You're Banned!: The Forum Game
Okay, here's what you do for this game: You have to "ban" the person who posted above you for an outrageous, silly, or funny reason. Got it?
Okay, here's what you do for this game: You have to "ban" the person who posted above you for an outrageous, silly, or funny reason. Got it?
Banned for being manic.
Banned for showing your stupidity. Nobody wants to see it.
Banned for discouraging stupidity. (It gives us something to laugh at.)

banned for laughing at his misfortune... I mean, I do it too, but I despise myself for it... a little... not much... not really...
banned for i think he was talking about utopic feces
Banned because I think he meant "utopian feces." Which, etymologically, would be 'no-place feces,' so they either don't exist or exist somehow outside of spacetime.
Yeah, I spat out a funky word in a hurry. Good correction.
As for the meaning of the word, let's go with the literary use.
banned for not learning how to exist outside of spacetime.
banned for we didn't even say continuum. and we're the ones using techno-babble?
Banned because the only other word I can think of with "uu" in it is vacuum. So we're still in space, and maybe running out of time...
banned for stopping to play with letters. We always have more time. As long as something is moving.
banned for repeatedly being worse than your bans.
I like truly 4-D games. Very few of them. Sadly, most people only think in 2-D, so 3-D and 4-D games are far less popular.
Banned for playing in the fourth dimension.
banned for everyone is, they just don't seem to grasp it.
btw, everyone knows I'm talking spacetime and not Euclidean, right?
Banned because "truly 4-D" sounds like a euphemism for that abominable RTS stuff.
banned for not exactly.
Despite the animation, SoaSE is a 2-D field with a gap between the 2nd and 4th dimensions. It has real-time movement, but you only have to think in naval terms. Sure, it fills in some of the Z-axis movement, but that's not voluntary on your part.
Starcraft is not really 3-D, functionally speaking, You're commanding on a 2-D plane and whether or not your ground units can strike an air unit is simply a matter of setting up allowances via coding. Even passing over other units and terrain (keep in mind the first one actually was 2-D sprites) is just a coding allowance saying it's okay. No management of geometry or collision.
Supreme Commander can be argued to be 4-D, but units, like SoaSE, manage the Z-axis on their own and not always with the greatest success. So while the units are managing space and geometry, you have no major say in such functions.
Homeworld is a good example of a truly 4-D game. You have vessels that move along the X, Y, and Z-axis AND it's all happening in real-time with your commands being the basis for every major movement. So if you have trouble managing one or the other, and many do, your game is shot. It does make for some funny scenes though.
Banned for an overly long analysis.
Banned concisely.
banned
Banned for excessive brevity. Gotcha!
b****d
Banned because I just got back from the Dayton Air Show. This was the first year where Asians showed up. The announcers did a lot of propagandistic crap and the various recruitment goons were out in force, but they set off a 500-foot-long fake bombing run that was really awesome, and some guy barrel-rolled a helicopter and flew it upside down.
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