfo
    ID "IDS_FRIGATE_PHASEMINELAYER_NAME"
    Value "Sivuskras Ruiner"
StringInfo
    ID "IDS_FRIGATE_PHASEMINELAYER_DESCRIPTION"
    Value "A supporting cruiser able to lay specialized mines for crippling the enemy."
StringInfo
    ID "IDS_WEAPONCLASSTYPE_CHAOSBOLT"
    Value "Disintegrator"   
StringInfo
    ID "IDS_WEAPONCLASSTYPE_SPIRITBLADE"
    Value "Psionic Surge"
StringInfo
    ID "IDSUserInputIDCategoryStarBaseUpgrades"
    Value "Star Base - Upgrades"
StringInfo
    ID "IDS_UIMAPPINGNAME_OPENRESEARCHDEFENSESCREEN"
    Value "Open Research Window (Defense)"
StringInfo
    ID "IDS_UIMAPPINGNAME_USEABILITY4"
    Value "Use Ability - 4"
StringInfo
    ID "IDS_UIMAPPINGNAME_TOGGLEAUTOCASTABILITY4"
    Value "Toggle Auto Use Ability - 4"
StringInfo
    ID "IDS_UIMAPPINGNAME_UPGRADEABILITY4"
    Value "Upgrade Ability - 4"
StringInfo
    ID "IDS_UIMAPPINGNAME_ADDSQUAD2"
    Value "Add Squadron - 2"
StringInfo
    ID "IDS_UIMAPPINGNAME_ADDSQUAD3"
    Value "Add Squadron - 3"
StringInfo
    ID "IDS_UIMAPPINGNAME_REMOVESQUAD2"
    Value "Remove Squadron - 2"
StringInfo
    ID "IDS_UIMAPPINGNAME_REMOVESQUAD3"
    Value "Remove Squadron - 3"
StringInfo
    ID "IDS_UIMAPPINGNAME_LAUNCHALLSQUADS2"
    Value "Launch All Squadrons - 2"
StringInfo
    ID "IDS_UIMAPPINGNAME_LAUNCHALLSQUADS3"
    Value "Launch All Squadrons - 3"
StringInfo
    ID "IDS_UIMAPPINGNAME_DOCKALLSQUADS2"
    Value "Dock All Squadrons - 2"
StringInfo
    ID "IDS_UIMAPPINGNAME_DOCKALLSQUADS3"
    Value "Dock All Squadrons - 3"
StringInfo
    ID "IDS_UIMAPPINGNAME_STARBASEOPENUPGRADEMANAGEMENT"
    Value "Open Upgrade Star Base"
StringInfo
    ID "IDS_UIMAPPINGNAME_STARBASECLOSEUPGRADEMANAGEMENT"
    Value "Close Upgrade Star Base"
StringInfo
    ID "IDS_UIMAPPINGNAME_STARBASEBUILDUPGRADE0"
    Value "Build Star Base Upgrade - 0"
StringInfo
    ID "IDS_UIMAPPINGNAME_STARBASEBUILDUPGRADE1"
    Value "Build Star Base Upgrade - 1"
StringInfo
    ID "IDS_UIMAPPINGNAME_STARBASEBUILDUPGRADE2"
    Value "Build Star Base Upgrade - 2"
StringInfo
    ID "IDS_UIMAPPINGNAME_STARBASEBUILDUPGRADE3"
    Value "Build Star Base Upgrade - 3"
StringInfo
    ID "IDS_UIMAPPINGNAME_STARBASEBUILDUPGRADE4"
    Value "Build Star Base Upgrade - 4"
StringInfo
    ID "IDS_UIMAPPINGNAME_STARBASEBUILDUPGRADE5"
    Value "Build Star Base Upgrade - 5"
StringInfo
    ID "IDS_UIMAPPINGNAME_STARBASEBUILDUPGRADE6"
    Value "Build Star Base Upgrade - 6"
StringInfo
    ID "IDS_UIMAPPINGNAME_STARBASEBUILDUPGRADE7"
    Value "Build Star Base Upgrade - 7"
StringInfo
    ID "IDS_UIMAPPINGNAME_STARBASEBUILDUPGRADE8"
    Value "Build Star Base Upgrade - 8"
StringInfo
    ID "IDS_UIMAPPINGNAME_STARBASEBUILDUPGRADE9"
    Value "Build Star Base Upgrade - 9"
StringInfo
    ID "IDS_UIMAPPINGNAME_STARBASECANCELBUILDUPGRADE0"
    Value "Cancel Build Star Base Upgrade - 0"
StringInfo
    ID "IDS_UIMAPPINGNAME_STARBASECANCELBUILDUPGRADE1"
    Value "Cancel Build Star Base Upgrade - 1"
StringInfo
    ID "IDS_UIMAPPINGNAME_STARBASECANCELBUILDUPGRADE2"
    Value "Cancel Build Star Base Upgrade - 2"
StringInfo
    ID "IDS_UIMAPPINGNAME_STARBASECANCELBUILDUPGRADE3"
    Value "Cancel Build Star Base Upgrade - 3"
StringInfo
    ID "IDS_UIMAPPINGNAME_STARBASECANCELBUILDUPGRADE4"
    Value "Cancel Build Star Base Upgrade - 4"
StringInfo
    ID "IDS_UIMAPPINGNAME_STARBASECANCELBUILDUPGRADE5"
    Value "Cancel Build Star Base Upgrade - 5"
StringInfo
    ID "IDS_UIMAPPINGNAME_STARBASECANCELBUILDUPGRADE6"
    Value "Cancel Build Star Base Upgrade - 6"
StringInfo
    ID "IDS_UIMAPPINGNAME_STARBASECANCELBUILDUPGRADE7"
    Value "Cancel Build Star Base Upgrade - 7"
StringInfo
    ID "IDS_UIMAPPINGNAME_STARBASECANCELBUILDUPGRADE8"
    Value "Cancel Build Star Base Upgrade - 8"
StringInfo
    ID "IDS_UIMAPPINGNAME_STARBASECANCELBUILDUPGRADE9"
    Value "Cancel Build Star Base Upgrade - 9"
StringInfo
    ID "IDS_PLANETUPGRADEINFOCARD_HOMEPLANETMETALRATEBONUS"
    Value "Metal income bonus"
StringInfo
    ID "IDS_PLANETUPGRADEINFOCARD_HOMEPLANETCRYSTALRATEBONUS"
    Value "Crystal income bonus"
StringInfo
    ID "IDS_TECH_RESEARCHFIELD_DEFENSE"
    Value "Defense"
StringInfo
    ID "IDS_PSI_RESEARCHFIELD_DEFENSE"
    Value "Security"
StringInfo
    ID "IDS_PHASE_RESEARCHFIELD_DEFENSE"
    Value "Fortification"
StringInfo
    ID "IDS_GameStat_CreditsLostToStarBaseUpgradePurchase"
    Value "Credits spent on star base upgrades"
StringInfo
    ID "IDS_GameStat_MetalLostToStarBaseUpgradePurchase"
    Value "Metal spent on star base upgrades"
StringInfo
    ID "IDS_GameStat_CrystalLostToStarBaseUpgradePurchase"
    Value "Crystal spent on star base upgrades"
StringInfo
    ID "IDS_GameStat_AllStarbasesBuilt"
    Value "Starbases"
StringInfo
    ID "IDS_GameStat_AllStarbasesLost"
    Value "Starbases lost"
StringInfo
    ID "IDS_GameStat_AllStarbasesKilled"
    Value "Starbases destroyed"
StringInfo
    ID "IDS_GameStat_AllMinesBuilt"
    Value "Mines"
StringInfo
    ID "IDS_GameStat_AllMinesLost"
    Value "Mines lost"
StringInfo
    ID "IDS_GameStat_AllMinesKilled"
    Value "Mines destroyed"
StringInfo
    ID "IDS_GameStat_SquadMineLayerBuilt"
    Value "Squads - Mine layer"
StringInfo
    ID "IDS_GameStat_FrigateAntiModuleBuilt"
    Value "Frigates - Anti Structure"
StringInfo
    ID "IDS_GameStat_FrigateMineLayerBuilt"
    Value "Frigates - Mine Layer"
StringInfo
    ID "IDS_GameStat_DefenseResearchUpgradesDone"
    Value "Defense research done"
StringInfo
    ID "IDS_GameStat_StarbaseUpgradesDone"
    Value "Starbase upgrades"
StringInfo
    ID "IDSIcoCustomGameInfoUseQuickStart"
    Value "Quick Start:"
StringInfo
    ID "IDSIcoCustomGameInfoUseQuickStartTrue"
    Value "Enabled"
StringInfo
    ID "IDSIcoCustomGameInfoUseQuickStartFalse"
    Value "Disabled"
StringInfo
    ID "IDS_RESEARCHFLOATMODIFIER_STARBASEARMORADJUSTMENT"
    Value "Armor increase:"
StringInfo
    ID "IDS_RESEARCHFLOATMODIFIER_STARBASEBUILDRATEATENEMYORBITBODYADJUSTMENT"
    Value "Build rate increase:"
StringInfo
    ID "IDS_RESEARCHFLOATMODIFIER_STARBASEHULLPOINTSMAXADJUSTMENT"
    Value "Max hull points increase:"
StringInfo
    ID "IDS_RESEARCHFLOATMODIFIER_STARBASESHIELDPOINTSMAXADJUSTMENT"
    Value "Max shield points increase:"
StringInfo
    ID "IDS_RESEARCHFLOATMODIFIER_STARBASESHIELDPOINTSREGENADJUSTMENT"
    Value "Shield regeneration:"
StringInfo
    ID "IDS_RESEARCHFLOATMODIFIER_STARBASEWEAPONDAMAGEADJUSTMENT"
    Value "Damage increase:"
StringInfo
    ID "IDS_RESEARCHFLOATMODIFIER_STARBASEWEAPONTARGETPERBANKADJUSTMENT"
    Value "Additional bank targets:"
StringInfo
    ID "IDS_STARBASEUPGRADETECHWEAPONS_NAME"
    Value "Weapon Systems"
StringInfo
    ID "IDS_STARBASEUPGRADETECHWEAPONS_DESC0"
    Value "Heavy beam turret emplacments are added to the star base, granting it a new closer range, high damage attack."
StringInfo
    ID "IDS_STARBASEUPGRADETECHWEAPONS_DESC1"
    Value "Missile batteries are built into the star base's dorsal surfaces, adding an extreme range weapon to its arsenal."
StringInfo
    ID "IDS_STARBASEUPGRADETECHTOUGHNESS_NAME"
    Value "Structural Integrity"
StringInfo
    ID "IDS_STARBASEUPGRADETECHTOUGHNESS_DESC"
    Value "Increased armor plating, additional shield projection arrays, and more numerous damage repair systems greatly enhance the starbase's survivability."
StringInfo
    ID "IDS_STARBASEUPGRADETECHHANGAR_NAME"
    Value "Hangar Capacity"
StringInfo
    ID "IDS_STARBASEUPGRADETECHHANGAR_DESC"
    Value "Additional strike craft construction, maintenance and launch facilities are built, allowing the star base to host more squadrons of strike craft."
StringInfo
    ID "IDS_STARBASEUPGRADETECHTRADEPORT_NAME"
    Value "Trade Facilities"
StringInfo
    ID "IDS_STARBASEUPGRADETECHTRADEPORT_DESC"
    Value "Commercial docking bays are added, allowing the starbase become part of your empire's trade network and earn trade income."
StringInfo
    ID "IDS_STARBASEUPGRADETECHFACTORY_NAME"
    Value "Construction Bays"
StringInfo
    ID "IDS_STARBASEUPGRADETECHFACTORY_DESC"
    Value "Large scale manufacturing facilities are built, allowing the star base to construct frigate and cruiser class ships."
StringInfo
    ID "IDS_STARBASEUPGRADETECHRESUPPLY_NAME"
    Value "Docking Booms"
StringInfo
    ID "IDS_STARBASEUPGRADETECHRESUPPLY_DESC"
    Value "Grants the Resupply ability to the star base, allowing it to repair the hull and replenish the antimatter of nearby friendly forces."
StringInfo
    ID "IDS_STARBASEUPGRADETECHBLOCKCOLONIZE_NAME"
    Value "Auxiliary Government"
StringInfo
    ID "IDS_STARBASEUPGRADETECHBLOCKCOLONIZE_DESC"
    Value "A proxy governing council is established on this star base, allowing the planet to be run from orbit which prevents loss of control through bombardment and denies its colonization by hostile empires until the star base is destroyed."
StringInfo
    ID "IDS_STARBASEUPGRADETECHSELFDESTRUCT_NAME"
    Value "Safety Override Protocol"
StringInfo
    ID "IDS_STARBASEUPGRADETECHSELFDESTRUCT_DESC"
    Value "Grants the star base the Last Resort ability, which allows to crew to overload the star base's main reactor and self-destruct, damaging all units and structures within a large area."
StringInfo
    ID "IDS_STARBASEUPGRADEPSIWEAPONS_NAME"
    Value "Punitive Measures"
StringInfo
    ID "IDS_STARBASEUPGRADEPSIWEAPONS_DESC0"
    Value "Multiple Heavy Laser Batteries add more mid range firepower to the star base."
StringInfo
    ID "IDS_STARBASEUPGRADEPSIWEAPONS_DESC1"
    Value "Legions of Psintegrat aboard the star base channel their talents to unleash Psionic Surge attacks against enemies at extreme range."
StringInfo
    ID "IDS_STARBASEUPGRADEPSITOUGHNESS_NAME"
    Value "Enhanced Preservation"
StringInfo
    ID "IDS_STARBASEUPGRADEPSITOUGHNESS_DESC"
    Value "Increased armor plating, additional shield projection arrays, and more numerous damage repair systems greatly enhance the starbase's survivability."
StringInfo
    ID "IDS_STARBASEUPGRADEPSIHANGAR_NAME"
    Value "Drone Capacity"
StringInfo
    ID "IDS_STARBASEUPGRADEPSIHANGAR_DESC"
    Value "More hangar bays and Anima stations are installed in the star base, allowing it to field greater numbers of drone strike craft."
StringInfo
    ID "IDS_STARBASEUPGRADEPSITRADEPORT_NAME"
    Value "Merchant Docks"
StringInfo
    ID "IDS_STARBASEUPGRADEPSITRADEPORT_DESC"
    Value "Cargo loading and storage facilities are added to the star base, allowing it to extend your empire's trade network into the starbase's gravity well."
StringInfo
    ID "IDS_STARBASEUPGRADEPSICULTURE_NAME"
    Value "Evangelization Nodes"
StringInfo
    ID "IDS_STARBASEUPGRADEPSICULTURE_DESC"
    Value "PsiTech telepathy equipment is installed into the star base, allowing it to broadcast your empire's culture and repel enemy culture."
StringInfo
    ID "IDS_STARBASEUPGRADEPSIMAXALLEGIANCE_NAME"
    Value "Induced Reverence"
StringInfo
    ID "IDS_STARBASEUPGRADEPSIMAXALLEGIANCE_DESC"
    Value "Psionics aboard the star base compel the planet's population to be more devout to your empire, resulting in a higher max allegiance from the planet when it is under your empire's control."
StringInfo
    ID "IDS_STARBASEUPGRADEPSIMASSDISORIENTATION_NAME"
    Value "Mass Disorientation"
StringInfo
    ID "IDS_STARBASEUPGRADEPSIMASSDISORIENTATION_DESC"
    Value "Grants the star base the Mass Disorientation ability, which sets enemy ships adrift to prevent them from moving and reduce their ability to acquire targets."
StringInfo
    ID "IDS_STARBASEUPGRADEPSIBLOCKCOLONIZE_NAME"
    Value "Enduring Devotion"
StringInfo
    ID "IDS_STARBASEUPGRADEPSIBLOCKCOLONIZE_DESC"
    Value "Psionic adepts aboard this star base create strong support for your empire on this gravity well's planet, preventing it from being lost through bombardment and denying hostile empires from colonizing it when it becomes neutral."
StringInfo
    ID "IDS_STARBASEUPGRADEPSICONTROLMETEOROIDS_NAME"
    Value "Meteoroid Control"
StringInfo
    ID "IDS_STARBASEUPGRADEPSICONTROLMETEOROIDS_DESC"
    Value "Psionic Adepts aboard the star base become able to telekinetically manipulate meteroids near this gravity well for offensive purposes."
StringInfo
    ID "IDS_STARBASEUPGRADEPHASEWEAPONS_NAME"
    Value "Assault Systems"
StringInfo
    ID "IDS_STARBASEUPGRADEPHASEWEAPONS_DESC0"
    Value "Disintegrator Arrays are added to the star base, giving it a potent short range attack that is especially effective against structures."
StringInfo
    ID "IDS_STARBASEUPGRADEPHASEWEAPONS_DESC1"
    Value "Phase Missile launchers add extreme range to the star base's reach, allowing it to strike distant targets with ease."
StringInfo
    ID "IDS_STARBASEUPGRADEPHASEWEAPONS_DESC2"
    Value "Additional weapon emplacements increase the damage output of all the starbase's weapons."
StringInfo
    ID "IDS_STARBASEUPGRADEPHASETOUGHNESS_NAME"
    Value "Defensive Enhancements"
StringInfo
    ID "IDS_STARBASEUPGRADEPHASETOUGHNESS_DESC"
    Value "Increased armor plating, additional shield projection arrays, and more numerous damage repair systems greatly enhance the starbase's survivability."
StringInfo
    ID "IDS_STARBASEUPGRADEPHASEHANGAR_NAME"
    Value "Squadron Facilities"
StringInfo
    ID "IDS_STARBASEUPGRADEPHASEHANGAR_DESC"
    Value "Additional strike craft construction, maintenance and launch bays are built, allowing the star base to host more squadrons of strike craft."
StringInfo
    ID "IDS_STARBASEUPGRADEPHASETRADEPORT_NAME"
    Value "Merchant Cargo Bays"
StringInfo
    ID "IDS_STARBASEUPGRADEPHASETRADEPORT_DESC"
    Value "Basic shipping facilities are added to the star base, allowing it to extend your empire's trade network into the starbase's gravity well."
StringInfo
    ID "IDS_STARBASEUPGRADEPHASEPHASEGATE_NAME"
    Value "Phase Stabilizer Arrays"
StringInfo
    ID "IDS_STARBASEUPGRADEPHASEPHASEGATE_DESC"
    Value "Grants the Stabilize Phase Space ability to the star base, allowing it to temporarily establish a Phase Stabilizer Node at its gravity well."
StringInfo
    ID "IDS_STARBASEUPGRADEPHASEBLOCKCOLONIZE_NAME"
    Value "Enforced Loyalty"
StringInfo
    ID "IDS_STARBASEUPGRADEPHASEBLOCKCOLONIZE_DESC"
    Value "This star base has an imposing influence on the nearby planet's population, causing them to remain committed to you empire despite bombardment and to reject colonization by hostile empires until the star base is destroyed."
StringInfo
    ID "IDS_STARBASEUPGRADEPHASECITYPOPULATION_NAME"
    Value "Colony Pods"
StringInfo
    ID "IDS_STARBASEUPGRADEPHASECITYPOPULATION_DESC"
    Value "Vasari civilian populations occupy the star base, and provide tax income for your empire."
StringInfo
    ID "IDS_STARBASEUPGRADEPHASEDEBRISVACUUM_NAME"
    Value "Debris Vortex"
StringInfo
    ID "IDS_STARBASEUPGRADEPHASEDEBRISVACUUM_DESC"
    Value "Grants the Debris Vortex ability to the star base, allowing it to pull nearby debris into its maw in order to power a repair cycle."
StringInfo
    ID "IDS_STARBASEUPGRADEPHASEDIRECTIONALSHIELD_NAME"
    Value "Frontal Deflector Shield"
StringInfo
    ID "IDS_STARBASEUPGRADEPHASEDIRECTIONALSHIELD_DESC"
    Value "Grants the Frontal Deflector Shield ability to the star base, allowing it to activate a protective shield that greatly reduces damage directed at its forward surfaces."
StringInfo
    ID "IDS_RESEARCHSUBJECT_STARBASEUPGRADEACCESS_PHASEGATE_NAME"
    Value "Phase Stabilizer"
StringInfo
    ID "IDS_RESEARCHSUBJECT_STARBASEUPGRADEACCESS_PHASEGATE_DESCRIPTION"
    Value "Grants the Phase Stabilizer ability to the star base, allowing your empire to send ships to the star base's gravity well from other Phase Stabilizer nodes."
StringInfo
    ID "IDS_ISTARBASEUPGRADECANQUEUENEXTSTAGESTATUS_CANQUEUE"
    Value "Available"
StringInfo
    ID "IDS_ISTARBASEUPGRADECANQUEUENEXTSTAGESTATUS_NOTENOUGHCREDITS"
    Value "Insufficient credits"
StringInfo
    ID "IDS_ISTARBASEUPGRADECANQUEUENEXTSTAGESTATUS_NOTENOUGHMETAL"
    Value "Insufficient metal"
StringInfo
    ID "IDS_ISTARBASEUPGRADECANQUEUENEXTSTAGESTATUS_NOTENOUGHCRYSTAL"
    Value "Insufficient crystal"
StringInfo
    ID "IDS_ISTARBASEUPGRADECANQUEUENEXTSTAGESTATUS_NOTENOUGHUPGRADEPOINTS"
    Value "Max number of total upgrades reached"
StringInfo
    ID "IDS_ISTARBASEUPGRADECANQUEUENEXTSTAGESTATUS_LASTSTAGEUPGRADED"
    Value "Fully Upgraded"
StringInfo
    ID "IDS_ISTARBASEUPGRADECANQUEUENEXTSTAGESTATUS_LASTSTAGEQUEUED"
    Value "No more stages available"
StringInfo
    ID "IDS_ISTARBASEUPGRADECANQUEUENEXTSTAGESTATUS_RESEARCHNEEDED"
    Value "Research prerequisites not met"
StringInfo
    ID "IDS_ISTARBASEUPGRADEINFOCARD_CANQUEUENEXTSTAGESTATUS"
    Value "*VALUE0*"
StringInfo
    ID "IDS_STARBASEUPGRADEPROPERTYTYPE_WEAPONDAMAGE"
    Value "Weapon Damage"
StringInfo
    ID "IDS_STARBASEUPGRADEPROPERTYTYPE_MAXHULLPOINTS"
    Value "Max hull points"
StringInfo
    ID "IDS_STARBASEUPGRADEPROPERTYTYPE_HULLPOINTRESTORERATE"
    Value "Hull point restore rate"
StringInfo
    ID "IDS_STARBASEUPGRADEPROPERTYTYPE_MAXSHIELDPOINTS"
    Value "Max shield points"
StringInfo
    ID "IDS_STARBASEUPGRADEPROPERTYTYPE_SHIELDPOINTRESTORERATE"
    Value "Shield point restore rate"
StringInfo
    ID "IDS_STARBASEUPGRADEPROPERTYTYPE_MAXSHIELDMITIGATION"
    Value "Max shield mitigation"
StringInfo
    ID "IDS_STARBASEUPGRADEPROPERTYTYPE_BASEARMORPOINTS"
    Value "Armor points"
StringInfo
    ID "IDS_STARBASEUPGRADEPROPERTYTYPE_MAXNUMSQUADS"
    Value "Max Squadrons"
StringInfo
    ID "IDS_STARBASEUPGRADEPROPERTYTYPE_FRIGATEBUILDRATE"
    Value "Frigate construction rate"
StringInfo
    ID "IDS_STARBASEUPGRADEPROPERTYTYPE_BASETRADEINCOMERATE"
    Value "Trade income rate"
StringInfo
    ID "IDS_STARBASEUPGRADEPROPERTYTYPE_CULTURESPREADRATE"
    Value "Culture spread rate"
StringInfo
    ID "IDS_STARBASEUPGRADEPROPERTYTYPE_ENEMYCULTUREREPELRATE"
    Value "Enemy culture repel rate"
StringInfo
    ID "IDS_STARBASEUPGRADEPROPERTYTYPE_MAXALLEGIANCEBONUS"
    Value "Max allegiance"
StringInfo
    ID "IDS_STARBASEUPGRADEPROPERTYTYPE_MAXANTIMATTERPOINTS"
    Value "Max antimatter points"
StringInfo
    ID "IDS_STARBASEUPGRADEPROPERTYTYPE_ANTIMATTERRESTORERATE"
    Value "Antimatter restore rate"
StringInfo
    ID "IDS_STARBASEUPGRADEPROPERTYTYPE_POPULATION"
    Value "Population"
StringInfo
    ID "IDS_STARBASEUPGRADEINFOCARD_PROPERTYVALUEITEM_MAXSTAGE"
    Value "*VALUE0*: *SPACING150* *VALUE1*"
StringInfo
    ID "IDS_STARBASEUPGRADEINFOCARD_PROPERTYVALUEITEM_NEXTSTAGE"
    Value "*VALUE0*: *SPACING150* *VALUE1* *SPACING185* *VALUE2* *VALUE3*"
StringInfo
    ID "IDSResearchScreenBlockTitleDefense0Tech"
    Value "Defense"
StringInfo
    ID "IDSResearchScreenBlockTitleDefense0Psi"
    Value "Security"
StringInfo
    ID "IDSResearchScreenBlockTitleDefense0Phase"
    Value "Fortification"
StringInfo
    ID "IDSGalaxySetupWindowScenerioListLabelGalaxyForge"
    Value "Galaxy Forge"
StringInfo
    ID "IDSGameOptionsUseQuickStartTrue"
    Value "Quick Start"
StringInfo
    ID "IDSGameOptionsUseQuickStartFalse"
    Value "Normal Start"
StringInfo
    ID "IDSEmpireWindowSelectionButtonOwnedStarbases"
    Value "Starbases"
StringInfo
    ID "IDSEmpireWindowInfoCardSelectionButtonDescOwnedStarbases"
    Value "Select all of your Starbases."
StringInfo
    ID "IDS_UIMAPPINGNAME_SELECTOWNEDSTARBASES"
    Value "Select starbases"
StringInfo
    ID "IDSManageModsIncreaseModPriorityButton"
    Value "Move Mod Up"
StringInfo
    ID "IDSManageModsDecreaseModPriorityButton"
    Value "Move Mod Down"
StringInfo
    ID "IDSApplyModChangesButton"
    Value "Apply Changes"
StringInfo
    ID "IDSManageModsAvailableModNameListLabel"
    Value "Available Mods"
StringInfo
    ID "IDSManageModsEnabledModNameListLabel"
    Value "Enabled Mods"

Reply #7 Top

here is not necessarily an Entrenchment question.........

 

WHAT DOES THIS MEAN!

 

m_weaponIndexForRange

Reply #8 Top

I'm 80% certain it tells the ship which of its weapons to use for the orange range circle. 0 is the first weapon, 1 is the second weapon, 2 is the third weapon.

 

Reply #9 Top

awesome, i will test this. basically leave it to 0 for ships with one wep too, i assume

 

Reply #10 Top

also one more question, and it is not readily apparent to me:

TXT
entityType "Frigate"
defaultAutoAttackRange "GravityWell"
defaultAutoAttackOn TRUE
prefersToFocusFire TRUE
usesFighterAttack FALSE
autoJoinFleetDefault TRUE
canBomb FALSE
typeCount 1
frigateRoleType "Lrm"
statCountType "FrigateLongRange"
mainViewIcon "MAINVIEWICON_FRIGATE_PHASELONGRANGE"
picture "PICTURE_FRIGATE_PHASELONGRANGE"
NameStringID "IDS_FRIGATE_PHASELONGRANGE_NAME"
DescriptionStringID "IDS_FRIGATE_PHASELONGRANGE_DESCRIPTION"
counterDescriptionStringID "IDS_COUNTERDESC_FRIGATE_LONGRANGE"
basePrice
    credits 400.00
    metal 65.00
    crystal 45.00
slotCount 10.00
BuildTime 50.00
hasLevels FALSE
ExperiencePointsForDestroying 35.00
MaxHullPoints 600.00
MaxShieldPoints 360.00
HullPointRestoreRate 1.00
ShieldPointRestoreRate 1.00
BaseArmorPoints 2.00
maxMitigation 0.60
Prerequisites
    NumResearchPrerequisites 1
    ResearchPrerequisite
        Subject "RESEARCHSUBJECT_FRIGATEACCESS_LONGRANGEPHASE"
        Level 1
numRandomDebrisLarge 0
numRandomDebrisSmall 6
numSpecificDebris 0
armorType "Light"
hudIcon "HUDICON_FRIGATE_PHASELONGRANGE"
smallHudIcon "HUDICONSMALL_FRIGATE_PHASELONGRANGE"
infoCardIcon "INFOCARDICON_FRIGATE_PHASELONGRANGE"
minZoomDistanceMult 1.500000
NumWeapons 1
Weapon
    WeaponType "Missile"
    damageEnums
        AttackType "ANTIMEDIUM"
        DamageAffectType "AFFECTS_SHIELDS_AND_HULL"
        DamageApplyType "BACKLOADED"
        DamageType "PHYSICAL"
        WeaponClassType "PHASEMISSILE"
    DamagePerBank:FRONT 80.00
    DamagePerBank:BACK 0.00
    DamagePerBank:LEFT 0.00
    DamagePerBank:RIGHT 0.00
    Range 10000.00
    PreBuffCooldownTime 6.00
    CanFireAtFighter FALSE
    SynchronizedTargeting FALSE
    PointStaggerDelay 0.08
    TravelSpeed 4000.00
    Duration 0.00
    fireConstraintType "CanAlwaysFire"
    WeaponEffects
        weaponType "Missile"
        burstCount 1
        burstDelay 0.600000
        muzzleEffectName "Weapon_PhaseCapitalMissileHeavy_Muzzle"
        muzzleSoundMinRespawnTime 0.100000
        muzzleSounds
            soundCount 2
            sound "WEAPON_PHASECAPITALMISSILEHEAVY_MUZZLE"
            sound "WEAPON_PHASECAPITALMISSILEHEAVY_MUZZLE_ALT1"
        hitEffectName "Weapon_PhaseCapitalMissileHeavy_Hit"
        hitHullEffectSounds
            soundCount 1
            sound "WEAPONIMPACT_PHASEMISSILEHEAVY_HITGENERIC"
        hitShieldsEffectSounds
            soundCount 1
            sound "WEAPONIMPACT_PHASEMISSILEHEAVY_HITGENERIC"
        missileTravelEffectName "Weapon_PhaseCapitalMissileHeavy_Travel"
        missileStartTurningDistance 250.000000
        missileSlowTurnRate 0.708997
        missileMaxSlowTurnTime 6.000000
m_weaponIndexForRange 0
firingAlignmentType "Default"
TargetCountPerBank:FRONT 1
TargetCountPerBank:BACK 0
TargetCountPerBank:LEFT 0
TargetCountPerBank:RIGHT 0
canOnlyTargetStructures FALSE
hasWeaponLevels FALSE
mass 2000.000000
ShieldMeshName "Shield_FrigatePhaseLongRange"
maxAccelerationLinear 150.000000
maxAccelerationStrafe 10.000000
maxDecelerationLinear 500.000000
maxAccelerationAngular 3.300000
maxDecelerationAngular 9.999996
maxSpeedLinear 500.000000
maxRollRate 2.000000
maxRollAngle 35.000000
squadTypeEntityDef:0 ""
squadAntiMatterCost:0 0.000000
squadTypeEntityDef:1 ""
squadAntiMatterCost:1 0.000000
squadTypeEntityDef:2 ""
squadAntiMatterCost:2 0.000000
squadTypeEntityDef:3 ""
squadAntiMatterCost:3 0.000000
maxNumCommandPoints 0
NumSoundsFor:ONATTACKORDERISSUED 3
SoundID "FRIGATE_PHASELONGRANGE_ONATTACKORDERISSUED_0"
SoundID "FRIGATE_PHASELONGRANGE_ONATTACKORDERISSUED_1"
SoundID "FRIGATE_PHASELONGRANGE_ONATTACKORDERISSUED_2"
NumSoundsFor:ONCREATION 1
SoundID "FRIGATE_PHASELONGRANGE_ONCREATION"
NumSoundsFor:ONGENERALORDERISSUED 3
SoundID "FRIGATE_PHASELONGRANGE_ONGENERALORDERISSUED_0"
SoundID "FRIGATE_PHASELONGRANGE_ONGENERALORDERISSUED_1"
SoundID "FRIGATE_PHASELONGRANGE_ONGENERALORDERISSUED_2"
NumSoundsFor:ONSELECTED 3
SoundID "FRIGATE_PHASELONGRANGE_ONSELECTED_0"
SoundID "FRIGATE_PHASELONGRANGE_ONSELECTED_1"
SoundID "FRIGATE_PHASELONGRANGE_ONSELECTED_2"
NumSoundsFor:ONSTARTPHASEJUMP 1
SoundID "FRIGATE_PHASELONGRANGE_ONSTARTPHASEJUMP_0"
MeshNameInfoCount 1
MeshNameInfo
    meshName "Frigate_PhaseLongRange"
    criteriaType "None"
meshNameIncreasedEffectName ""
meshNameDecreasedEffectName ""
ExhaustParticleSystemName "Exhaust_FrigatePhaseLongRange"
ExplosionName "Frigate1"
HyperspaceChargingSoundID "HYPERSPACE_CHARGEUP"
HyperspaceTravelSoundID "HYPERSPACE_TRAVEL"
EngineSoundID "ENGINE_PHASECAPITALSHIP"
ability:0 "AbilityChargedMissiles"
ability:1 ""
ability:2 ""
ability:3 ""
ability:4 ""
MaxAntiMatter 0.000000
AntiMatterRestoreRate 0.000000
cargoType "Invalid"
maxCargoCapacity 0.000000
formationRank 2
minShadow 0.100000
maxShadow 1.000000
End of quote

 

I have 2 problems with the Phase lrm frigs:

1) they chase fighters even though it says: "CanFireAtFighter FALSE"

2) the range on the weapon is not 10000, it stays vanilla spec even though i changed it here "Range 10000.00"

 

what gives?

tec and psi don't do this

Reply #11 Top

2) the range on the weapon is not 10000, it stays vanilla spec even though i changed it here "Range 10000.00"
End of quote

You are restarting Sins right?

If you're loading a game for test purposes, try building a new frigate.

Try starting a new game.

Make sure your modified file is in the manifest.
Make sure your modified file is in the playerfile.

Reply #12 Top

it is because it is the regular name, all is done. i had this problem before entrenchment also.

it will make the corrections for tec and psi just not vasari. don't know if it is a phasemissile thing or what

 

 

thanks