Some worries and thoughts about DemiGod multiplayer
Until now we have played Pantheon and Custom Multiplayer settings.
The Custom multiplayer option and balance is tested by the Beta testers, Pantheon is not. Pantheon is basicly not tested because it is very difficult to get into a game with another human.
This worries me, how can we know if it will work properly at day 0 if it not tested?
The same applies to the other multiplayer scenario's:
Ranks? ladders? they are not tested in this beta. How can SD/GPG ensure it will work at 'day0'?
In Supreme Commander Beta we had serveral months in which the rankings were tested etc, i have missed this during this beta.
Currently we do not even know if rankings will be used in team automatching (or if it will be included at all)
Some suggestions:
Create several ladders:
- for experienced players who want to put a lot of effort into getting better
- for casual players who want to play a game online but do not want to put a lot of effort or time into getting better. They do not want to get into a team game and get slaughtered and spammed with comments about their lacking of skill because they are the only member of a team with less experience
- 1 vs 1 ladder
- 2 vs 2 ladder etc....